1. 2f06dbf Remove rx::TextureStorageInterface entirely. by Jamie Madill · 10 years ago
  2. 5e48c03 Move generateMipmap to storage interface base class. by Jamie Madill · 10 years ago
  3. ac7579c Use ImageIndex in getRenderTarget. by Jamie Madill · 10 years ago
  4. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  5. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  6. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  7. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  8. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  9. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  10. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  11. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  12. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  13. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (96%) from src/libGLESv2/renderer/d3d9/TextureStorage9.cpp]
  14. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  15. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  16. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  17. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  18. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  19. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  20. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  21. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  22. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (96%) from src/libGLESv2/renderer/TextureStorage9.cpp]
  23. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  24. ddb785c Fixes a typo in the spelling of GetTextureFormat. by Shannon Woods · 11 years ago
  25. 930f05e Fixed cube map getRenderTarget for DX9. by Nicolas Capens · 11 years ago
  26. d38d66e Updated the RenderTarget and TextureStorage classes to use new texture format functions. by shannonwoods@chromium.org · 11 years ago
  27. adc5635 Texture storage classes determine the bind flags through the new helper methods. by shannonwoods@chromium.org · 11 years ago
  28. 63b3b8f Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. f548ff2 Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero. by shannon.woods@transgaming.com · 11 years ago
  30. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  31. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  32. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  33. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  34. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 11 years ago
  35. 858d32f Texture storage now has deferred creation of all render targets and shader resources. by shannon.woods@transgaming.com · 11 years ago
  36. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 11 years ago
  37. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 11 years ago
  38. 34da397 Moves TextureStorage class to TextureStorage9, mostly. by daniel@transgaming.com · 11 years ago