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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d9
/
TextureStorage9.cpp
2f06dbf
Remove rx::TextureStorageInterface entirely.
by Jamie Madill
· 10 years ago
5e48c03
Move generateMipmap to storage interface base class.
by Jamie Madill
· 10 years ago
ac7579c
Use ImageIndex in getRenderTarget.
by Jamie Madill
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
91fa9ce
Simplify formatutils9 by exposing the internal structures.
by Geoff Lang
· 10 years ago
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (96%) from src/libGLESv2/renderer/d3d9/TextureStorage9.cpp]
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
f61738a
Rename lod offset to top level.
by Nicolas Capens
· 10 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
2db197c
Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (96%) from src/libGLESv2/renderer/TextureStorage9.cpp]
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
ddb785c
Fixes a typo in the spelling of GetTextureFormat.
by Shannon Woods
· 11 years ago
930f05e
Fixed cube map getRenderTarget for DX9.
by Nicolas Capens
· 11 years ago
d38d66e
Updated the RenderTarget and TextureStorage classes to use new texture format functions.
by shannonwoods@chromium.org
· 11 years ago
adc5635
Texture storage classes determine the bind flags through the new helper methods.
by shannonwoods@chromium.org
· 11 years ago
63b3b8f
Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f548ff2
Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero.
by shannon.woods@transgaming.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
779aa26
Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
by shannon.woods@transgaming.com
· 11 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 11 years ago
858d32f
Texture storage now has deferred creation of all render targets and shader resources.
by shannon.woods@transgaming.com
· 11 years ago
5cdd058
Fixes places where TextureStorage could have leaked memory during initialization.
by daniel@transgaming.com
· 11 years ago
87705f8
Renames classes in the TextureStorage heirarchy for clarity
by daniel@transgaming.com
· 11 years ago
34da397
Moves TextureStorage class to TextureStorage9, mostly.
by daniel@transgaming.com
· 11 years ago