1. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  2. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  3. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  4. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  5. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed from src/libGLESv2/renderer/d3d9/formatutils9.h]
  6. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  7. 8017787 Move D3D9 vertex format tables to formatutils9. by Jamie Madill · 10 years ago
  8. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  9. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  10. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/formatutils9.h]
  11. ddb785c Fixes a typo in the spelling of GetTextureFormat. by Shannon Woods · 11 years ago
  12. fe28ca0 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. by Geoff Lang · 11 years ago
  13. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  14. b8490f3 Created new helper functions for converting texture formats, loading images and generating mipmaps." by shannonwoods@chromium.org · 11 years ago