1. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  2. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  3. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  4. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  5. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  6. 536dd6e Release Blob after creating executables. by daniel@transgaming.com · 12 years ago
  7. 70a219b Fix line endings on a number of files by daniel@transgaming.com · 12 years ago
  8. 4f0f65e Get rid of ShaderExecutable9 usage in ProgramBinary by daniel@transgaming.com · 12 years ago
  9. 4f6024a Make shaderExecutable::getConstantTable virtual by daniel@transgaming.com · 12 years ago
  10. c0ccbd8 Add a get*Function method to the ShaderExecutable interface by daniel@transgaming.com · 12 years ago
  11. 3603854 Fix pointer type for GUID in ProgramBinary::load by daniel@transgaming.com · 12 years ago
  12. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  13. 9589241 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders by daniel@transgaming.com · 12 years ago
  14. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  15. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  16. c68fa87 Remove the ConstantTable member variables by daniel@transgaming.com · 12 years ago
  17. a418ef1 Explicitly pass constant tables to linkUniforms by daniel@transgaming.com · 12 years ago
  18. 59d9ab1 Explicitly pass the constant tables to the defineUniform function by daniel@transgaming.com · 12 years ago
  19. d2fb490 Remove default parameter from ProgramBinary::defineUniform and make it explicit by daniel@transgaming.com · 12 years ago
  20. d5d1019 Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms. by daniel@transgaming.com · 12 years ago
  21. 27290c1 Use convenience function for downcasting the renderer. by daniel@transgaming.com · 12 years ago
  22. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  23. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  24. dedd1a0 Eliminate D3D9 from Context. by daniel@transgaming.com · 12 years ago
  25. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  26. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  27. 41cb942 Remove Intel specific workaround. by daniel@transgaming.com · 12 years ago
  28. 4a186ed Moved VertexDeclarationCache to its own header and source file. by daniel@transgaming.com · 12 years ago
  29. e569fc5 Move blitter creation / destruction to device specific initialization / release. by daniel@transgaming.com · 12 years ago
  30. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  31. 2c1d0ab Removed clear implementation from Context. by daniel@transgaming.com · 12 years ago
  32. 0393e5b Implemented Renderer9::clear. by daniel@transgaming.com · 12 years ago
  33. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  34. 7436971 Added clear type enum and clear parameters structure. by daniel@transgaming.com · 12 years ago
  35. 414c916 Moves checkDeviceLost to renderer9_utils.h by daniel@transgaming.com · 12 years ago
  36. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  37. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  38. 965bcd2 Removes getSurface function from base RenderTarget by daniel@transgaming.com · 12 years ago
  39. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  40. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  41. d733bb8 Adds makeSwapChain9/11 functions. by daniel@transgaming.com · 12 years ago
  42. 32fdf82 Fixes line endings on SwapChain9 and SwapChain11 by daniel@transgaming.com · 12 years ago
  43. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  44. 67094ee Move the vertex data manager and vertex declaration cache from Context to Renderer9. by daniel@transgaming.com · 12 years ago
  45. 92025f5 Pull Context dependencies out of applyVertexBuffer(). by daniel@transgaming.com · 12 years ago
  46. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  47. 5dc3b8b Don't call gl::output unless perf is enabled. by daniel@transgaming.com · 12 years ago
  48. 7cfb53f Update version. by daniel@transgaming.com · 12 years ago
  49. 0aa3b5a Implement user-defined name hashing. by daniel@transgaming.com · 12 years ago
  50. 8d06f97 Update version. by daniel@transgaming.com · 12 years ago
  51. 7d738a2 Remove dependency on d3dcompiler import library. by daniel@transgaming.com · 12 years ago
  52. c23f461 Interface design for user-defined name hashing. by daniel@transgaming.com · 12 years ago
  53. 07b925c Use D3D compiler optimization level 3. by daniel@transgaming.com · 12 years ago
  54. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  55. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  56. e06bda9 Context::applyRenderTargets now uses Renderer::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  57. 220e79a Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code. by daniel@transgaming.com · 12 years ago
  58. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  59. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  60. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  61. 844ad78 Revision 5 of ANGLE_MRT by daniel@transgaming.com · 12 years ago
  62. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  63. 3ca082c Context now uses Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  64. 3884e2c Context now uses a Rectangle struct for storing viewport. by daniel@transgaming.com · 12 years ago
  65. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  66. b743e1d Removed unused Display member of Context. by daniel@transgaming.com · 12 years ago
  67. 164dfa4 Fixes the include guards on RenderTarget9 by daniel@transgaming.com · 12 years ago
  68. d62d714 Removes calls from Context to retrieve d3d9 surfaces by daniel@transgaming.com · 12 years ago
  69. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  70. d2b4702 Adds a function to Framebuffer to retrieve depth OR stencilbuffer. by daniel@transgaming.com · 12 years ago
  71. 8614fba Adds RenderTarget pointer to TextureStorage. by daniel@transgaming.com · 12 years ago
  72. c682d95 Remove SwapChain.cpp from the GYP project. by daniel@transgaming.com · 12 years ago
  73. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  74. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  75. 48ab81c Use ANGLE's rect instead of D3D's in blitFramebuffer. by daniel@transgaming.com · 12 years ago
  76. 39cee2e Stores render target description without D3D9 reliance. by daniel@transgaming.com · 12 years ago
  77. c497eba Moved the static initializers of RenderStateCache's constants to the top of the cpp file. by daniel@transgaming.com · 12 years ago
  78. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  79. 53926ff Added depth stencil state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  80. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  81. c820c12 Added utility functions for gl to D3D11 depth stencil states. by daniel@transgaming.com · 12 years ago
  82. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  83. ed453e0 Added Rasterizer state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  84. fa34b34 Added a utility function for gl to D3D11 rasterizer states. by daniel@transgaming.com · 12 years ago
  85. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  86. 0673d79 Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. by daniel@transgaming.com · 12 years ago
  87. b58cb9b Added a third party library: MurmurHash3. by daniel@transgaming.com · 12 years ago
  88. 6b14771 Added utility functions for gl to d3d11 blend states. by daniel@transgaming.com · 12 years ago
  89. 042d1b4 Adds RenderTarget wrapper class for surfaces and views. by daniel@transgaming.com · 12 years ago
  90. 4df38ce Adds function to convert depth *and* backbuffer formats. by daniel@transgaming.com · 12 years ago
  91. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  92. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  93. 8a8b24c Fixed issues with state force flag initialization and applyRenderTarget placement. by daniel@transgaming.com · 12 years ago
  94. 2e25864 Removed the dirty state flags from Context. by daniel@transgaming.com · 12 years ago
  95. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  96. f39967e Context now uses the new structures storing state. by daniel@transgaming.com · 12 years ago
  97. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  98. 1e34fde Added a rectangle structure for holding viewport/scissor information. by daniel@transgaming.com · 12 years ago
  99. c8b8f28 Added structures for rasterizer, blend and depth stencil state. by daniel@transgaming.com · 12 years ago
  100. d0db350 Moved the Color struct to AngleTypes.h. by daniel@transgaming.com · 12 years ago