1. 3f255b4 Added vertex buffer creation methods to renderer. by daniel@transgaming.com · 12 years ago
  2. b80a190 Implemented VertexBuffer9. by daniel@transgaming.com · 12 years ago
  3. dcfb1f7 Add abstract VertexBuffer class. by daniel@transgaming.com · 12 years ago
  4. e4e4506 Renamed VertexBuffer to VertexBufferInterface. by daniel@transgaming.com · 12 years ago
  5. 593ebc4 Apply DX constants directly. by daniel@transgaming.com · 12 years ago
  6. 88853c5 Don't expose DX constants as GL uniforms. by daniel@transgaming.com · 12 years ago
  7. 1298518 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. by daniel@transgaming.com · 12 years ago
  8. 97c852b Move isTriangleMode to utilities.h. by daniel@transgaming.com · 12 years ago
  9. 7386858 Compute gl_FrontFacing using a single float constant. by daniel@transgaming.com · 12 years ago
  10. a41d07f Merged the VertexBuffer and ArrayVertexBuffer classes. by daniel@transgaming.com · 12 years ago
  11. 29787c3 Moved VertexBuffer and derivations into VertexBuffer.h/cpp. by daniel@transgaming.com · 12 years ago
  12. bd64318 Fixed line endings in visual studio project files. by daniel@transgaming.com · 12 years ago
  13. e499141 Move program binary serial caching to renderer by daniel@transgaming.com · 12 years ago
  14. 9a06737 Ensure state caching variables are handled consistently in markAllStateDirty by daniel@transgaming.com · 12 years ago
  15. 12e0221 Moves renderer-agnostic portions of GenerateMip to their own header by daniel@transgaming.com · 12 years ago
  16. 09c81e3 Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory. by daniel@transgaming.com · 12 years ago
  17. 4ba2406 Migrate Image to Image9 and add an abstract base by daniel@transgaming.com · 12 years ago
  18. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  19. c5c806d Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 by daniel@transgaming.com · 12 years ago
  20. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  21. d9ec902 Changes the Image array contained in Texture classes to an array of Image pointers. by daniel@transgaming.com · 12 years ago
  22. e4e1a33 Move NullColorbuffer handling from Framebuffer to Renderer9 by daniel@transgaming.com · 12 years ago
  23. f5a2ae5 Fix implicit vector truncation warnings. by daniel@transgaming.com · 12 years ago
  24. a16a55f Add explicit std:: namespace to code from <cXYZ> includes. by daniel@transgaming.com · 12 years ago
  25. 1b0de06 Limit struct size to size of full shader constant. by daniel@transgaming.com · 12 years ago
  26. 0deeb8c Fix mixed line endings in generateshader.bat by daniel@transgaming.com · 12 years ago
  27. e8936af Remove empty preprocessor/new directory by daniel@transgaming.com · 12 years ago
  28. 4d61f1c Update version on dx11proto branch by daniel@transgaming.com · 12 years ago
  29. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  30. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  31. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago
  32. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  33. be281b0 Move constant table retrieval out of compileToBinary. by daniel@transgaming.com · 12 years ago
  34. d4cf251 Implemented Renderer11::drawArrays. by daniel@transgaming.com · 12 years ago
  35. 97b5930 Fixed setting write masks when not alpha blending. by daniel@transgaming.com · 12 years ago
  36. 617048e Fixed the semantic for SM4+ vertex output position. by daniel@transgaming.com · 12 years ago
  37. d4b2db2 Implement Renderer11::applyShaders. by daniel@transgaming.com · 12 years ago
  38. e097047 Implemented SwapChain11::swapRects. by daniel@transgaming.com · 12 years ago
  39. 91dca6a Added a SM4 pass through shader. by daniel@transgaming.com · 12 years ago
  40. 567b9cf SwapChain11 is now created with the correct dimensions. by daniel@transgaming.com · 12 years ago
  41. c8c70ad Renamed SwapChain11's textures and views. by daniel@transgaming.com · 12 years ago
  42. c52be63 Apply the input topology. by daniel@transgaming.com · 12 years ago
  43. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  44. 18adad0 Create and set a basic vertex buffer. by daniel@transgaming.com · 12 years ago
  45. da495a1 Create and set a basic input layout. by daniel@transgaming.com · 12 years ago
  46. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  47. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  48. 813bb78 Add ShaderExecutable11 files. by daniel@transgaming.com · 12 years ago
  49. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  50. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  51. c569315 Use SV_Target semantic for gl_Color when compiling for Shader Model 4+. by daniel@transgaming.com · 12 years ago
  52. 77fbf97 Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. by daniel@transgaming.com · 12 years ago
  53. 28e3692 Remove getRenderer9 from Display by daniel@transgaming.com · 12 years ago
  54. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  55. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  56. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  57. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  58. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  59. 32cb08f Removed the mRenderTargetDesc member from Context. by daniel@transgaming.com · 12 years ago
  60. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  61. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  62. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  63. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  64. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  65. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  66. 536dd6e Release Blob after creating executables. by daniel@transgaming.com · 12 years ago
  67. 70a219b Fix line endings on a number of files by daniel@transgaming.com · 12 years ago
  68. 4f0f65e Get rid of ShaderExecutable9 usage in ProgramBinary by daniel@transgaming.com · 12 years ago
  69. 4f6024a Make shaderExecutable::getConstantTable virtual by daniel@transgaming.com · 12 years ago
  70. c0ccbd8 Add a get*Function method to the ShaderExecutable interface by daniel@transgaming.com · 12 years ago
  71. 3603854 Fix pointer type for GUID in ProgramBinary::load by daniel@transgaming.com · 12 years ago
  72. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  73. 9589241 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders by daniel@transgaming.com · 12 years ago
  74. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  75. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  76. c68fa87 Remove the ConstantTable member variables by daniel@transgaming.com · 12 years ago
  77. a418ef1 Explicitly pass constant tables to linkUniforms by daniel@transgaming.com · 12 years ago
  78. 59d9ab1 Explicitly pass the constant tables to the defineUniform function by daniel@transgaming.com · 12 years ago
  79. d2fb490 Remove default parameter from ProgramBinary::defineUniform and make it explicit by daniel@transgaming.com · 12 years ago
  80. d5d1019 Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms. by daniel@transgaming.com · 12 years ago
  81. 27290c1 Use convenience function for downcasting the renderer. by daniel@transgaming.com · 12 years ago
  82. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  83. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  84. dedd1a0 Eliminate D3D9 from Context. by daniel@transgaming.com · 12 years ago
  85. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  86. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  87. 41cb942 Remove Intel specific workaround. by daniel@transgaming.com · 12 years ago
  88. 4a186ed Moved VertexDeclarationCache to its own header and source file. by daniel@transgaming.com · 12 years ago
  89. e569fc5 Move blitter creation / destruction to device specific initialization / release. by daniel@transgaming.com · 12 years ago
  90. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  91. 2c1d0ab Removed clear implementation from Context. by daniel@transgaming.com · 12 years ago
  92. 0393e5b Implemented Renderer9::clear. by daniel@transgaming.com · 12 years ago
  93. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  94. 7436971 Added clear type enum and clear parameters structure. by daniel@transgaming.com · 12 years ago
  95. 414c916 Moves checkDeviceLost to renderer9_utils.h by daniel@transgaming.com · 12 years ago
  96. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  97. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  98. 965bcd2 Removes getSurface function from base RenderTarget by daniel@transgaming.com · 12 years ago
  99. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  100. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago