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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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4477109981592428f4d45c74af9e468f07f2a7a0
4477109
Make OSWindow destructor virtual.
by Jamie Madill
· 10 years ago
d8d7243
Moved DynamicHLSL into renderer/d3d
by Brandon Jones
· 10 years ago
7162096
More shader refactor cleanup
by Brandon Jones
· 10 years ago
e392905
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
by Jamie Madill
· 10 years ago
b1319f6
Fix a compilation error for the ES3 CTS in 64bit.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
f05cdee
Refactoring Shader objects (Take 2)
by Brandon Jones
· 10 years ago
e54be46
Revert "Refactoring Shader objects"
by Brandon Jones
· 10 years ago
537dfde
Refactoring Shader objects
by Brandon Jones
· 10 years ago
549c7fd
Fix GetUniform validation.
by Jamie Madill
· 10 years ago
78f4180
Refactor GetUniform validator helpers.
by Jamie Madill
· 10 years ago
99a1e98
Move GetUniform size validation to top layer.
by Jamie Madill
· 10 years ago
5599c8f
Use shared compile helpers in the ANGLE tests.
by Jamie Madill
· 10 years ago
5704d6e
Add some shared utility methods to the utils project.
by Jamie Madill
· 10 years ago
62af546
Use EGLWindow in ANGLETests.
by Jamie Madill
· 10 years ago
0063c51
Move GetUniform validation to the validation layer.
by Jamie Madill
· 10 years ago
10f0563
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
by Shannon Woods
· 10 years ago
3757a5a
Allow app to specify EGL Window extra parameters.
by Jamie Madill
· 10 years ago
8add0eb
Use OSWindow with angle_tests for Window management.
by Jamie Madill
· 10 years ago
b547ddf
Fix interface block static use tracking.
by Jamie Madill
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
6982260
Reduce CPU texture usage in D3D11 where possible
by Austin Kinross
· 10 years ago
71117e2
Fix some MSVC warnings about possible truncation of int -> char.
by Peter Kasting
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
6d11380
Move some methods of VertexDataManager to helper methods.
by Jamie Madill
· 10 years ago
ae3000b
Move validation from IndexDataManager to the API.
by Jamie Madill
· 10 years ago
83da0ec
Add OSWindow::setVisible.
by Jamie Madill
· 10 years ago
25f0e5e
Add a Resize method to OSWindow.
by Jamie Madill
· 10 years ago
2b97681
Extract validation from VertexDataManager.cpp to the API.
by Jamie Madill
· 10 years ago
1fecbc8
Hard-limit the number of uniform vectors in D3D11.
by Geoff Lang
· 10 years ago
3b5c2da
Add a new invariant declaration operator.
by Jamie Madill
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
70d457d
Adds a required EGL_BAD_MATCH case to eglMakeCurrent
by Shannon Woods
· 10 years ago
3e3813f
Optimize dynamic buffers.
by Jamie Madill
· 10 years ago
dbd74a0
Add BufferStorage11::setData.
by Jamie Madill
· 10 years ago
45965b1
Clean up copyvertex.h
by Geoff Lang
· 10 years ago
301d161
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
by Geoff Lang
· 10 years ago
900013c
Add caps from the 6.29 table.
by Geoff Lang
· 10 years ago
0f796ac
Fix compilation error due to bad merge.
by Geoff Lang
· 10 years ago
40f93a2
Added check to avoid accessing possible NULL renderer pointer.
by Cooper Partin
· 10 years ago
75c42f4
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
by Cooper Partin
· 10 years ago
da5777c
Create an Error object to represent GL errors.
by Geoff Lang
· 10 years ago
ef9d63e
Move the index range cache to gl::Buffer.
by Jamie Madill
· 10 years ago
33a74bd
Fix std140 UBO layouts.
by Jamie Madill
· 10 years ago
ffd7387
Prevent accessing more arguments than provided.
by Nicolas Capens
· 10 years ago
39b4346
Use Range type for index ranges.
by Jamie Madill
· 10 years ago
f41522b
Split vertex translation into helper methods.
by Jamie Madill
· 10 years ago
39e7bc0
Fix "Reize" to "Re*s*izeWindow".
by Jamie Madill
· 10 years ago
db74f18
Make the EGLDisplay a non-static member of ANGLETest.
by Jamie Madill
· 10 years ago
586666c
Make the sample app own the OS Window object.
by Jamie Madill
· 10 years ago
1cfaaf8
Add a util project to share between samples and tests.
by Jamie Madill
· 10 years ago
5f43806
Only set declaration operator if not already set.
by Jamie Madill
· 10 years ago
47e3ec0
Add a helper method to parse invariant declarations.
by Jamie Madill
· 10 years ago
5c09702
Add a getNamedVariable helper method to TParseContext.
by Jamie Madill
· 10 years ago
6053a52
Moved some validation back to Texture, unified all TextureImpl variants
by Brandon Jones
· 10 years ago
b9b5c10
Rename intermediate.h to Intermediate.h.
by Jamie Madill
· 10 years ago
cfa33e6
Call addRef when creating a new Fence Sync object.
by Jamie Madill
· 10 years ago
b1a85f4
Rename compiler intermediate source files.
by Jamie Madill
· 10 years ago
4f2bf3a
Fix reversed shift in the huge SetData test.
by Jamie Madill
· 10 years ago
299fcf2
Fix swizzle formats being assigned incorrectly.
by Geoff Lang
· 10 years ago
592dbb8
Remove the gclient file, it should be generated now.
by Geoff Lang
· 10 years ago
8def9aa
Simplify the creation of OS-specific windows and timers in the samples.
by Geoff Lang
· 10 years ago
b8c0a83
Amend comment about nameless structs & layout qualifiers
by Shannon Woods
· 10 years ago
3b579e3
Minor cleanup to Query constructor to normalize it with other interfaces
by Brandon Jones
· 10 years ago
20ba154
Initialize TranslatedAttributes
by Shannon Woods
· 10 years ago
09cf736
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
bc75f36
Fix nameless struct handling.
by Shannon Woods
· 10 years ago
6f4423a
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
by Shannon Woods
· 10 years ago
9f6907b
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
baa34be
Regenerate default projects for recently added shader translator changes.
by Shannon Woods
· 10 years ago
daf5657
For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables.
by Zhenyao Mo
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
e5c97ab
Fix GN build with missing ShaderVars.cpp.
by Jamie Madill
· 10 years ago
e740add
Add compiler option SH_REGENERATE_STRUCT_NAMES.
by Zhenyao Mo
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
d9ba4f7
Move implementation of hasMappedBuffer to State.
by Jamie Madill
· 10 years ago
baadf23
Fix incorrect validation of ES3 internal format/format/type combinations.
by Geoff Lang
· 10 years ago
eb10f1c
Generate VS2013 public projects.
by Geoff Lang
· 10 years ago
366ac1e
Remove the unusused Renderer::getSRGBSupport method.
by Geoff Lang
· 10 years ago
f049e80
Fix wrong comparison in Buffer ASSERT.
by Jamie Madill
· 10 years ago
18afd77
Make the HugeSetDataTest more robust.
by Jamie Madill
· 10 years ago
91fa9ce
Simplify formatutils9 by exposing the internal structures.
by Geoff Lang
· 10 years ago
6ba451b
Fix single buffer copies.
by Jamie Madill
· 10 years ago
778d527
Fix a stray quote that snuck into GLSLTest.cpp.
by Jamie Madill
· 10 years ago
2c976a4
Prettify HLSL compile retry error messages.
by Jamie Madill
· 10 years ago
9aa00bb
Simplify formatutils11 by exposing the internal structures.
by Geoff Lang
· 10 years ago
1c28e1f
Fix shaders with invariant keyword.
by Jamie Madill
· 10 years ago
f4e39bf
Fix non-square matrix-to-matrix constructors.
by Jamie Madill
· 10 years ago
cf3af0b
Fix non-square scalar-to-matrix constructors.
by Jamie Madill
· 10 years ago
e744834
Allow gyp to generate 64 bit project files for VS2012.
by Geoff Lang
· 10 years ago
aff8084
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
by Jamie Madill
· 10 years ago
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5c1e58d
Add missing cache clears to D3D buffer classes.
by Jamie Madill
· 10 years ago
cfaaf72
Fix CopyBufferSubData.
by Jamie Madill
· 10 years ago
7bf0c86
Fix GN build for libEGL.
by Jamie Madill
· 10 years ago
58c55c1
Fix GN build for libGLESv2.dll.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
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