1. 4477109 Make OSWindow destructor virtual. by Jamie Madill · 10 years ago
  2. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  3. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  4. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  5. b1319f6 Fix a compilation error for the ES3 CTS in 64bit. by Geoff Lang · 10 years ago
  6. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  7. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  8. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  9. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  10. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  11. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  12. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  13. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  14. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  15. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  16. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  17. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  18. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  19. 3757a5a Allow app to specify EGL Window extra parameters. by Jamie Madill · 10 years ago
  20. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  21. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  22. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  23. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  24. 71117e2 Fix some MSVC warnings about possible truncation of int -> char. by Peter Kasting · 10 years ago
  25. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  26. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  27. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  28. 83da0ec Add OSWindow::setVisible. by Jamie Madill · 10 years ago
  29. 25f0e5e Add a Resize method to OSWindow. by Jamie Madill · 10 years ago
  30. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  31. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  32. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  33. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  34. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  35. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  36. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  37. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  38. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  39. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  40. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  41. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  42. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  43. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  44. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  45. 33a74bd Fix std140 UBO layouts. by Jamie Madill · 10 years ago
  46. ffd7387 Prevent accessing more arguments than provided. by Nicolas Capens · 10 years ago
  47. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  48. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  49. 39e7bc0 Fix "Reize" to "Re*s*izeWindow". by Jamie Madill · 10 years ago
  50. db74f18 Make the EGLDisplay a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  51. 586666c Make the sample app own the OS Window object. by Jamie Madill · 10 years ago
  52. 1cfaaf8 Add a util project to share between samples and tests. by Jamie Madill · 10 years ago
  53. 5f43806 Only set declaration operator if not already set. by Jamie Madill · 10 years ago
  54. 47e3ec0 Add a helper method to parse invariant declarations. by Jamie Madill · 10 years ago
  55. 5c09702 Add a getNamedVariable helper method to TParseContext. by Jamie Madill · 10 years ago
  56. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  57. b9b5c10 Rename intermediate.h to Intermediate.h. by Jamie Madill · 10 years ago
  58. cfa33e6 Call addRef when creating a new Fence Sync object. by Jamie Madill · 10 years ago
  59. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  60. 4f2bf3a Fix reversed shift in the huge SetData test. by Jamie Madill · 10 years ago
  61. 299fcf2 Fix swizzle formats being assigned incorrectly. by Geoff Lang · 10 years ago
  62. 592dbb8 Remove the gclient file, it should be generated now. by Geoff Lang · 10 years ago
  63. 8def9aa Simplify the creation of OS-specific windows and timers in the samples. by Geoff Lang · 10 years ago
  64. b8c0a83 Amend comment about nameless structs & layout qualifiers by Shannon Woods · 10 years ago
  65. 3b579e3 Minor cleanup to Query constructor to normalize it with other interfaces by Brandon Jones · 10 years ago
  66. 20ba154 Initialize TranslatedAttributes by Shannon Woods · 10 years ago
  67. 09cf736 Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  68. bc75f36 Fix nameless struct handling. by Shannon Woods · 10 years ago
  69. 6f4423a Revert "Fix application of vertex divisor for non-instanced draws in D3D9" by Shannon Woods · 10 years ago
  70. 9f6907b Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  71. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  72. daf5657 For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables. by Zhenyao Mo · 10 years ago
  73. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  74. e5c97ab Fix GN build with missing ShaderVars.cpp. by Jamie Madill · 10 years ago
  75. e740add Add compiler option SH_REGENERATE_STRUCT_NAMES. by Zhenyao Mo · 10 years ago
  76. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  77. d9ba4f7 Move implementation of hasMappedBuffer to State. by Jamie Madill · 10 years ago
  78. baadf23 Fix incorrect validation of ES3 internal format/format/type combinations. by Geoff Lang · 10 years ago
  79. eb10f1c Generate VS2013 public projects. by Geoff Lang · 10 years ago
  80. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  81. f049e80 Fix wrong comparison in Buffer ASSERT. by Jamie Madill · 10 years ago
  82. 18afd77 Make the HugeSetDataTest more robust. by Jamie Madill · 10 years ago
  83. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  84. 6ba451b Fix single buffer copies. by Jamie Madill · 10 years ago
  85. 778d527 Fix a stray quote that snuck into GLSLTest.cpp. by Jamie Madill · 10 years ago
  86. 2c976a4 Prettify HLSL compile retry error messages. by Jamie Madill · 10 years ago
  87. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  88. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  89. f4e39bf Fix non-square matrix-to-matrix constructors. by Jamie Madill · 10 years ago
  90. cf3af0b Fix non-square scalar-to-matrix constructors. by Jamie Madill · 10 years ago
  91. e744834 Allow gyp to generate 64 bit project files for VS2012. by Geoff Lang · 10 years ago
  92. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  93. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  94. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  95. cfaaf72 Fix CopyBufferSubData. by Jamie Madill · 10 years ago
  96. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  97. 58c55c1 Fix GN build for libGLESv2.dll. by Jamie Madill · 10 years ago
  98. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  99. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  100. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago