1. 4667c45 Refactor style in VariableInfo.cpp. by Jamie Madill · 10 years ago
  2. 53cb14d Share ArrayString and Str helper methods. by Jamie Madill · 10 years ago
  3. b23375f Fixed an issue with Streaming Vertex data overflowing it's buffer. by Brandon Jones · 10 years ago
  4. aa7e166 Improve the const correctness. by Ehsan Akhgari · 10 years ago
  5. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  6. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  7. a328d56 Removed sampler state getters and setters from gl::Texture by Brandon Jones · 10 years ago
  8. 787fc03 Fix HLSL compiler error with else-rewriting in functions. by Jamie Madill · 10 years ago
  9. 4cfb1e8 Add a new TIntermRaw node type to translator. by Jamie Madill · 10 years ago
  10. ed3eef1 Fix not rewriting else-if blocks. by Jamie Madill · 10 years ago
  11. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  12. c1cc4c4 Support building angle with clang-cl by Ehsan Akhgari · 10 years ago
  13. 47cdb2a Allow ConvertPrecision to return undefined. by Jamie Madill · 10 years ago
  14. 1da63af Fix ConvertPrecision. by Jamie Madill · 10 years ago
  15. 5079c88 Fix GCC warning about initialization order. by Jamie Madill · 10 years ago
  16. ed27c72 Consolidate shader variable storage in Compiler. by Jamie Madill · 10 years ago
  17. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  18. 47149b1 Add GLES 3 types to the VariablePacker test. by Jamie Madill · 10 years ago
  19. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  20. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  21. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  22. 2b5f3b3 Add support for EGL_EXT_client_extensions. by Geoff Lang · 10 years ago
  23. 8747afe Fix d3dcompiler_46.dll case to be consistent, unblocks swarming. by Vincent Scheib · 10 years ago
  24. e8cda37 Revert "Move more draw call validation to the API." by Shannon Woods · 10 years ago
  25. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  26. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  27. 6dc7f36 Fix null pointer dereference in glGetBufferPointerv by Shannon Woods · 10 years ago
  28. 28bedaf Fix double delete in Framebuffer.cpp. by Jamie Madill · 10 years ago
  29. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  30. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  31. 72f5b5e Add the BUILD.gn file to the ANGLE source. by Jamie Madill · 10 years ago
  32. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  33. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  34. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  35. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  36. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  37. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  38. 4fd75c1 Fix npot Texture level 0 validation. by Jamie Madill · 10 years ago
  39. e26c307 Regenerate project files by Shannon Woods · 10 years ago
  40. 2b31af2 Remove the ES version check for buffer to texture copies in D3D11. by Geoff Lang · 10 years ago
  41. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  42. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago
  43. 9efa581 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  44. ac52801 Move stencil mask validation to before the draw. by Jamie Madill · 10 years ago
  45. 21c0553 Clean up libEGL.def. by Geoff Lang · 10 years ago
  46. 42a73ad Update to the latest EGL headers. by Geoff Lang · 10 years ago
  47. febb7ad Refactor and unify HLSL varying signatures. by Jamie Madill · 10 years ago
  48. 961d5e9 Use a const_iterator in structsHeader(). by Jamie Madill · 10 years ago
  49. 9e5317f Add end-of-file newline to StructureHLSL.cpp. by Jamie Madill · 10 years ago
  50. 4ace423 Disable dynamic pixel shader generation. by Geoff Lang · 10 years ago
  51. f91ce81 Split OutputHLSL uniform code into new module. by Jamie Madill · 10 years ago
  52. 8daaba1 Split OutputHLSL structure code into new module. by Jamie Madill · 10 years ago
  53. 033dae6 Move OutputHLSL utility methods to other files. by Jamie Madill · 10 years ago
  54. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  55. 66aaf72 Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format. by Geoff Lang · 10 years ago
  56. cbb8412 Fix validation of LUMA formats in glGenerateMipmap. by Geoff Lang · 10 years ago
  57. 6195ef8 Fix transform feedback type. by Jamie Madill · 10 years ago
  58. afa40f7 Fix buffer bugs affecting transform feedback. by Jamie Madill · 10 years ago
  59. 9c074a3 Add queries for level and layer to FBO attachments. by Jamie Madill · 10 years ago
  60. 218b6ed Add queries for object id and type to FBO attachments. by Jamie Madill · 10 years ago
  61. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  62. adfffe4 Duplicate reused symbol table entries. by Nicolas Capens · 10 years ago
  63. b9f240b Split the ANGLE_platform_angle_d3d extension by adding child extensions. by Geoff Lang · 10 years ago
  64. bae30a0 Add a macro for unused trace variables. by Jamie Madill · 10 years ago
  65. 1d4e38d Fix compile warnings with attributes. by Jamie Madill · 10 years ago
  66. 2a59292 Implement support for constructing a 2x2 matrix from a vector. by Nicolas Capens · 10 years ago
  67. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  68. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  69. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  70. 4d632d8 Fix buffer overflow error on buffer resize. by Jamie Madill · 10 years ago
  71. f26ecc8 Fix build warnings about unused private variables on clang by Shannon Woods · 10 years ago
  72. 3dc8020 Fix dependent typename build error on non-MSVC compilers by Shannon Woods · 10 years ago
  73. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  74. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  75. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  76. 16004fc Eliminate conversion operations. by Nicolas Capens · 10 years ago
  77. fd71658 Refactor draw validation functions. by Jamie Madill · 10 years ago
  78. 250d33f Move draw call validation to new functions. by Jamie Madill · 10 years ago
  79. 3891fd2 Add a std140 padding helper class. by Jamie Madill · 10 years ago
  80. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  81. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  82. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  83. 6ed8d8a Produce constructors instead of conversions. by Nicolas Capens · 10 years ago
  84. 1af18dc Create constructors just once. by Nicolas Capens · 10 years ago
  85. 01df23e Add constant casting support. by Nicolas Capens · 10 years ago
  86. f7f7616 Fix constructing vectors from matrices. by Nicolas Capens · 10 years ago
  87. 906744a Restrict the size of shader arrays. by Nicolas Capens · 10 years ago
  88. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  89. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  90. 80ebce5 Store the std140 layout offsets in a pre-pass. by Jamie Madill · 10 years ago
  91. 01f85ac Refactor GLSL scoped structure handling. by Jamie Madill · 10 years ago
  92. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  93. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  94. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  95. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  96. bfa91f4 Redesign HLSL scoped structures to a unique ID. by Jamie Madill · 10 years ago
  97. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  98. 04c6860 Fix unused variable in validationES.cpp. by Jamie Madill · 10 years ago
  99. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  100. 74be6a8 Fix missing bracket in translator source. by Jamie Madill · 10 years ago