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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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4667c4540b35916181446bbd4bb8b46e6125d8d7
4667c45
Refactor style in VariableInfo.cpp.
by Jamie Madill
· 10 years ago
53cb14d
Share ArrayString and Str helper methods.
by Jamie Madill
· 10 years ago
b23375f
Fixed an issue with Streaming Vertex data overflowing it's buffer.
by Brandon Jones
· 10 years ago
aa7e166
Improve the const correctness.
by Ehsan Akhgari
· 10 years ago
b447227
Add a ValidateAttachmentTarget helper method.
by Jamie Madill
· 10 years ago
570f7c8
Add helper methods for FBO attachment validation.
by Jamie Madill
· 10 years ago
a328d56
Removed sampler state getters and setters from gl::Texture
by Brandon Jones
· 10 years ago
787fc03
Fix HLSL compiler error with else-rewriting in functions.
by Jamie Madill
· 10 years ago
4cfb1e8
Add a new TIntermRaw node type to translator.
by Jamie Madill
· 10 years ago
ed3eef1
Fix not rewriting else-if blocks.
by Jamie Madill
· 10 years ago
10530c3
Add ANGLE_NO_EXCEPTIONS macro
by Ehsan Akhgari
· 10 years ago
c1cc4c4
Support building angle with clang-cl
by Ehsan Akhgari
· 10 years ago
47cdb2a
Allow ConvertPrecision to return undefined.
by Jamie Madill
· 10 years ago
1da63af
Fix ConvertPrecision.
by Jamie Madill
· 10 years ago
5079c88
Fix GCC warning about initialization order.
by Jamie Madill
· 10 years ago
ed27c72
Consolidate shader variable storage in Compiler.
by Jamie Madill
· 10 years ago
a718c1e
Use shader variable types for variable collection.
by Jamie Madill
· 10 years ago
47149b1
Add GLES 3 types to the VariablePacker test.
by Jamie Madill
· 10 years ago
865d145
Consolidate varying packing sort order methods.
by Jamie Madill
· 10 years ago
aa72d78
Remove duplicate SH and GL functions.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
2b5f3b3
Add support for EGL_EXT_client_extensions.
by Geoff Lang
· 10 years ago
8747afe
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
by Vincent Scheib
· 10 years ago
e8cda37
Revert "Move more draw call validation to the API."
by Shannon Woods
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
6dc7f36
Fix null pointer dereference in glGetBufferPointerv
by Shannon Woods
· 10 years ago
28bedaf
Fix double delete in Framebuffer.cpp.
by Jamie Madill
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
72f5b5e
Add the BUILD.gn file to the ANGLE source.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
bb94f34
Remove gl::IsInternalTextureTarget.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
4fd75c1
Fix npot Texture level 0 validation.
by Jamie Madill
· 10 years ago
e26c307
Regenerate project files
by Shannon Woods
· 10 years ago
2b31af2
Remove the ES version check for buffer to texture copies in D3D11.
by Geoff Lang
· 10 years ago
13f7d7d
Move FBO check from applyRenderTarget to the API.
by Jamie Madill
· 10 years ago
1aeb131
Move draw call primitive type check to the API.
by Jamie Madill
· 10 years ago
9efa581
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
ac52801
Move stencil mask validation to before the draw.
by Jamie Madill
· 10 years ago
21c0553
Clean up libEGL.def.
by Geoff Lang
· 10 years ago
42a73ad
Update to the latest EGL headers.
by Geoff Lang
· 10 years ago
febb7ad
Refactor and unify HLSL varying signatures.
by Jamie Madill
· 10 years ago
961d5e9
Use a const_iterator in structsHeader().
by Jamie Madill
· 10 years ago
9e5317f
Add end-of-file newline to StructureHLSL.cpp.
by Jamie Madill
· 10 years ago
4ace423
Disable dynamic pixel shader generation.
by Geoff Lang
· 10 years ago
f91ce81
Split OutputHLSL uniform code into new module.
by Jamie Madill
· 10 years ago
8daaba1
Split OutputHLSL structure code into new module.
by Jamie Madill
· 10 years ago
033dae6
Move OutputHLSL utility methods to other files.
by Jamie Madill
· 10 years ago
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
66aaf72
Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format.
by Geoff Lang
· 10 years ago
cbb8412
Fix validation of LUMA formats in glGenerateMipmap.
by Geoff Lang
· 10 years ago
6195ef8
Fix transform feedback type.
by Jamie Madill
· 10 years ago
afa40f7
Fix buffer bugs affecting transform feedback.
by Jamie Madill
· 10 years ago
9c074a3
Add queries for level and layer to FBO attachments.
by Jamie Madill
· 10 years ago
218b6ed
Add queries for object id and type to FBO attachments.
by Jamie Madill
· 10 years ago
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
adfffe4
Duplicate reused symbol table entries.
by Nicolas Capens
· 10 years ago
b9f240b
Split the ANGLE_platform_angle_d3d extension by adding child extensions.
by Geoff Lang
· 10 years ago
bae30a0
Add a macro for unused trace variables.
by Jamie Madill
· 10 years ago
1d4e38d
Fix compile warnings with attributes.
by Jamie Madill
· 10 years ago
2a59292
Implement support for constructing a 2x2 matrix from a vector.
by Nicolas Capens
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
1e3fa74
Remove Renderer pointer from FBO attachments.
by Jamie Madill
· 10 years ago
6c7b4ad
Add new ref-counted Renderbuffer class.
by Jamie Madill
· 10 years ago
4d632d8
Fix buffer overflow error on buffer resize.
by Jamie Madill
· 10 years ago
f26ecc8
Fix build warnings about unused private variables on clang
by Shannon Woods
· 10 years ago
3dc8020
Fix dependent typename build error on non-MSVC compilers
by Shannon Woods
· 10 years ago
fb83947
Fix ifdef complaints in clang
by Shannon Woods
· 10 years ago
a0dc219
Re-enable MRT on D3D 10 and 10.1 cards.
by Geoff Lang
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
16004fc
Eliminate conversion operations.
by Nicolas Capens
· 10 years ago
fd71658
Refactor draw validation functions.
by Jamie Madill
· 10 years ago
250d33f
Move draw call validation to new functions.
by Jamie Madill
· 10 years ago
3891fd2
Add a std140 padding helper class.
by Jamie Madill
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
e09f1c8
Fix crash on zero size but non-NULL bufferData.
by Jamie Madill
· 10 years ago
6ed8d8a
Produce constructors instead of conversions.
by Nicolas Capens
· 10 years ago
1af18dc
Create constructors just once.
by Nicolas Capens
· 10 years ago
01df23e
Add constant casting support.
by Nicolas Capens
· 10 years ago
f7f7616
Fix constructing vectors from matrices.
by Nicolas Capens
· 10 years ago
906744a
Restrict the size of shader arrays.
by Nicolas Capens
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
b6a673a
Report zero bit sizes for channels that shouldn't exist.
by Geoff Lang
· 10 years ago
80ebce5
Store the std140 layout offsets in a pre-pass.
by Jamie Madill
· 10 years ago
01f85ac
Refactor GLSL scoped structure handling.
by Jamie Madill
· 10 years ago
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
6f38f82
Fix up some validation bugs in Texture functions.
by Jamie Madill
· 10 years ago
bfa91f4
Redesign HLSL scoped structures to a unique ID.
by Jamie Madill
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
04c6860
Fix unused variable in validationES.cpp.
by Jamie Madill
· 10 years ago
560a8d8
Refactor CopyTexImage validation.
by Jamie Madill
· 10 years ago
74be6a8
Fix missing bracket in translator source.
by Jamie Madill
· 10 years ago
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