1. 4907f2c The Texture class now stores the target instead of using a virtual method. by Geoff Lang · 11 years ago
  2. c90d73a Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. by Geoff Lang · 11 years ago
  3. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  4. af88d72 Fix assert side-effects. by Nicolas Capens · 11 years ago
  5. 9b8f92e Remove uses of the HASH_MAP define since unordered_map is already used in several places. by Geoff Lang · 11 years ago
  6. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  7. 7dca186 Initialize the vertex current value data. by Geoff Lang · 11 years ago
  8. d21656c Fixed uninitialized local variable warning. by Geoff Lang · 11 years ago
  9. 57e713e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  10. 1294924 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. by Geoff Lang · 11 years ago
  11. 55ba29c Implement the DEPTH_STENCIL attachment point for FBOs. by Geoff Lang · 11 years ago
  12. 1c3192e Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. by Geoff Lang · 11 years ago
  13. f23eb28 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. by Geoff Lang · 11 years ago
  14. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  15. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  16. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  17. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  18. 3641b4b Provide a pass-through mechanic for the new ES3 Query methods to use the old ES2 query extension. by Jamie Madill · 11 years ago
  19. 5215e1a Implement the API entry points for fence sync objects in GLES 3. by Jamie Madill · 11 years ago
  20. cd055f8 Add state for the new fence sync objects in ES3. by Jamie Madill · 11 years ago
  21. be26b52 Make a slight style change to clarify that VAOs are not stored in the ResourceManager. by Jamie Madill · 11 years ago
  22. 33dc843 Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects. by Jamie Madill · 11 years ago
  23. fb9a740 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. by Jamie Madill · 11 years ago
  24. 0975236 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. by Jamie Madill · 11 years ago
  25. 9ccc7e5 Remove some accidentally committed compiled shaders. by Jamie Madill · 11 years ago
  26. f6cc8cc Implement support all sampler object associated GLES 3 API entry points. by Jamie Madill · 11 years ago
  27. fb8a830 Add a helper method to return the selected texture for the TexParameter* and GetTexParameter* family of functions. by Jamie Madill · 11 years ago
  28. 478fdb2 Refactor the validation logic for the TexParameter* series of API entry points to use the same shared method. by Jamie Madill · 11 years ago
  29. 9675b80 Add internal accessor functions for querying sampler object parameters. by Jamie Madill · 11 years ago
  30. a85f6f1 Use the currently bound sampler object combined with the internal texture state to determine the by Jamie Madill · 11 years ago
  31. f898990 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. by Jamie Madill · 11 years ago
  32. 07edd44 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. by Jamie Madill · 11 years ago
  33. eb3665c Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags. by Jamie Madill · 11 years ago
  34. e29d167 Add mutator methods for modifying sampler object parameters. by Jamie Madill · 11 years ago
  35. dc35604 Add state for sampler objects. by Jamie Madill · 11 years ago
  36. 1caff07 Align the vertical whitespace in the big switch in Context::getIntegerv. by Jamie Madill · 11 years ago
  37. 38850df Add new GLES 3 enum cases. by Jamie Madill · 11 years ago
  38. 71fbd60 Implement the glGetInteger64v entry point. by Jamie Madill · 11 years ago
  39. 0fda986 Added Context::getInteger64v for 64-bit integer state queries. by Jamie Madill · 11 years ago
  40. af49691 Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods. by Jamie Madill · 11 years ago
  41. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  42. 08be89d Make all depth formats texture filterable. by Nicolas Capens · 11 years ago
  43. cb127d3 Create the HLSL shadow texture function. by Nicolas Capens · 11 years ago
  44. b70e5f7 Add support for copying from BGRA formats in CopyTexSubImage*. by Jamie Madill · 11 years ago
  45. 707dbd7 Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts. by Jamie Madill · 11 years ago
  46. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  47. 9e33a11 In ShaderExecutable, delete mFunction with delete[] instead of delete. by Al Patrick · 11 years ago
  48. d81cf64 Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow. by Geoff Lang · 11 years ago
  49. fe5b272 Protect against integer overflows in the VertexBuffer class by validating the reserved space. by Geoff Lang · 11 years ago
  50. eadfd57 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. by Geoff Lang · 11 years ago
  51. 004a6f9 Move VAO buffer clearing code to the destructor, instead of the constructor. by Jamie Madill · 11 years ago
  52. 43e8ba8 Support 3D textures. by Nicolas Capens · 11 years ago
  53. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  54. a940ae4 Add the missing HALF_FLOAT_OES type to the type info table. by Jamie Madill · 11 years ago
  55. 2aeb26a Added support for EXT_frag_depth by Jamie Madill · 11 years ago
  56. 9e73b21 Marks formats renderable which had been missed and corrects table headers. by Shannon Woods · 11 years ago
  57. 809d250 Enables glGetInternalformativ API function by Shannon Woods · 11 years ago
  58. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  59. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  60. ddb785c Fixes a typo in the spelling of GetTextureFormat. by Shannon Woods · 11 years ago
  61. d8db866 Handle the new error case with VAOs introduced in GLES 3 involving a user VAO and non-null data pointers. by Jamie Madill · 11 years ago
  62. d102854 Enable the new Vertex Array Object entry points. by Jamie Madill · 11 years ago
  63. a7d0586 Add support for new GetAttrib queries for integer and unsigned integer vertex attributes. by Jamie Madill · 11 years ago
  64. 30855b3 Support querying if a vertex attribute is an un-normalized integer. by Jamie Madill · 11 years ago
  65. aff7150 Refactor the validation for GetAttrib functions to a single shared method. by Jamie Madill · 11 years ago
  66. efb3bd1 Add support for querying the currently bound vertex array object. by Jamie Madill · 11 years ago
  67. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  68. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  69. 8793971 Move VertexAttribute to its own header file. by Jamie Madill · 11 years ago
  70. 5ab33c8 Fixes tabs-vs-spaces that have crept into the project. by Shannon Woods · 11 years ago
  71. 193dc48 Adds a null check in one additional location in setData by Shannon Woods · 11 years ago
  72. 6fb09f6 Fix a typo when reporting too many interface blocks in a fragment program. by Jamie Madill · 11 years ago
  73. d1ac3c9 Move the D3DCompile call to after the check for API link errors. by Jamie Madill · 11 years ago
  74. fcb8a60 Restore using the depth-stencil typed DXGI format for checking for maximum supported samples. by Jamie Madill · 11 years ago
  75. 5413351 Add comments to the remaining unimplemented API entry points to prevent automerge from janking code to the wrong place. by Jamie Madill · 11 years ago
  76. 8746546 Added load functions to depth texture formats. by Geoff Lang · 11 years ago
  77. a349532 Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F. by Geoff Lang · 11 years ago
  78. 0e7c2fd Disallow depth textures to be used as destinations of glCopy*Image*. by Geoff Lang · 11 years ago
  79. 0ef9873 Fix wrong reading functions being used for some D3D formats. by Geoff Lang · 11 years ago
  80. 6350f73 Fix potential segfault when calling glBufferData with NULL data pointer. by Geoff Lang · 11 years ago
  81. b4e664b Alter array instanced uniform buffer objects to use direct references to HLSL constant buffers. by Jamie Madill · 11 years ago
  82. 010fffa Pass matrix packing qualifier data back from the shader translator to the GLES API. by Jamie Madill · 11 years ago
  83. eba4eff Add support for specifying locations of vertex inputs using layout qualifiers, for GLSL ES 3.00. by Jamie Madill · 11 years ago
  84. defb674 Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. by Jamie Madill · 11 years ago
  85. bb22e50 Fix an improper use of VariableRowCount to AttributeRegisterCount in ProgramBinary. by Jamie Madill · 11 years ago
  86. d1e78c9 Implement GetFragDataLocation, often used by applications with MRT shaders in GLSL ES version 300. by Jamie Madill · 11 years ago
  87. 46131a3 Proper support for fragment output variables for GLSL ES shader version 300. by Jamie Madill · 11 years ago
  88. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  89. d8c8613 Added depth stencil format info to format utils 11. by Geoff Lang · 11 years ago
  90. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  91. c1f51be Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. by Geoff Lang · 11 years ago
  92. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  93. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  94. aacabd6 Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table. by Geoff Lang · 11 years ago
  95. 77e3900 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. by Geoff Lang · 11 years ago
  96. b0c75cc Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. by Geoff Lang · 11 years ago
  97. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago
  98. 7b7bc36 Added a dimension type and added constructors to Color, Rectangle, Box and Dimension for easy construction. by Geoff Lang · 11 years ago
  99. dce735c Renamed the Blit class to Blit9. by Geoff Lang · 11 years ago
  100. 697ad3e Replaced switches in Renderer::readPixels with calls to color reading and writing functions. by Geoff Lang · 11 years ago