1. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  2. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  3. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  4. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  5. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  6. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  7. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  8. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  9. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  10. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  11. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  12. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  13. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  14. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  15. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago