1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  3. cfaaf72 Fix CopyBufferSubData. by Jamie Madill · 10 years ago
  4. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  5. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  6. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  7. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  8. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  9. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  10. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  11. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  12. 8e8bf55 Remove the MajorShaderModel member from Context. by Geoff Lang · 10 years ago
  13. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  14. 8d62bcc Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  15. 6b19b00 Removing D3D-isms from gl::Texture by Brandon Jones · 10 years ago
  16. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  17. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  18. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  19. cafa210 Fix Clang warnings. by Jamie Madill · 10 years ago
  20. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  21. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  22. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  23. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  24. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  25. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  26. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  27. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  28. 18fe429 Added virtual destructors to VertexArrayImpl and BufferImpl by Brandon Jones · 10 years ago
  29. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  30. ad8636e Fix missing EGL extension function exports. by Geoff Lang · 10 years ago
  31. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  32. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  33. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  34. 04bac60 Explicitly list files for the build. by Brett Wilson · 10 years ago
  35. e40d1e9 Fix style violations. by Zhenyao Mo · 10 years ago
  36. 75ec7c5 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" by Andrew Knight · 10 years ago
  37. 5b130dc Do not create dummy variables when linking uniforms. by Jamie Madill · 10 years ago
  38. 66d43d2 Refactor ProgramBinary uniform linking code. by Jamie Madill · 10 years ago
  39. cd68fe7 Add a compiler option to rewrite vec/mat constructors by Zhenyao Mo · 10 years ago
  40. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  41. d4116ff Remove sh::InterfaceBlock::registerIndex. by Jamie Madill · 10 years ago
  42. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  43. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  44. 1da3cf6 Removes sub-entry-point Framebuffer validations by Shannon Woods · 10 years ago
  45. aa2ab7d Cache bound FBO and VAO objects themselves in State by Shannon Woods · 10 years ago
  46. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  47. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  48. 4e1fd41 Store a map of interface block registers. by Jamie Madill · 10 years ago
  49. 829e89e Add a default constructor to sh::ShaderVariable. by Jamie Madill · 10 years ago
  50. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  51. 0b7e5d8 Fix 64-bit warnings. by Geoff Lang · 10 years ago
  52. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  53. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  54. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  55. 2a6564e Fix build errors in validationES.cpp. by Jamie Madill · 10 years ago
  56. e92a354 Remove redundant FBO query methods. by Jamie Madill · 10 years ago
  57. 55ec3b1 Refactor common attachment validation to base method. by Jamie Madill · 10 years ago
  58. 23a8a43 Store compact and expanded shader variables. by Jamie Madill · 10 years ago
  59. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  60. 77f7485 Add a GetVariableInfo helper method. by Jamie Madill · 10 years ago
  61. 93455eb Add missing limits include to angleutils.h by Jamie Madill · 10 years ago
  62. 4667c45 Refactor style in VariableInfo.cpp. by Jamie Madill · 10 years ago
  63. 53cb14d Share ArrayString and Str helper methods. by Jamie Madill · 10 years ago
  64. b23375f Fixed an issue with Streaming Vertex data overflowing it's buffer. by Brandon Jones · 10 years ago
  65. aa7e166 Improve the const correctness. by Ehsan Akhgari · 10 years ago
  66. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  67. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  68. a328d56 Removed sampler state getters and setters from gl::Texture by Brandon Jones · 10 years ago
  69. 787fc03 Fix HLSL compiler error with else-rewriting in functions. by Jamie Madill · 10 years ago
  70. 4cfb1e8 Add a new TIntermRaw node type to translator. by Jamie Madill · 10 years ago
  71. ed3eef1 Fix not rewriting else-if blocks. by Jamie Madill · 10 years ago
  72. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  73. c1cc4c4 Support building angle with clang-cl by Ehsan Akhgari · 10 years ago
  74. 47cdb2a Allow ConvertPrecision to return undefined. by Jamie Madill · 10 years ago
  75. 1da63af Fix ConvertPrecision. by Jamie Madill · 10 years ago
  76. 5079c88 Fix GCC warning about initialization order. by Jamie Madill · 10 years ago
  77. ed27c72 Consolidate shader variable storage in Compiler. by Jamie Madill · 10 years ago
  78. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  79. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  80. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  81. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  82. 2b5f3b3 Add support for EGL_EXT_client_extensions. by Geoff Lang · 10 years ago
  83. 8747afe Fix d3dcompiler_46.dll case to be consistent, unblocks swarming. by Vincent Scheib · 10 years ago
  84. e8cda37 Revert "Move more draw call validation to the API." by Shannon Woods · 10 years ago
  85. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  86. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  87. 6dc7f36 Fix null pointer dereference in glGetBufferPointerv by Shannon Woods · 10 years ago
  88. 28bedaf Fix double delete in Framebuffer.cpp. by Jamie Madill · 10 years ago
  89. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  90. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  91. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  92. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  93. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  94. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  95. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  96. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  97. 4fd75c1 Fix npot Texture level 0 validation. by Jamie Madill · 10 years ago
  98. 2b31af2 Remove the ES version check for buffer to texture copies in D3D11. by Geoff Lang · 10 years ago
  99. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  100. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago