1. 6871528 Scale up non-multiple-of-4 dxt textures by jbauman@chromium.org · 12 years ago
  2. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  3. 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
  4. 144f280 Enable OES_get_program_binary. by apatrick@chromium.org · 12 years ago
  5. 6f1796f Make ProgramBinaries binary rather than text + binary. by apatrick@chromium.org · 12 years ago
  6. 11190ec Disable debug logging on Release builds. by daniel@transgaming.com · 12 years ago
  7. 8963ec2 Implement binary streams. Review URL: https://codereview.appspot.com/6357050 by apatrick@chromium.org · 12 years ago
  8. 90080e3 Support for serializing a linked program to binary. by apatrick@chromium.org · 12 years ago
  9. 08b3e40 Avoid implicitly enabling centroid sampling on non-point rendering. by daniel@transgaming.com · 12 years ago
  10. 13be3e4 Increase the maximum point size to what is reported by Direct3D. by daniel@transgaming.com · 12 years ago
  11. 253b8d2 Refactor program info log out of ProgramBinary and in to Program. by apatrick@chromium.org · 12 years ago
  12. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  13. 4f67730 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. by daniel@transgaming.com · 12 years ago
  14. dbd6565 Handle all INTZ format queries. by daniel@transgaming.com · 12 years ago
  15. 3ce8dbc Add placeholder entry points for GL_OES_get_program_binary. by apatrick@chromium.org · 12 years ago
  16. ea09f9b Move ProgramBinary into new file. by apatrick@chromium.org · 12 years ago
  17. e2a59bb Refactor Program into Program and ProgramBinary. by apatrick@chromium.org · 12 years ago
  18. 9a30b09 Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding. by apatrick@chromium.org · 12 years ago
  19. ec909fc If a uniform was created before, still set the register type index since it can be different. by daniel@transgaming.com · 12 years ago
  20. 28be96b Removed redundant registerCount > 0 checks. The register indices now indicate presence. by daniel@transgaming.com · 12 years ago
  21. f5c8a2e Refactored setting the register information. by daniel@transgaming.com · 12 years ago
  22. ea7c345 Store multiple register indices per uniform. by daniel@transgaming.com · 12 years ago
  23. 797924b Error out if depth textures have more than one level. by daniel@transgaming.com · 12 years ago
  24. 8833dd2 Fix error checking for glTexSubImage2D by daniel@transgaming.com · 12 years ago
  25. 6377e36 Fix error checking for glTexImage2D by daniel@transgaming.com · 12 years ago
  26. 911cd6d Disallow GL_ALPHA for framebuffer attachment rendering. by daniel@transgaming.com · 12 years ago
  27. 92d620c Advertise support for ANGLE_depth_texture by daniel@transgaming.com · 12 years ago
  28. 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
  29. 63e6afe Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces by daniel@transgaming.com · 12 years ago
  30. 6b7c84c Update FBO completeness checks for depth textures by daniel@transgaming.com · 12 years ago
  31. d885df0 do some cleanup in Framebuffer::completeness by daniel@transgaming.com · 12 years ago
  32. f20bc21 Add an IsDepthFormat helper function by daniel@transgaming.com · 12 years ago
  33. 08bfcc4 Add TextureStorage support for INTZ depth textures and ensure Images never create INTZ surfaces by daniel@transgaming.com · 12 years ago
  34. 7aeab46 Factor renderability check into GetTextureUsage by daniel@transgaming.com · 12 years ago
  35. e32d569 Pass the usage parameter into TextureStorage instead of passing a boolean by daniel@transgaming.com · 12 years ago
  36. 3688463 Refactor texture usage logic to helper function by daniel@transgaming.com · 12 years ago
  37. 1d2d3c4 Move glTexSubImage early out check after more of the error checks are done. by daniel@transgaming.com · 12 years ago
  38. 0c85468 Report errors for unsupported Depth/stencil texture operations by daniel@transgaming.com · 12 years ago
  39. 835a95a Allow depth and depth-stencil formats and types for textures and update utility functions by daniel@transgaming.com · 12 years ago
  40. 1c49f79 Detect depth texture support using INTZ and NULL textures by daniel@transgaming.com · 12 years ago
  41. 355989b Remove duplicate error checks from Texture subImage and subImageCompressed. by daniel@transgaming.com · 12 years ago
  42. 4df88e8 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking by daniel@transgaming.com · 12 years ago
  43. 92f4992 Make Texture2D format and compression checks be explicit about the level they are checking by daniel@transgaming.com · 12 years ago
  44. 4327cff Remove unused base class Texture methods and make them non-virtual in derived classes by daniel@transgaming.com · 12 years ago
  45. eb3c01a make sure all texture->isCompressed calls are type-specific by daniel@transgaming.com · 12 years ago
  46. 46f2d0a Split RenderbufferTexture into 2D and CubeMap specific variants by daniel@transgaming.com · 12 years ago
  47. bf6e5d4 Remove the unused Texture::getType method by daniel@transgaming.com · 12 years ago
  48. 2ccbbef Split validateSubImageParams into a texture type-specific check by daniel@transgaming.com · 12 years ago
  49. 28eb392 Move the internal format check for compressed subImage commands to the API layer by daniel@transgaming.com · 12 years ago
  50. 2d669fc Texture: Avoid attempting to create 0 sized D3D textures by daniel@transgaming.com · 12 years ago
  51. 56c6263 Optimize Context::applyTextures by avoiding repeated getTextureSerial calls by daniel@transgaming.com · 12 years ago
  52. 519c32b Implement SSE2 version of loadAlphaData by daniel@transgaming.com · 12 years ago
  53. 11399d5 Make sure the internal DX uniforms get updated after re-linking. by daniel@transgaming.com · 12 years ago
  54. ddb6e8e Stop using unsafe sprintf method. by kbr@chromium.org · 12 years ago
  55. 1f1b0d5 Fix signed 16.16 fixed-point conversion. by daniel@transgaming.com · 12 years ago
  56. 2e793f0 Decorate (and undecorate) struct fields too (when not built-in). by daniel@transgaming.com · 12 years ago
  57. fc74c37 Guard against null surface in Image::updateSurface. by bsalomon@google.com · 12 years ago
  58. 88d91fb Increase Vertex Decl cache size to 32 entries. by jbauman@chromium.org · 12 years ago
  59. 807d8c3 Fixed info log regressions. by daniel@transgaming.com · 12 years ago
  60. 3b13025 Make Image::lock and unlock private and call them from Image::loadData. by apatrick@chromium.org · 12 years ago
  61. 563c0a5 Fence has pointer to the associated egl::Display. by apatrick@chromium.org · 12 years ago
  62. 0f328a7 Revert "Fixed test for 16-bit index range". by daniel@transgaming.com · 12 years ago
  63. 1e04e46 Fixed test for 16-bit index range. by daniel@transgaming.com · 12 years ago
  64. 51b2685 Don't use strlen inside of loop by jbauman@chromium.org · 12 years ago
  65. 0725e7d Support reloading the shader compiler by daniel@transgaming.com · 12 years ago
  66. 938009c Add ability to recompile shader source by daniel@transgaming.com · 12 years ago
  67. cde6a61 Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard by daniel@transgaming.com · 12 years ago
  68. 2cdf833 Provide better encapsulation for Shader member variables by daniel@transgaming.com · 12 years ago
  69. cb37afd The normalized argument of vertexAttribPointer should not affect float and fixed. by daniel@transgaming.com · 13 years ago
  70. 9c3a393 Enabled MSVC warning 4389 : signed/unsigned mismatch. by apatrick@chromium.org · 13 years ago
  71. c6f7f9d Centralize detection of instancing support. by daniel@transgaming.com · 13 years ago
  72. dce02fd Expose the ANGLE_instanced_arrays extension. by daniel@transgaming.com · 13 years ago
  73. d644931 Work around a bug observed with ATI graphics cards where instanced draw calls fail when all attributes are non-instanced, by repeating the draw call. by daniel@transgaming.com · 13 years ago
  74. 6c4b5e0 Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws. by daniel@transgaming.com · 13 years ago
  75. f654945 Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls. by daniel@transgaming.com · 13 years ago
  76. c41a6fe Ignore the 'first' parameter of glDrawArraysInstanced for instanced attributes. by daniel@transgaming.com · 13 years ago
  77. 2fc9f90 Adjust the amount of streaming buffer space required for instanced attributes. by daniel@transgaming.com · 13 years ago
  78. 8ca9c6e Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. by daniel@transgaming.com · 13 years ago
  79. d2820bf Add entry points and constants for GL_ANGLE_instanced_arrays. by daniel@transgaming.com · 13 years ago
  80. e057c5d Fixed more warnings. by apatrick@chromium.org · 13 years ago
  81. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 13 years ago
  82. e0f059c Remove calls to new when modifying shader constants. by jbauman@chromium.org · 13 years ago
  83. 9dc0a24 Enable warnings as errors. by apatrick@chromium.org · 13 years ago
  84. b66a701 Moved RefCountObject to common so it can be used by libEGL. by apatrick@chromium.org · 13 years ago
  85. 551022e Rename IslTextureTarget to IsInternalTextureTarget. by apatrick@chromium.org · 13 years ago
  86. 86bdb82 Adds support for EXT_occlusion_query_boolean by daniel@transgaming.com · 13 years ago
  87. 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 13 years ago
  88. 0dc8a5e Stores texture in RenderbufferTexture via a BindingPointer (1/2) by daniel@transgaming.com · 13 years ago
  89. 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 13 years ago
  90. f289ee8 Allocate D3D queries from a pool for the Display. by apatrick@chromium.org · 13 years ago
  91. a5ddde9 Move Context::sync to Display::sync. by apatrick@chromium.org · 13 years ago
  92. 56397df Removes an unneeded GetDesc call from Clear by daniel@transgaming.com · 13 years ago
  93. c8d4606 Ensure texture storage exists before retrieving serial by daniel@transgaming.com · 13 years ago
  94. 4d6c6d7 Only allow renderable d3dformats to be flagged as rendertarget texstorage by daniel@transgaming.com · 13 years ago
  95. 2e566dc rename TextureStorage renderable flag to reflect it's actual usage by daniel@transgaming.com · 13 years ago
  96. b9aa00b Refactor image renderability lookup by daniel@transgaming.com · 13 years ago
  97. d9a54f9 Fixed gl_FragCoord.y calculation by daniel@transgaming.com · 13 years ago
  98. e728983 Check device loss between GetData calls when blocking by daniel@transgaming.com · 13 years ago
  99. df36372 Re-enable advertising EXT_texture_storage by daniel@transgaming.com · 13 years ago
  100. ad0ca1c make the renerable usage consistant and const by daniel@transgaming.com · 13 years ago