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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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687152872868ca57915af8859d77b6b13fe229c0
/
src
/
libGLESv2
6871528
Scale up non-multiple-of-4 dxt textures
by jbauman@chromium.org
· 12 years ago
07ab841
Implement Anisotropic Texture filtering support
by daniel@transgaming.com
· 12 years ago
95a758f
Remove dos-style line-endings (EOL changes only)
by daniel@transgaming.com
· 12 years ago
144f280
Enable OES_get_program_binary.
by apatrick@chromium.org
· 12 years ago
6f1796f
Make ProgramBinaries binary rather than text + binary.
by apatrick@chromium.org
· 12 years ago
11190ec
Disable debug logging on Release builds.
by daniel@transgaming.com
· 12 years ago
8963ec2
Implement binary streams. Review URL: https://codereview.appspot.com/6357050
by apatrick@chromium.org
· 12 years ago
90080e3
Support for serializing a linked program to binary.
by apatrick@chromium.org
· 12 years ago
08b3e40
Avoid implicitly enabling centroid sampling on non-point rendering.
by daniel@transgaming.com
· 12 years ago
13be3e4
Increase the maximum point size to what is reported by Direct3D.
by daniel@transgaming.com
· 12 years ago
253b8d2
Refactor program info log out of ProgramBinary and in to Program.
by apatrick@chromium.org
· 12 years ago
9616e58
Merge no-flip-rows r1142 to trunk.
by apatrick@chromium.org
· 12 years ago
4f67730
Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat.
by daniel@transgaming.com
· 12 years ago
dbd6565
Handle all INTZ format queries.
by daniel@transgaming.com
· 12 years ago
3ce8dbc
Add placeholder entry points for GL_OES_get_program_binary.
by apatrick@chromium.org
· 12 years ago
ea09f9b
Move ProgramBinary into new file.
by apatrick@chromium.org
· 12 years ago
e2a59bb
Refactor Program into Program and ProgramBinary.
by apatrick@chromium.org
· 12 years ago
9a30b09
Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding.
by apatrick@chromium.org
· 12 years ago
ec909fc
If a uniform was created before, still set the register type index since it can be different.
by daniel@transgaming.com
· 12 years ago
28be96b
Removed redundant registerCount > 0 checks. The register indices now indicate presence.
by daniel@transgaming.com
· 12 years ago
f5c8a2e
Refactored setting the register information.
by daniel@transgaming.com
· 12 years ago
ea7c345
Store multiple register indices per uniform.
by daniel@transgaming.com
· 12 years ago
797924b
Error out if depth textures have more than one level.
by daniel@transgaming.com
· 12 years ago
8833dd2
Fix error checking for glTexSubImage2D
by daniel@transgaming.com
· 12 years ago
6377e36
Fix error checking for glTexImage2D
by daniel@transgaming.com
· 12 years ago
911cd6d
Disallow GL_ALPHA for framebuffer attachment rendering.
by daniel@transgaming.com
· 12 years ago
92d620c
Advertise support for ANGLE_depth_texture
by daniel@transgaming.com
· 12 years ago
68145c6
Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget
by daniel@transgaming.com
· 12 years ago
63e6afe
Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces
by daniel@transgaming.com
· 12 years ago
6b7c84c
Update FBO completeness checks for depth textures
by daniel@transgaming.com
· 12 years ago
d885df0
do some cleanup in Framebuffer::completeness
by daniel@transgaming.com
· 12 years ago
f20bc21
Add an IsDepthFormat helper function
by daniel@transgaming.com
· 12 years ago
08bfcc4
Add TextureStorage support for INTZ depth textures and ensure Images never create INTZ surfaces
by daniel@transgaming.com
· 12 years ago
7aeab46
Factor renderability check into GetTextureUsage
by daniel@transgaming.com
· 12 years ago
e32d569
Pass the usage parameter into TextureStorage instead of passing a boolean
by daniel@transgaming.com
· 12 years ago
3688463
Refactor texture usage logic to helper function
by daniel@transgaming.com
· 12 years ago
1d2d3c4
Move glTexSubImage early out check after more of the error checks are done.
by daniel@transgaming.com
· 12 years ago
0c85468
Report errors for unsupported Depth/stencil texture operations
by daniel@transgaming.com
· 12 years ago
835a95a
Allow depth and depth-stencil formats and types for textures and update utility functions
by daniel@transgaming.com
· 12 years ago
1c49f79
Detect depth texture support using INTZ and NULL textures
by daniel@transgaming.com
· 12 years ago
355989b
Remove duplicate error checks from Texture subImage and subImageCompressed.
by daniel@transgaming.com
· 12 years ago
4df88e8
Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking
by daniel@transgaming.com
· 12 years ago
92f4992
Make Texture2D format and compression checks be explicit about the level they are checking
by daniel@transgaming.com
· 12 years ago
4327cff
Remove unused base class Texture methods and make them non-virtual in derived classes
by daniel@transgaming.com
· 12 years ago
eb3c01a
make sure all texture->isCompressed calls are type-specific
by daniel@transgaming.com
· 12 years ago
46f2d0a
Split RenderbufferTexture into 2D and CubeMap specific variants
by daniel@transgaming.com
· 12 years ago
bf6e5d4
Remove the unused Texture::getType method
by daniel@transgaming.com
· 12 years ago
2ccbbef
Split validateSubImageParams into a texture type-specific check
by daniel@transgaming.com
· 12 years ago
28eb392
Move the internal format check for compressed subImage commands to the API layer
by daniel@transgaming.com
· 12 years ago
2d669fc
Texture: Avoid attempting to create 0 sized D3D textures
by daniel@transgaming.com
· 12 years ago
56c6263
Optimize Context::applyTextures by avoiding repeated getTextureSerial calls
by daniel@transgaming.com
· 12 years ago
519c32b
Implement SSE2 version of loadAlphaData
by daniel@transgaming.com
· 12 years ago
11399d5
Make sure the internal DX uniforms get updated after re-linking.
by daniel@transgaming.com
· 12 years ago
ddb6e8e
Stop using unsafe sprintf method.
by kbr@chromium.org
· 12 years ago
1f1b0d5
Fix signed 16.16 fixed-point conversion.
by daniel@transgaming.com
· 12 years ago
2e793f0
Decorate (and undecorate) struct fields too (when not built-in).
by daniel@transgaming.com
· 12 years ago
fc74c37
Guard against null surface in Image::updateSurface.
by bsalomon@google.com
· 12 years ago
88d91fb
Increase Vertex Decl cache size to 32 entries.
by jbauman@chromium.org
· 12 years ago
807d8c3
Fixed info log regressions.
by daniel@transgaming.com
· 12 years ago
3b13025
Make Image::lock and unlock private and call them from Image::loadData.
by apatrick@chromium.org
· 12 years ago
563c0a5
Fence has pointer to the associated egl::Display.
by apatrick@chromium.org
· 12 years ago
0f328a7
Revert "Fixed test for 16-bit index range".
by daniel@transgaming.com
· 12 years ago
1e04e46
Fixed test for 16-bit index range.
by daniel@transgaming.com
· 12 years ago
51b2685
Don't use strlen inside of loop
by jbauman@chromium.org
· 12 years ago
0725e7d
Support reloading the shader compiler
by daniel@transgaming.com
· 12 years ago
938009c
Add ability to recompile shader source
by daniel@transgaming.com
· 12 years ago
cde6a61
Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard
by daniel@transgaming.com
· 12 years ago
2cdf833
Provide better encapsulation for Shader member variables
by daniel@transgaming.com
· 12 years ago
cb37afd
The normalized argument of vertexAttribPointer should not affect float and fixed.
by daniel@transgaming.com
· 13 years ago
9c3a393
Enabled MSVC warning 4389 : signed/unsigned mismatch.
by apatrick@chromium.org
· 13 years ago
c6f7f9d
Centralize detection of instancing support.
by daniel@transgaming.com
· 13 years ago
dce02fd
Expose the ANGLE_instanced_arrays extension.
by daniel@transgaming.com
· 13 years ago
d644931
Work around a bug observed with ATI graphics cards where instanced draw calls fail when all attributes are non-instanced, by repeating the draw call.
by daniel@transgaming.com
· 13 years ago
6c4b5e0
Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws.
by daniel@transgaming.com
· 13 years ago
f654945
Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls.
by daniel@transgaming.com
· 13 years ago
c41a6fe
Ignore the 'first' parameter of glDrawArraysInstanced for instanced attributes.
by daniel@transgaming.com
· 13 years ago
2fc9f90
Adjust the amount of streaming buffer space required for instanced attributes.
by daniel@transgaming.com
· 13 years ago
8ca9c6e
Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0.
by daniel@transgaming.com
· 13 years ago
d2820bf
Add entry points and constants for GL_ANGLE_instanced_arrays.
by daniel@transgaming.com
· 13 years ago
e057c5d
Fixed more warnings.
by apatrick@chromium.org
· 13 years ago
a1d8059
Increase MSVC warning level to 4.
by apatrick@chromium.org
· 13 years ago
e0f059c
Remove calls to new when modifying shader constants.
by jbauman@chromium.org
· 13 years ago
9dc0a24
Enable warnings as errors.
by apatrick@chromium.org
· 13 years ago
b66a701
Moved RefCountObject to common so it can be used by libEGL.
by apatrick@chromium.org
· 13 years ago
551022e
Rename IslTextureTarget to IsInternalTextureTarget.
by apatrick@chromium.org
· 13 years ago
86bdb82
Adds support for EXT_occlusion_query_boolean
by daniel@transgaming.com
· 13 years ago
2678b34
Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2)
by daniel@transgaming.com
· 13 years ago
0dc8a5e
Stores texture in RenderbufferTexture via a BindingPointer (1/2)
by daniel@transgaming.com
· 13 years ago
6575602
Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external.
by apatrick@chromium.org
· 13 years ago
f289ee8
Allocate D3D queries from a pool for the Display.
by apatrick@chromium.org
· 13 years ago
a5ddde9
Move Context::sync to Display::sync.
by apatrick@chromium.org
· 13 years ago
56397df
Removes an unneeded GetDesc call from Clear
by daniel@transgaming.com
· 13 years ago
c8d4606
Ensure texture storage exists before retrieving serial
by daniel@transgaming.com
· 13 years ago
4d6c6d7
Only allow renderable d3dformats to be flagged as rendertarget texstorage
by daniel@transgaming.com
· 13 years ago
2e566dc
rename TextureStorage renderable flag to reflect it's actual usage
by daniel@transgaming.com
· 13 years ago
b9aa00b
Refactor image renderability lookup
by daniel@transgaming.com
· 13 years ago
d9a54f9
Fixed gl_FragCoord.y calculation
by daniel@transgaming.com
· 13 years ago
e728983
Check device loss between GetData calls when blocking
by daniel@transgaming.com
· 13 years ago
df36372
Re-enable advertising EXT_texture_storage
by daniel@transgaming.com
· 13 years ago
ad0ca1c
make the renerable usage consistant and const
by daniel@transgaming.com
· 13 years ago
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