1. 73b5d06 Refactor texture storage management in the Texture2D. by Jamie Madill · 11 years ago
  2. 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
  3. 22f843a Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. by Jamie Madill · 11 years ago
  4. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  5. e83d1a9 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. by Jamie Madill · 11 years ago
  6. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  7. a2d4e55 Add support for pixel unpack buffers to TexImage3D. by Jamie Madill · 11 years ago
  8. 8cc7d97 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. by Jamie Madill · 11 years ago
  9. c1f8b16 Move validation of API errors out of Texture*::generateMipmaps() to the API. by Jamie Madill · 11 years ago
  10. d3d2a34 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. by Jamie Madill · 11 years ago
  11. 63b5f1f Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. by Geoff Lang · 11 years ago
  12. 1beb1db Enable unpack buffer support for initializing 2D textures in TexImage2D. by Jamie Madill · 11 years ago
  13. 88f18f4 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. by Jamie Madill · 11 years ago
  14. d5d8e39 Added Renderbuffers for 3D and 2DArray textures. by Geoff Lang · 11 years ago
  15. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  16. 4907f2c The Texture class now stores the target instead of using a virtual method. by Geoff Lang · 11 years ago
  17. f898990 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. by Jamie Madill · 11 years ago
  18. 07edd44 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. by Jamie Madill · 11 years ago
  19. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  20. 8757c06 Implemented glTexStorage and refactored glTexStorage2DEXT. by shannonwoods@chromium.org · 11 years ago
  21. 557aab0 Texture image setting functions use the refactored texture conversion and loading functions. by shannonwoods@chromium.org · 11 years ago
  22. 4ad58e0 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. by shannonwoods@chromium.org · 11 years ago
  23. 644f766 Texture2DArray now uses dynamically allocated arrays to store Image objects. by shannonwoods@chromium.org · 11 years ago
  24. 7625f79 Created the Texture2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  25. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  26. 9599656 Created a gl::Texture3D class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  28. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  30. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  31. e2e9798 Only discard the storage texture when there is a mismatch with its mipmap chain. by shannon.woods@transgaming.com · 11 years ago
  32. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  33. 8a40668 Don't discard texture storage when redefining and image to generate mip maps. by shannon.woods@transgaming.com · 11 years ago
  34. 3c17ba6 Removed the dirty parameters flag from Texture. by daniel@transgaming.com · 12 years ago
  35. 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
  36. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  37. d9ec902 Changes the Image array contained in Texture classes to an array of Image pointers. by daniel@transgaming.com · 12 years ago
  38. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  39. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  40. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  41. de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
  42. 370482e Pass the Renderer to the ResourceManager at construction time. by daniel@transgaming.com · 12 years ago
  43. 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
  44. 9d4346f Eliminates getD3DTexture, instead returning the texture storage object. by daniel@transgaming.com · 12 years ago
  45. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  46. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  47. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
  48. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  49. a734f27 Move SetTexture calls to the renderer class by daniel@transgaming.com · 12 years ago
  50. ebf139f Move texture sampler state into a separate sampler state structure. by daniel@transgaming.com · 12 years ago
  51. ca9a3c8 Avoids uploading levels other than 0 for incomplete textures. by daniel@transgaming.com · 12 years ago
  52. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  53. 2b5af7b Optimized adding dirty rectangles. by daniel@transgaming.com · 12 years ago
  54. 6bc4a14 Ensure texture level count accounts for lod offset. by jbauman@chromium.org · 12 years ago
  55. 6871528 Scale up non-multiple-of-4 dxt textures by jbauman@chromium.org · 12 years ago
  56. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  57. 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
  58. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  59. 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
  60. e32d569 Pass the usage parameter into TextureStorage instead of passing a boolean by daniel@transgaming.com · 12 years ago
  61. 0c85468 Report errors for unsupported Depth/stencil texture operations by daniel@transgaming.com · 12 years ago
  62. 4df88e8 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking by daniel@transgaming.com · 12 years ago
  63. 92f4992 Make Texture2D format and compression checks be explicit about the level they are checking by daniel@transgaming.com · 12 years ago
  64. 4327cff Remove unused base class Texture methods and make them non-virtual in derived classes by daniel@transgaming.com · 12 years ago
  65. 46f2d0a Split RenderbufferTexture into 2D and CubeMap specific variants by daniel@transgaming.com · 12 years ago
  66. bf6e5d4 Remove the unused Texture::getType method by daniel@transgaming.com · 12 years ago
  67. 519c32b Implement SSE2 version of loadAlphaData by daniel@transgaming.com · 12 years ago
  68. 3b13025 Make Image::lock and unlock private and call them from Image::loadData. by apatrick@chromium.org · 12 years ago
  69. b66a701 Moved RefCountObject to common so it can be used by libEGL. by apatrick@chromium.org · 13 years ago
  70. 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 13 years ago
  71. c8d4606 Ensure texture storage exists before retrieving serial by daniel@transgaming.com · 13 years ago
  72. 2e566dc rename TextureStorage renderable flag to reflect it's actual usage by daniel@transgaming.com · 13 years ago
  73. b9aa00b Refactor image renderability lookup by daniel@transgaming.com · 13 years ago
  74. 92399aa Add TextureStorage::getPool method by daniel@transgaming.com · 13 years ago
  75. 101f869 Let TextureStorage track the texture pool explicitly by daniel@transgaming.com · 13 years ago
  76. f5cffc9 Rename various mTexture variables to mTexStorage to reflect what they really are by daniel@transgaming.com · 13 years ago
  77. 63928d7 Cache the computation of getD3DFormat by daniel@transgaming.com · 13 years ago
  78. 38f28cb Track the texture pool explicitly in the Image class by daniel@transgaming.com · 13 years ago
  79. f128644 Adds a level parameter to texture getWidth and getHeight by daniel@transgaming.com · 13 years ago
  80. 6364b35 Split completeness tests into sampler and mipmap completeness. by daniel@transgaming.com · 13 years ago
  81. d28da89 Use the texture surfaces as image surfaces when managed. by daniel@transgaming.com · 13 years ago
  82. 7d18c17 Added the texture usage parameter. by daniel@transgaming.com · 13 years ago
  83. 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
  84. d30bd0a Added the immutable parameter. by daniel@transgaming.com · 13 years ago
  85. fbc3952 Issue render target serials per texture storage. by daniel@transgaming.com · 13 years ago
  86. 9f8f622 Move serial management to TextureStorage. by daniel@transgaming.com · 13 years ago
  87. 5e4dbb3 Create D3D textures within Storage classes. Fixed render target reference counting. by daniel@transgaming.com · 13 years ago
  88. afa8ef3 Simplified cube face handling and render target conversion. by daniel@transgaming.com · 13 years ago
  89. dc82bf9 Encapsulate D3D textures into Storage classes. by daniel@transgaming.com · 13 years ago
  90. f81103a maxLevels is always 0. by daniel@transgaming.com · 13 years ago
  91. 4163405 Release the D3D texture on any actual redefine. by daniel@transgaming.com · 13 years ago
  92. d14558a Separate Colorbuffer into storage and texture variants, implementing a common interface. by daniel@transgaming.com · 13 years ago
  93. c1fde76 Issue a new serial for every new D3D texture. by daniel@transgaming.com · 13 years ago
  94. 1a01e83 Always release pbuffer surfaces on redefine. by daniel@transgaming.com · 13 years ago
  95. 90cfcc9 Move copyToImage to Image::copy. by daniel@transgaming.com · 13 years ago
  96. 0c67f3c Eliminated the format parameter. by daniel@transgaming.com · 13 years ago
  97. f749f0e Moved load*Data methods to Image. by daniel@transgaming.com · 13 years ago
  98. 6e4b121 Eliminated GetDesc calls. by daniel@transgaming.com · 13 years ago
  99. 73de05a Encapsulate image surface creation. by daniel@transgaming.com · 13 years ago
  100. 5cce3ff Abstracted image locking/unlocking. by daniel@transgaming.com · 13 years ago