1. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  2. b3077d0 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. by daniel@transgaming.com · 12 years ago
  3. b35da7a Make angle compile on Win64 by daniel@transgaming.com · 12 years ago
  4. 4167cc9 Incorporated BSD-licensed changes implementing array bounds clamping. by daniel@transgaming.com · 12 years ago
  5. 761630a Optimize copyVertexData. by daniel@transgaming.com · 12 years ago
  6. 3c17ba6 Removed the dirty parameters flag from Texture. by daniel@transgaming.com · 12 years ago
  7. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  8. 1e1b5e9 Release leaked SRVs in TextureStorage11. by daniel@transgaming.com · 12 years ago
  9. d5df4e8 D3D11 device context clears and flushes the state to release internal references before destruction. by daniel@transgaming.com · 12 years ago
  10. ad3d827 Added debug names to swap chain resources. by daniel@transgaming.com · 12 years ago
  11. 00f2d9c Added a utility function to set the debug name on D3D11 resources. by daniel@transgaming.com · 12 years ago
  12. b115455 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. by daniel@transgaming.com · 12 years ago
  13. 8dc8e27 Moved the shaders from libGLESv2 to the libGLESv2/renderer. by daniel@transgaming.com · 12 years ago
  14. 1ef0967 Completed D3D11 line loop rendering. by daniel@transgaming.com · 12 years ago
  15. b37cd2d Disable large point rendering for DX11. by daniel@transgaming.com · 12 years ago
  16. 74471e0 Implemented gl_FragCoord support for DX11. by daniel@transgaming.com · 12 years ago
  17. 2eb7ab7 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. by daniel@transgaming.com · 12 years ago
  18. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 12 years ago
  19. e76b64b Implemented support for DX11 integer and boolean uniforms. by daniel@transgaming.com · 12 years ago
  20. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 12 years ago
  21. 168763a D3D11 uses 1 as the default sampling level, not 0. by daniel@transgaming.com · 12 years ago
  22. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 12 years ago
  23. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  24. cc47bc0 Fixed a bug with sampler state comparison size. by daniel@transgaming.com · 12 years ago
  25. 9799a2f SwapChain11::swapRects now correctly sets the viewport to the size of the window. by daniel@transgaming.com · 12 years ago
  26. 7fbf486 Fixed applied index buffer offset not being cached. by daniel@transgaming.com · 12 years ago
  27. ee42a0a Implemented Renderer11::readPixels. by daniel@transgaming.com · 12 years ago
  28. 4d4fade Reverses the D3D11 vertex winding order WRT GL's. by daniel@transgaming.com · 12 years ago
  29. b9c64a8 Use an agnostic renderer in Buffer, rather than D3D9-specific. by daniel@transgaming.com · 12 years ago
  30. 26041c9 Implements missing Image::loadData cases. by daniel@transgaming.com · 12 years ago
  31. 5dd4502 Fixes an incorrect dirty marking in generateMipmaps. by daniel@transgaming.com · 12 years ago
  32. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 12 years ago
  33. 3cf8650 Fixed code style mistakes. by daniel@transgaming.com · 12 years ago
  34. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  35. a0b868a When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. by daniel@transgaming.com · 12 years ago
  36. 36670db Adds Renderer11::createTexture functions. by daniel@transgaming.com · 12 years ago
  37. 669c995 Cached texture and event support on Renderer9. by daniel@transgaming.com · 12 years ago
  38. 0785fad Implemented Renderer11::setTexture. by daniel@transgaming.com · 12 years ago
  39. 0f9b320 Fixed a typo in an error message. by daniel@transgaming.com · 12 years ago
  40. 54de24f Implemented Renderer11::setSamplerState. by daniel@transgaming.com · 12 years ago
  41. 8e4f552 Implemented sampler state caching in the RenderStateCache. by daniel@transgaming.com · 12 years ago
  42. 3d34a8a Add sampler state conversion functions. by daniel@transgaming.com · 12 years ago
  43. 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
  44. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 12 years ago
  45. b50d530 Create ShaderResourceViews for TextureStorage objects by daniel@transgaming.com · 12 years ago
  46. 00c0d15 Use identical types for VS and PS varyings. by daniel@transgaming.com · 12 years ago
  47. 9c4a625 DX11 wants VS output and PS input to be in the exact same order. by daniel@transgaming.com · 12 years ago
  48. 22ada2c DX11 index buffer offset is in bytes. by daniel@transgaming.com · 12 years ago
  49. 9f7ede6 Fixed the number of vertices for DrawIndexed to draw. by daniel@transgaming.com · 12 years ago
  50. 11861ce SUCCEEDED assertions fixed. by daniel@transgaming.com · 12 years ago
  51. e9cf5e7 Patch fixes that should have made it into prior patch for renderable migration. by daniel@transgaming.com · 12 years ago
  52. b1c208f Migrates textures to render targets with copyToRenderTarget in DX11. by daniel@transgaming.com · 12 years ago
  53. 46cf249 Copies data from the staging texture to the default texture. by daniel@transgaming.com · 12 years ago
  54. 9a2f54d Adds a function to update a level of a TextureStorage from another resource. by daniel@transgaming.com · 12 years ago
  55. 5ea16ef Adds getStagingTexture to Image11 by daniel@transgaming.com · 12 years ago
  56. b2151e5 Adds cube descendant of TextureStorage11 by daniel@transgaming.com · 12 years ago
  57. 4834ee2 Adds TextureStorage11 class and 2D descendant by daniel@transgaming.com · 12 years ago
  58. 52a64e4 Use shader D3D optimization level 0. by daniel@transgaming.com · 12 years ago
  59. 9aa6fe1 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. by daniel@transgaming.com · 12 years ago
  60. db01995 Eliminated storing decorated uniform names. by daniel@transgaming.com · 12 years ago
  61. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  62. 68aaf93 Always link uniforms directly retrieved from the compiler. by daniel@transgaming.com · 12 years ago
  63. c7ae02e Fixed declaring arrays within structures. by daniel@transgaming.com · 12 years ago
  64. 7aa6aff Assign register indexes to dx_ constants and intercept them. by daniel@transgaming.com · 12 years ago
  65. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 12 years ago
  66. e6d12e9 Implemented support for DX11 uniform arrays. by daniel@transgaming.com · 12 years ago
  67. 873f28a Implemented basic applying of uniform values for DX11. by daniel@transgaming.com · 12 years ago
  68. fdc7f56 Link uniforms. by daniel@transgaming.com · 12 years ago
  69. c5c9e3c Retrieve active uniforms. by daniel@transgaming.com · 12 years ago
  70. 043da13 Provide an API for accessing the uniform array. by daniel@transgaming.com · 12 years ago
  71. f4d9fef Declare active uniforms. by daniel@transgaming.com · 12 years ago
  72. f956186 Collapsed register indexes into one. by daniel@transgaming.com · 12 years ago
  73. 652468c Assign constant registers manually in HLSL. by daniel@transgaming.com · 12 years ago
  74. 3ca980a Add utility methods for determining register count. by daniel@transgaming.com · 12 years ago
  75. 8803b85 Simplified uniform/varying/attribute output. by daniel@transgaming.com · 12 years ago
  76. d0f82bc Fixed a bug in Renderer11::clear where the wrong render target is fetched. by daniel@transgaming.com · 12 years ago
  77. c511430 Implemented Renderer11::drawElements. by daniel@transgaming.com · 12 years ago
  78. 005979d Adds new functions to support load*Data for DX11-supported formats by daniel@transgaming.com · 12 years ago
  79. 8ca7d37 Renames current load*Data functions to clarify destination format. by daniel@transgaming.com · 12 years ago
  80. d8353dd Removes extraneous D3D9-ims in TextureStorage code. by daniel@transgaming.com · 12 years ago
  81. 413d271 Moves creation of renderer-specific texture storage objects to the renderer. by daniel@transgaming.com · 12 years ago
  82. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  83. 34da397 Moves TextureStorage class to TextureStorage9, mostly. by daniel@transgaming.com · 12 years ago
  84. 09929a2 Creates the TextureStorageInterface class by daniel@transgaming.com · 12 years ago
  85. c5431eb Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer. by daniel@transgaming.com · 12 years ago
  86. cd9458d Created InputLayoutCache for D3D11 input layouts and vertex buffer application. by daniel@transgaming.com · 12 years ago
  87. 11c2af5 Implemented IndexBuffer11. by daniel@transgaming.com · 12 years ago
  88. 1e3a804 Integrated new IndexBuffer into IndexDataManager and Renderer9. by daniel@transgaming.com · 12 years ago
  89. 0b6d774 Added an IndexBuffer creation method to Renderer. by daniel@transgaming.com · 12 years ago
  90. a5e0d72 Implemented IndexBuffer9. by daniel@transgaming.com · 12 years ago
  91. 2befccd Added abstract IndexBuffer class. by daniel@transgaming.com · 12 years ago
  92. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 12 years ago
  93. 955377e Moved IndexBuffer into its own file. by daniel@transgaming.com · 12 years ago
  94. 868a116 Fixed some paths in the angle gypi project file. by daniel@transgaming.com · 12 years ago
  95. 6826ac1 Fixed missing files in visual studio project filters. by daniel@transgaming.com · 12 years ago
  96. 097674f Added an additional null check in VertexBuffer9::discard. by daniel@transgaming.com · 12 years ago
  97. 2c4d070 Implemented VertexBuffer11. by daniel@transgaming.com · 12 years ago
  98. 8226f4c Combine major, minor and build revision as the program binary version. by daniel@transgaming.com · 12 years ago
  99. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  100. 15186aa Move Uniform to separate files. by daniel@transgaming.com · 12 years ago