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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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7b6b83ea29cdea7c48f1bc3810bf66e60d9d2137
/
src
/
libGLESv2
7b6b83e
Added currently set render target information to Renderer11.
by daniel@transgaming.com
· 12 years ago
536dd6e
Release Blob after creating executables.
by daniel@transgaming.com
· 12 years ago
70a219b
Fix line endings on a number of files
by daniel@transgaming.com
· 12 years ago
4f0f65e
Get rid of ShaderExecutable9 usage in ProgramBinary
by daniel@transgaming.com
· 12 years ago
4f6024a
Make shaderExecutable::getConstantTable virtual
by daniel@transgaming.com
· 12 years ago
c0ccbd8
Add a get*Function method to the ShaderExecutable interface
by daniel@transgaming.com
· 12 years ago
3603854
Fix pointer type for GUID in ProgramBinary::load
by daniel@transgaming.com
· 12 years ago
f0516cf
Inline the Renderer9::compilerShaderSource function
by daniel@transgaming.com
· 12 years ago
9589241
Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders
by daniel@transgaming.com
· 12 years ago
5531890
Add loadExecutable function to Renderer
by daniel@transgaming.com
· 12 years ago
a9c7142
Move compileToBinary to Renderer
by daniel@transgaming.com
· 12 years ago
c68fa87
Remove the ConstantTable member variables
by daniel@transgaming.com
· 12 years ago
a418ef1
Explicitly pass constant tables to linkUniforms
by daniel@transgaming.com
· 12 years ago
59d9ab1
Explicitly pass the constant tables to the defineUniform function
by daniel@transgaming.com
· 12 years ago
d2fb490
Remove default parameter from ProgramBinary::defineUniform and make it explicit
by daniel@transgaming.com
· 12 years ago
d5d1019
Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms.
by daniel@transgaming.com
· 12 years ago
27290c1
Use convenience function for downcasting the renderer.
by daniel@transgaming.com
· 12 years ago
1f811f5
Silence unimplemented asserts and implement retrieving adapter information.
by daniel@transgaming.com
· 12 years ago
9549bea
Retrieve the shader model number instead of a shader model 3 support boolean.
by daniel@transgaming.com
· 12 years ago
dedd1a0
Eliminate D3D9 from Context.
by daniel@transgaming.com
· 12 years ago
97400dd
Clean up passing around translated index data.
by daniel@transgaming.com
· 12 years ago
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
41cb942
Remove Intel specific workaround.
by daniel@transgaming.com
· 12 years ago
4a186ed
Moved VertexDeclarationCache to its own header and source file.
by daniel@transgaming.com
· 12 years ago
e569fc5
Move blitter creation / destruction to device specific initialization / release.
by daniel@transgaming.com
· 12 years ago
5367004
Implemented Renderer11::setViewport.
by daniel@transgaming.com
· 12 years ago
2c1d0ab
Removed clear implementation from Context.
by daniel@transgaming.com
· 12 years ago
0393e5b
Implemented Renderer9::clear.
by daniel@transgaming.com
· 12 years ago
084a257
Changed the Renderer::clear method parameters to use the new ClearParameters structure.
by daniel@transgaming.com
· 12 years ago
7436971
Added clear type enum and clear parameters structure.
by daniel@transgaming.com
· 12 years ago
414c916
Moves checkDeviceLost to renderer9_utils.h
by daniel@transgaming.com
· 12 years ago
5fbf177
Moves applyShaders to Renderer
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago
965bcd2
Removes getSurface function from base RenderTarget
by daniel@transgaming.com
· 12 years ago
b64ed28
Adds makeRenderer9/11 functions
by daniel@transgaming.com
· 12 years ago
f242365
Moves creation of RenderTargets to the renderer.
by daniel@transgaming.com
· 12 years ago
d733bb8
Adds makeSwapChain9/11 functions.
by daniel@transgaming.com
· 12 years ago
32fdf82
Fixes line endings on SwapChain9 and SwapChain11
by daniel@transgaming.com
· 12 years ago
def9f0f
Add applyVertexBuffer stub for D3D11 renderer.
by daniel@transgaming.com
· 12 years ago
67094ee
Move the vertex data manager and vertex declaration cache from Context to Renderer9.
by daniel@transgaming.com
· 12 years ago
92025f5
Pull Context dependencies out of applyVertexBuffer().
by daniel@transgaming.com
· 12 years ago
1dd557a
Fixed bug with scissor rectangles Y values being clamped incorrectly.
by daniel@transgaming.com
· 12 years ago
7d738a2
Remove dependency on d3dcompiler import library.
by daniel@transgaming.com
· 12 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
dc94956
Removed the setRenderTarget and setDepthStencil methods from the Renderers.
by daniel@transgaming.com
· 12 years ago
e06bda9
Context::applyRenderTargets now uses Renderer::applyRenderTargets.
by daniel@transgaming.com
· 12 years ago
220e79a
Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code.
by daniel@transgaming.com
· 12 years ago
ae39ee2
Renderer::applyRenderTarget now returns a success/failure bool.
by daniel@transgaming.com
· 12 years ago
c43a605
Created a Renderer9::markAllStateDirty method and moved state initialization into it.
by daniel@transgaming.com
· 12 years ago
b323df0
Invalidate client window area when resetting swap chain
by daniel@transgaming.com
· 12 years ago
a60160b
Implemented SwapChain11 initialization.
by daniel@transgaming.com
· 12 years ago
3ca082c
Context now uses Renderer::setViewport.
by daniel@transgaming.com
· 12 years ago
3884e2c
Context now uses a Rectangle struct for storing viewport.
by daniel@transgaming.com
· 12 years ago
83e80ee
Add an abstract Renderer::setViewport method and implemented it for Renderer9.
by daniel@transgaming.com
· 12 years ago
b743e1d
Removed unused Display member of Context.
by daniel@transgaming.com
· 12 years ago
164dfa4
Fixes the include guards on RenderTarget9
by daniel@transgaming.com
· 12 years ago
d62d714
Removes calls from Context to retrieve d3d9 surfaces
by daniel@transgaming.com
· 12 years ago
d186dc7
Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.
by daniel@transgaming.com
· 12 years ago
d2b4702
Adds a function to Framebuffer to retrieve depth OR stencilbuffer.
by daniel@transgaming.com
· 12 years ago
8614fba
Adds RenderTarget pointer to TextureStorage.
by daniel@transgaming.com
· 12 years ago
a27e05b
Split the swap chain into an abstract interface and a D3D9 implementation.
by daniel@transgaming.com
· 12 years ago
6c87217
Adds renderer functions for rendertarget operations.
by daniel@transgaming.com
· 12 years ago
48ab81c
Use ANGLE's rect instead of D3D's in blitFramebuffer.
by daniel@transgaming.com
· 12 years ago
39cee2e
Stores render target description without D3D9 reliance.
by daniel@transgaming.com
· 12 years ago
c497eba
Moved the static initializers of RenderStateCache's constants to the top of the cpp file.
by daniel@transgaming.com
· 12 years ago
5503fd0
Implemented Renderer11::setDepthStencilState.
by daniel@transgaming.com
· 12 years ago
53926ff
Added depth stencil state caching to the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
08c331d
Moved the stencilRef and stencilBackRef back to Context's state structure.
by daniel@transgaming.com
· 12 years ago
c820c12
Added utility functions for gl to D3D11 depth stencil states.
by daniel@transgaming.com
· 12 years ago
dcf1e67
Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle.
by daniel@transgaming.com
· 12 years ago
ed453e0
Added Rasterizer state caching to the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
fa34b34
Added a utility function for gl to D3D11 rasterizer states.
by daniel@transgaming.com
· 12 years ago
f8ba109
Implemented Renderer11::setBlendState using the new RenderStateCache.
by daniel@transgaming.com
· 12 years ago
0673d79
Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states.
by daniel@transgaming.com
· 12 years ago
b58cb9b
Added a third party library: MurmurHash3.
by daniel@transgaming.com
· 12 years ago
6b14771
Added utility functions for gl to d3d11 blend states.
by daniel@transgaming.com
· 12 years ago
042d1b4
Adds RenderTarget wrapper class for surfaces and views.
by daniel@transgaming.com
· 12 years ago
4df38ce
Adds function to convert depth *and* backbuffer formats.
by daniel@transgaming.com
· 12 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
3838088
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
8a8b24c
Fixed issues with state force flag initialization and applyRenderTarget placement.
by daniel@transgaming.com
· 12 years ago
2e25864
Removed the dirty state flags from Context.
by daniel@transgaming.com
· 12 years ago
d084c62
Added an abstract Renderer::clear method.
by daniel@transgaming.com
· 12 years ago
f39967e
Context now uses the new structures storing state.
by daniel@transgaming.com
· 12 years ago
493d4f8
Added abstract methods to Renderer for state setting.
by daniel@transgaming.com
· 12 years ago
1e34fde
Added a rectangle structure for holding viewport/scissor information.
by daniel@transgaming.com
· 12 years ago
c8b8f28
Added structures for rasterizer, blend and depth stencil state.
by daniel@transgaming.com
· 12 years ago
d0db350
Moved the Color struct to AngleTypes.h.
by daniel@transgaming.com
· 12 years ago
ef19da5
Renamed EnumTypes.h to angletypes.h.
by daniel@transgaming.com
· 12 years ago
feae9b3
Adds conversion functions for DXGI-to-GL texture and renderbuffer formats.
by daniel@transgaming.com
· 12 years ago
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
31b13e1
Moves Image & Renderer into rx namespace
by daniel@transgaming.com
· 12 years ago
de8a7ff
Moves the Blitter into the Renderer's domain
by daniel@transgaming.com
· 12 years ago
8c7b1a9
IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices.
by daniel@transgaming.com
· 12 years ago
65e6537
Test for valid back buffer and depth stencil formats.
by daniel@transgaming.com
· 12 years ago
ad6aee7
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
1d80eee
Moves copyToRenderTarget to Renderer
by daniel@transgaming.com
· 12 years ago
ea32d48
Removes getDisplay and getContext calls
by daniel@transgaming.com
· 12 years ago
a957168
Moves ConvertTextureInternalFormat to the Renderer
by daniel@transgaming.com
· 12 years ago
70062c9
Passes the Renderer to various objects at construction time.
by daniel@transgaming.com
· 12 years ago
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