1. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  2. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  3. e5b26d3 Refactored CPU mipmap generation and added 3D texture mipmap generation functions. by shannonwoods@chromium.org · 11 years ago
  4. 30aa1a9 Implemented mipmap generation for 2D array textures. by shannonwoods@chromium.org · 11 years ago
  5. 44b2768 Added a map type parameter to Image11::map since it was always being mapped for writing but mipmap generation was reading. by shannonwoods@chromium.org · 11 years ago
  6. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  7. c6ac65f Implemented basic GLSL ES 3.0 texture intrinsics. by shannonwoods@chromium.org · 11 years ago
  8. 96e7ba1 Skip symbol table levels with built-ins for a different shader version. by shannonwoods@chromium.org · 11 years ago
  9. 1c84809 Insert GLSL ES 1.0 built-in variables at the right level. by shannonwoods@chromium.org · 11 years ago
  10. 2ac0be9 Place built-in intrinsics into their corresponding symbol table level. by shannonwoods@chromium.org · 11 years ago
  11. 89992b5 GLSL ES 1.0 operator built-ins are all common with GLSL ES 3.0. by shannonwoods@chromium.org · 11 years ago
  12. 6e10a0e Split the built-in symbols over multiple symbol table levels. by shannonwoods@chromium.org · 11 years ago
  13. 644f766 Texture2DArray now uses dynamically allocated arrays to store Image objects. by shannonwoods@chromium.org · 11 years ago
  14. c3419c1 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 11 years ago
  15. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago
  16. 894b324 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 11 years ago
  17. 24ac850 Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only. by shannonwoods@chromium.org · 11 years ago
  18. 1dd89f3 Enable base address randomization. by shannonwoods@chromium.org · 11 years ago
  19. 2f5963c Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. 14e8f59 Implemented GL_TEXTURE_2D_ARRAY targets for glTex* functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  21. 90dbc44 Added a binding point for TEXTURE_2D_ARRAY. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  22. 7625f79 Created the Texture2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  23. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  24. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  25. 9697337 Added a TextureStorage11_2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  26. 56074f3 Image::redfine now takes a target parameter, Image11 creates an appropriate resource based off of the target. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. 86740a9 Updated glGenerateMipmap to accept the GL_TEXTURE_3D target. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  28. 875994b Implemented 3D texture entry points. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. 6d73c4e Updated the parameter validation functions to include 3d versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  30. c416e1c Added a binding point for TEXTURE_3D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  31. 9599656 Created a gl::Texture3D class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  32. 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  33. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  34. e5dcce7 Updated Image::copy to have a zoffset parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  35. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  36. 63b3b8f Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  37. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  38. 5d009bb Image11 now stores an ID3D11Resource for the staging texture and creates 3D staging textures if depth is greater than one. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  39. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  40. 0fcf2a6 Added a helper function for generating pointer offsets and changed type names to include size for clarity. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  41. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  42. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  43. e3fe5da Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  44. 99ab6eb Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  45. 5209de8 Report gl_MaxDrawBuffers as 1 when the MRT extension is disabled, and the implementation value otherwise. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  46. 1886fd4 Implement flat and centroid interpolation in HLSL. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  47. 7bc65f2 Generate the same code once for fragment and vertex varyings. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  48. 7b2e675 Adds Jamie and Geoff to CONTRIBUTORS file by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  49. 491b047 Revert device lost display mode changed handling in the D3D9 path. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  50. c53376a Fix zero-sized buffer copies to complete successfully in BufferCopySubData. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  51. 6f273e3 Implemented interpolation qualifier parsing. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  52. e229012 Add support for unsigned int uniform types to the getUniform series of methods. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  53. 4590d89 Refactor the ProgramBinary::getUniform family of calls to use a private generic method. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  54. f489561 Refactor getUniform for matrix types to use a single shared internal method. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  55. 02e11f3 Add a utility method to determine if a gl enum type is a matrix type, and some supporting methods. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  56. e6ca670 Add handling of non-square matrix uniform types to utility methods. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  57. 50ea4ab Added support for unsigned integer uniforms. Depends on shader language support for the same. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  58. 44ce5b1 Add handling of unsigned int uniform cases to utility functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  59. 8a19eed Refactor ProgramBinary::setUniform[XX] to use a generic template function, reducing duplicated code. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  60. 8431b9c Modify the glUniform[X]ui calls to call the corresponding glUniform[X]uiv functions internally. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  61. a741b64 Add support for the transpose parameter of the glUniformMatrix family of functions in ES3. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  62. f130616 Add support for non-square matrix uniforms. Depends on implementing shader support for the same. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  63. 36c76a9 Make ProgramBinary::setUniformMatrix[X]fv a generic template method. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  64. cc62fac Fix a bug in transposeMatrix, for correct use with non-square matrices. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  65. 8132dae Fixed a bug where BufferStorage11 was unable to handle NULL data being set. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  66. 296c3f2 Implemented glCopyBufferSubData. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  67. 614c07f Added a copyBufferSubData method to Buffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  68. ab30bab Added an abstract BufferStorage::copyData method and implemented it for BufferStorage9 and BufferStorage11. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  69. c926e5f Added pixel pack and unpack buffer bindings. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  70. 5117188 Added binding points for the copy read and copy write buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  71. 667a29c Added methods to Context to get and set the current (non-indexed) bound uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  72. 7948c5f Enable MRT support via glDrawBuffersEXT. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  73. a0a98ff Alter the precompiled header to import prototypes for the gl extension functions, for internal use. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  74. 2104d93 Only support ES3 contexts on Shader Model 4+ hardware. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  75. 1ab57be Added support for packed integer vertex attributes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  76. e7d4a24 Output all fragment data to gl_Color. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  77. 2226e04 Support in/out as type qualifiers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  78. 5524db0 Add support for new ESSL 3.00 keywords. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  79. 0bbed38 Accept shader version 300 on ES3 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  80. 00b6a0e Add min and max blend modes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  81. a888586 Added support for GL_INT and GL_UNSIGNED_INT vertex attributes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  82. 8de4e6a Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  83. cf8d2f8 Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  84. 3026dc7 Created a structure for holding current attribute data. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  85. 2fa73c5 Fix glDrawBuffersEXT to be compliant with the spec. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  86. 1417301 Add an ExternalCompilerOptions parameter for use with MSBuild on the command line. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  87. f2db40b Added new acceptable es3 usage tokens for glBufferData. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  88. d4e6197 Implemented glBindBufferBase and glBindBufferRange. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  89. 3408935 Added uniform and transform feedback state and setting on context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  90. 184d0a8 Added a new type of binding pointer which stores offset and size. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  91. 3f72ce3 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  92. 8736bd6 Fixed build failure. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  93. 8bce3f5 Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  94. df93357 When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  95. 6b73191 Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. 676dc8f Fast path for BGRA to RGBA readPixels conversions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. 14eb55e Implemented glVertexAttribDivisor. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 0b05b7a Do not broadcast output of gl_FragColor to all attached render targets when using a GLES 3.0 context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. c347152 Relax the requirement for all color attachments to have the same number of bitplanes for ES 3.0 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. 785f196 Store the current context client version in the Renderer for ease of access. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago