1. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  2. 34da397 Moves TextureStorage class to TextureStorage9, mostly. by daniel@transgaming.com · 12 years ago
  3. 09929a2 Creates the TextureStorageInterface class by daniel@transgaming.com · 12 years ago
  4. c5431eb Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer. by daniel@transgaming.com · 12 years ago
  5. cd9458d Created InputLayoutCache for D3D11 input layouts and vertex buffer application. by daniel@transgaming.com · 12 years ago
  6. 11c2af5 Implemented IndexBuffer11. by daniel@transgaming.com · 12 years ago
  7. 1e3a804 Integrated new IndexBuffer into IndexDataManager and Renderer9. by daniel@transgaming.com · 12 years ago
  8. 0b6d774 Added an IndexBuffer creation method to Renderer. by daniel@transgaming.com · 12 years ago
  9. a5e0d72 Implemented IndexBuffer9. by daniel@transgaming.com · 12 years ago
  10. 2befccd Added abstract IndexBuffer class. by daniel@transgaming.com · 12 years ago
  11. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 12 years ago
  12. 955377e Moved IndexBuffer into its own file. by daniel@transgaming.com · 12 years ago
  13. 868a116 Fixed some paths in the angle gypi project file. by daniel@transgaming.com · 12 years ago
  14. 6826ac1 Fixed missing files in visual studio project filters. by daniel@transgaming.com · 12 years ago
  15. 097674f Added an additional null check in VertexBuffer9::discard. by daniel@transgaming.com · 12 years ago
  16. 2c4d070 Implemented VertexBuffer11. by daniel@transgaming.com · 12 years ago
  17. 8226f4c Combine major, minor and build revision as the program binary version. by daniel@transgaming.com · 12 years ago
  18. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  19. 15186aa Move Uniform to separate files. by daniel@transgaming.com · 12 years ago
  20. b6e5510 Move setting the uniforms to the Renderer implementation. by daniel@transgaming.com · 12 years ago
  21. 8320a28 Remove special handling of DX constants as uniforms. by daniel@transgaming.com · 12 years ago
  22. a8aac67 Creates Image11 class by daniel@transgaming.com · 12 years ago
  23. 9a58365 Renames "dx9" utility namespace to "d3d9" by daniel@transgaming.com · 12 years ago
  24. 8fb65c8 Adds a utility function to calculate the size of a pixel given a DXGI format. by daniel@transgaming.com · 12 years ago
  25. 4150d36 Change VertexBufferInterface and VertexDataManager to use new VertexBuffer. by daniel@transgaming.com · 12 years ago
  26. 3f255b4 Added vertex buffer creation methods to renderer. by daniel@transgaming.com · 12 years ago
  27. b80a190 Implemented VertexBuffer9. by daniel@transgaming.com · 12 years ago
  28. dcfb1f7 Add abstract VertexBuffer class. by daniel@transgaming.com · 12 years ago
  29. e4e4506 Renamed VertexBuffer to VertexBufferInterface. by daniel@transgaming.com · 12 years ago
  30. 593ebc4 Apply DX constants directly. by daniel@transgaming.com · 12 years ago
  31. 88853c5 Don't expose DX constants as GL uniforms. by daniel@transgaming.com · 12 years ago
  32. 1298518 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. by daniel@transgaming.com · 12 years ago
  33. 97c852b Move isTriangleMode to utilities.h. by daniel@transgaming.com · 12 years ago
  34. 7386858 Compute gl_FrontFacing using a single float constant. by daniel@transgaming.com · 12 years ago
  35. a41d07f Merged the VertexBuffer and ArrayVertexBuffer classes. by daniel@transgaming.com · 12 years ago
  36. 29787c3 Moved VertexBuffer and derivations into VertexBuffer.h/cpp. by daniel@transgaming.com · 12 years ago
  37. bd64318 Fixed line endings in visual studio project files. by daniel@transgaming.com · 12 years ago
  38. e499141 Move program binary serial caching to renderer by daniel@transgaming.com · 12 years ago
  39. 9a06737 Ensure state caching variables are handled consistently in markAllStateDirty by daniel@transgaming.com · 12 years ago
  40. 12e0221 Moves renderer-agnostic portions of GenerateMip to their own header by daniel@transgaming.com · 12 years ago
  41. 09c81e3 Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory. by daniel@transgaming.com · 12 years ago
  42. 4ba2406 Migrate Image to Image9 and add an abstract base by daniel@transgaming.com · 12 years ago
  43. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  44. c5c806d Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 by daniel@transgaming.com · 12 years ago
  45. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  46. d9ec902 Changes the Image array contained in Texture classes to an array of Image pointers. by daniel@transgaming.com · 12 years ago
  47. e4e1a33 Move NullColorbuffer handling from Framebuffer to Renderer9 by daniel@transgaming.com · 12 years ago
  48. f5a2ae5 Fix implicit vector truncation warnings. by daniel@transgaming.com · 12 years ago
  49. a16a55f Add explicit std:: namespace to code from <cXYZ> includes. by daniel@transgaming.com · 12 years ago
  50. 1b0de06 Limit struct size to size of full shader constant. by daniel@transgaming.com · 12 years ago
  51. 0deeb8c Fix mixed line endings in generateshader.bat by daniel@transgaming.com · 12 years ago
  52. e8936af Remove empty preprocessor/new directory by daniel@transgaming.com · 12 years ago
  53. 4d61f1c Update version on dx11proto branch by daniel@transgaming.com · 12 years ago
  54. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  55. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  56. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago
  57. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  58. be281b0 Move constant table retrieval out of compileToBinary. by daniel@transgaming.com · 12 years ago
  59. d4cf251 Implemented Renderer11::drawArrays. by daniel@transgaming.com · 12 years ago
  60. 97b5930 Fixed setting write masks when not alpha blending. by daniel@transgaming.com · 12 years ago
  61. 617048e Fixed the semantic for SM4+ vertex output position. by daniel@transgaming.com · 12 years ago
  62. d4b2db2 Implement Renderer11::applyShaders. by daniel@transgaming.com · 12 years ago
  63. e097047 Implemented SwapChain11::swapRects. by daniel@transgaming.com · 12 years ago
  64. 91dca6a Added a SM4 pass through shader. by daniel@transgaming.com · 12 years ago
  65. 567b9cf SwapChain11 is now created with the correct dimensions. by daniel@transgaming.com · 12 years ago
  66. c8c70ad Renamed SwapChain11's textures and views. by daniel@transgaming.com · 12 years ago
  67. c52be63 Apply the input topology. by daniel@transgaming.com · 12 years ago
  68. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  69. 18adad0 Create and set a basic vertex buffer. by daniel@transgaming.com · 12 years ago
  70. da495a1 Create and set a basic input layout. by daniel@transgaming.com · 12 years ago
  71. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  72. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  73. 813bb78 Add ShaderExecutable11 files. by daniel@transgaming.com · 12 years ago
  74. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  75. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  76. c569315 Use SV_Target semantic for gl_Color when compiling for Shader Model 4+. by daniel@transgaming.com · 12 years ago
  77. 77fbf97 Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. by daniel@transgaming.com · 12 years ago
  78. 28e3692 Remove getRenderer9 from Display by daniel@transgaming.com · 12 years ago
  79. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  80. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  81. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  82. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  83. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  84. 32cb08f Removed the mRenderTargetDesc member from Context. by daniel@transgaming.com · 12 years ago
  85. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  86. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  87. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  88. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  89. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  90. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  91. 536dd6e Release Blob after creating executables. by daniel@transgaming.com · 12 years ago
  92. 70a219b Fix line endings on a number of files by daniel@transgaming.com · 12 years ago
  93. 4f0f65e Get rid of ShaderExecutable9 usage in ProgramBinary by daniel@transgaming.com · 12 years ago
  94. 4f6024a Make shaderExecutable::getConstantTable virtual by daniel@transgaming.com · 12 years ago
  95. c0ccbd8 Add a get*Function method to the ShaderExecutable interface by daniel@transgaming.com · 12 years ago
  96. 3603854 Fix pointer type for GUID in ProgramBinary::load by daniel@transgaming.com · 12 years ago
  97. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  98. 9589241 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders by daniel@transgaming.com · 12 years ago
  99. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  100. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago