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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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8c7b1a9d962c90d0c213e80241efad7a31cc1fda
8c7b1a9
IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices.
by daniel@transgaming.com
· 12 years ago
65e6537
Test for valid back buffer and depth stencil formats.
by daniel@transgaming.com
· 12 years ago
ad6aee7
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
1d80eee
Moves copyToRenderTarget to Renderer
by daniel@transgaming.com
· 12 years ago
ea32d48
Removes getDisplay and getContext calls
by daniel@transgaming.com
· 12 years ago
a957168
Moves ConvertTextureInternalFormat to the Renderer
by daniel@transgaming.com
· 12 years ago
70062c9
Passes the Renderer to various objects at construction time.
by daniel@transgaming.com
· 12 years ago
16418b1
Passes pointer to Renderer to Framebuffer at construction.
by daniel@transgaming.com
· 12 years ago
370482e
Pass the Renderer to the ResourceManager at construction time.
by daniel@transgaming.com
· 12 years ago
ad62987
Eliminates usage of Display from Context::makeCurrent.
by daniel@transgaming.com
· 12 years ago
03d3909
Pass the Renderer to the Context at construction time
by daniel@transgaming.com
· 12 years ago
222ee08
Contain DX9 back buffer and depth stencil surface formats.
by daniel@transgaming.com
· 12 years ago
25072f6
Implement texture dimension limits and 32-bit index queries.
by daniel@transgaming.com
· 12 years ago
c1e2634
Create a Direct3D 11 device, if enabled and available.
by daniel@transgaming.com
· 12 years ago
ae4f4d4
Moved Renderer creation/destruction out of Context.cpp into Renderer.cpp.
by daniel@transgaming.com
· 12 years ago
cfa8efd
Moved declarations of EGL dependencies to main.h.
by daniel@transgaming.com
· 12 years ago
1d6aff2
Add a Renderer11 class for the d3d11 backend.
by daniel@transgaming.com
· 12 years ago
3f52696
Update minor version number for branch
by daniel@transgaming.com
· 12 years ago
2a99bfa
fix early return value from resetSwapChain
by daniel@transgaming.com
· 12 years ago
4f0af57
Misc fixes to renderer
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
95ffbc1
Handle software device creation at the Renderer9 level.
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago
3cef539
Alters the blitter's copy function so that you can pass a framebuffer to it directly.
by daniel@transgaming.com
· 12 years ago
0ad830b
Moves mipmap generation to texture storage and image objects.
by daniel@transgaming.com
· 12 years ago
690d8ae
Moves copyToRenderTarget operation into texture storage object.
by daniel@transgaming.com
· 12 years ago
9d4346f
Eliminates getD3DTexture, instead returning the texture storage object.
by daniel@transgaming.com
· 12 years ago
0f195ad
Passes texture storage object to image directly to update its surfaces
by daniel@transgaming.com
· 12 years ago
25ee744
Passes the swapchain to texture storage constructor instead of d3d texture.
by daniel@transgaming.com
· 12 years ago
f032cb8
Initializes storage from GL params instead of D3D params
by daniel@transgaming.com
· 12 years ago
df14c76
Moves static d3d texture format conversion utilities to TextureStorage.
by daniel@transgaming.com
· 12 years ago
20d3666
Mostly eliminates usage of getD3DFormat in Texture.
by daniel@transgaming.com
· 12 years ago
5ac9978
Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D.
by daniel@transgaming.com
· 12 years ago
57feb8c
Fix the project filter.
by daniel@transgaming.com
· 12 years ago
fd54ada
Added missing files to the GYP file.
by daniel@transgaming.com
· 12 years ago
b5e1a27
Moves TextureStorage class to its own file in the Renderer directory
by daniel@transgaming.com
· 12 years ago
b9d7e6f
Moves Image class to its own file in the Renderer's directory.
by daniel@transgaming.com
· 12 years ago
4b2fffb
Fix minor spacing issue blocking merge
by daniel@transgaming.com
· 12 years ago
408caa5
Eliminated the dependency of VertexDataManager and IndexDataManager on Context.
by daniel@transgaming.com
· 12 years ago
113f0eb
Encapsulated memory pool details for vertex and index buffer creation.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
7cb796e
Eliminated isD3d9ExDevice().
by daniel@transgaming.com
· 12 years ago
4ca789e
Eliminated D3DADAPTER_IDENTIFIER9 uses.
by daniel@transgaming.com
· 12 years ago
024786d
Pass swapchain to DepthStencil constructor instead of d3d9 surface
by daniel@transgaming.com
· 12 years ago
96c3893
Pass swapchain to Colorbuffer constructor instead of a d3d9 surface
by daniel@transgaming.com
· 12 years ago
114bd46
Remove min/max swapinterval from Display. Get from Renderer if needed.
by daniel@transgaming.com
· 12 years ago
21cfaef
Fix share handle usage
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago
3281f97
Moves Config generation to Renderer.
by daniel@transgaming.com
· 12 years ago
6f50457
Adds D3DFMT_UNKNOWN to depth stencil format conversion function.
by daniel@transgaming.com
· 12 years ago
9295562
Adds constant format arrays to Renderer class
by daniel@transgaming.com
· 12 years ago
106e1f7
Removes D3D types from the Config class
by daniel@transgaming.com
· 12 years ago
e7b2f05
Temporarily adds format conversion functions to EGL.
by daniel@transgaming.com
· 12 years ago
21290e6
Removes mConfig from Context, as it was only used for setting unused default values.
by daniel@transgaming.com
· 12 years ago
4cfba2a
Removes the unused setDefaults function
by daniel@transgaming.com
· 12 years ago
06eef17
Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors.
by daniel@transgaming.com
· 12 years ago
b783398
Moves multisample support data to Renderer from Context.
by daniel@transgaming.com
· 12 years ago
6716a27
Removes d3d9 device usage from IndexDataManager and subjugate classes.
by daniel@transgaming.com
· 12 years ago
b738699
Remove d3d9 devices from use in VertexDataManager and subjugate classes
by daniel@transgaming.com
· 12 years ago
5f4c136
Removes D3DCaps from Context and Display, instead querying Renderer for support status.
by daniel@transgaming.com
· 12 years ago
64e6290
Fix merge compilation errors
by daniel@transgaming.com
· 12 years ago
a734f27
Move SetTexture calls to the renderer class
by daniel@transgaming.com
· 12 years ago
ba0570e
Move sampler state setting to the Renderer
by daniel@transgaming.com
· 12 years ago
ebf139f
Move texture sampler state into a separate sampler state structure.
by daniel@transgaming.com
· 12 years ago
f112217
Eliminate use of global getDevice() function.
by daniel@transgaming.com
· 12 years ago
e4733d7
Move shader cache into Renderer
by daniel@transgaming.com
· 12 years ago
f688c0d
Make testDeviceLoss able to perform the notifications
by daniel@transgaming.com
· 12 years ago
ef21ab2
Move query and sync support to Renderer
by daniel@transgaming.com
· 12 years ago
313e392
Move Sharehandle support query to renderer
by daniel@transgaming.com
· 12 years ago
621ce05
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 12 years ago
71621a8
creating branch for dx11 prototype
by daniel@transgaming.com
· 12 years ago
fdeb254
Issue 354: remove ANGLE_USE_NSPR (revert r454)
by jacob.benoit.1@gmail.com
· 12 years ago
b401a92
Move the new preprocessor out of the 'new' directory.
by daniel@transgaming.com
· 12 years ago
3be1d57
Removed the old preprocessor source, interface and license.
by daniel@transgaming.com
· 12 years ago
a646c91
Removed the compile flag to select between preprocessors, always using the new one.
by daniel@transgaming.com
· 12 years ago
ca9a3c8
Avoids uploading levels other than 0 for incomplete textures.
by daniel@transgaming.com
· 12 years ago
bef72ce
Fix Float16ToFloat32.py. Issue #376.
by apatrick@chromium.org
· 12 years ago
778cd1b
Add missing <string> include in D3DConstantTable.h
by daniel@transgaming.com
· 12 years ago
8d80479
Add Variable Packing checks to ANGLE
by gman@chromium.org
· 12 years ago
0d3b36d
.gitignore: Add *.target.mk, generated when building as part of ChromiumOS
by daniel@transgaming.com
· 12 years ago
6b38df5
Update project includes to remove explicit DXSDK usage.
by daniel@transgaming.com
· 12 years ago
a841b11
Only replace image surfaces with equal-sized managed surfaces.
by daniel@transgaming.com
· 12 years ago
853b577
Fixed support for updating from managed surfaces.
by daniel@transgaming.com
· 12 years ago
2e38b80
Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps.
by daniel@transgaming.com
· 12 years ago
8ea6942
Eliminated D3DXLoadSurfaceFromSurface from Image::copy.
by daniel@transgaming.com
· 12 years ago
dabf002
Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget.
by daniel@transgaming.com
· 12 years ago
4bb04be
Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface.
by daniel@transgaming.com
· 12 years ago
e0adbd8
Removed an unreachable path in texture loading code
by daniel@transgaming.com
· 12 years ago
0e5bb40
Also prototype the Lod0 function variant if needed.
by daniel@transgaming.com
· 12 years ago
fad16ed
Make DllMain have C linkage.
by daniel@transgaming.com
· 12 years ago
5127803
Don't promote packed RGB textures to RGBA d3d surfaces.
by daniel@transgaming.com
· 12 years ago
6b1a0a0
Some cleanup after the previous sized internal format patches
by daniel@transgaming.com
· 12 years ago
8e91d25
Removes D3D format usage from framebuffer completeness check.
by daniel@transgaming.com
· 12 years ago
d421111
Adds BGRA packed sized internal formats
by daniel@transgaming.com
· 12 years ago
6452adf
Tracks sized internal formats for textures.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
ad52cb1
Fixes cases where desired destination format was ignored by CopyTexImage.
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
de779f1
Add DXSDK_DIR include and lib paths
by daniel@transgaming.com
· 12 years ago
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