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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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8eee38bd4151448e67a1aff3d7c8d9214df6de83
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src
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libGLESv2.vcxproj.filters
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
373d793
Use a stable ordering when enumerating files.
by Geoff Lang
· 10 years ago
92877af
Regenerate public projects.
by Geoff Lang
· 10 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 10 years ago
5f56273
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
by Jamie Madill
· 10 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 10 years ago
7ea42a5
Move ShaderCache.h to the d3d directory.
by Geoff Lang
· 10 years ago
49f9a20
Add TransformFeedback object.
by Geoff Lang
· 10 years ago
2e5c604
Add GL headers to libGLESv2, libEGL and translator projects.
by Geoff Lang
· 10 years ago
8321779
Remove system.h.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
55856b1
Clean up state query methods.
by Jamie Madill
· 10 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 10 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 10 years ago
372d8dd
Add missing swizzle files to the generated projects.
by Jamie Madill
· 10 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
992056a
Add a rule to copy the D3D compiler DLL to the output folder.
by Jamie Madill
· 11 years ago
956893b
Add .rc files back to the new gyp build process.
by Jamie Madill
· 11 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago