1. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  2. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  3. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  4. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  5. 373d793 Use a stable ordering when enumerating files. by Geoff Lang · 10 years ago
  6. 92877af Regenerate public projects. by Geoff Lang · 10 years ago
  7. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 10 years ago
  8. 5f56273 Moved all HLSL-related code from ProgramBinary to DynamicHLSL. by Jamie Madill · 10 years ago
  9. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  10. 7ea42a5 Move ShaderCache.h to the d3d directory. by Geoff Lang · 10 years ago
  11. 49f9a20 Add TransformFeedback object. by Geoff Lang · 10 years ago
  12. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 10 years ago
  13. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  14. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  15. 55856b1 Clean up state query methods. by Jamie Madill · 10 years ago
  16. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 10 years ago
  17. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 10 years ago
  18. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 10 years ago
  19. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  20. 992056a Add a rule to copy the D3D compiler DLL to the output folder. by Jamie Madill · 11 years ago
  21. 956893b Add .rc files back to the new gyp build process. by Jamie Madill · 11 years ago
  22. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago