1. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  2. dd7234c Remove un-referenced functions. by Geoff Lang · 11 years ago
  3. 66192b3 Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods. by Jamie Madill · 11 years ago
  4. 0fe1949 Updated gl::IsInternalTextureTarget to have a client version parameter. by Geoff Lang · 11 years ago
  5. cb127d3 Create the HLSL shadow texture function. by Nicolas Capens · 11 years ago
  6. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  7. 8c6befc Add two utility matrix functions. by Jamie Madill · 11 years ago
  8. 8c788e8 Add support for unsigned integer vector types to the shader translator. by shannonwoods@chromium.org · 11 years ago
  9. 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
  10. 9bd22fa Add support for non-square matrices to the shader translator. by shannonwoods@chromium.org · 11 years ago
  11. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago[Renamed (98%) from src/libGLESv2/utilities.cpp]
  12. 094cc41 Removed old texture conversion functions. by shannonwoods@chromium.org · 11 years ago
  13. 875994b Implemented 3D texture entry points. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  14. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  16. 02e11f3 Add a utility method to determine if a gl enum type is a matrix type, and some supporting methods. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  17. e6ca670 Add handling of non-square matrix uniform types to utility methods. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  18. 44ce5b1 Add handling of unsigned int uniform cases to utility functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  19. 8a19eed Refactor ProgramBinary::setUniform[XX] to use a generic template function, reducing duplicated code. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  21. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  22. 2494c97 Store integer and boolean uniforms in 4-element vectors. by shannon.woods@transgaming.com · 11 years ago
  23. a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 11 years ago
  24. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 11 years ago
  25. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 11 years ago
  26. 97c852b Move isTriangleMode to utilities.h. by daniel@transgaming.com · 11 years ago
  27. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  28. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  29. 5ac9978 Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D. by daniel@transgaming.com · 12 years ago
  30. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  31. 6f50457 Adds D3DFMT_UNKNOWN to depth stencil format conversion function. by daniel@transgaming.com · 12 years ago
  32. 4bb04be Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. by daniel@transgaming.com · 12 years ago
  33. 6b1a0a0 Some cleanup after the previous sized internal format patches by daniel@transgaming.com · 12 years ago
  34. 8e91d25 Removes D3D format usage from framebuffer completeness check. by daniel@transgaming.com · 12 years ago
  35. d421111 Adds BGRA packed sized internal formats by daniel@transgaming.com · 12 years ago
  36. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  37. ad52cb1 Fixes cases where desired destination format was ignored by CopyTexImage. by daniel@transgaming.com · 12 years ago
  38. 4fbf339 Adds missing formats to ComputePixelSize by daniel@transgaming.com · 12 years ago
  39. 42944b0 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE by daniel@transgaming.com · 12 years ago
  40. 6871528 Scale up non-multiple-of-4 dxt textures by jbauman@chromium.org · 12 years ago
  41. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  42. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  43. 4f67730 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. by daniel@transgaming.com · 12 years ago
  44. dbd6565 Handle all INTZ format queries. by daniel@transgaming.com · 12 years ago
  45. 8833dd2 Fix error checking for glTexSubImage2D by daniel@transgaming.com · 12 years ago
  46. 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
  47. f20bc21 Add an IsDepthFormat helper function by daniel@transgaming.com · 12 years ago
  48. 835a95a Allow depth and depth-stencil formats and types for textures and update utility functions by daniel@transgaming.com · 12 years ago
  49. 551022e Rename IslTextureTarget to IsInternalTextureTarget. by apatrick@chromium.org · 12 years ago
  50. 4bf6fd0 Fix uniform component size calculation for booleans. by daniel@transgaming.com · 13 years ago
  51. 47c6005 Add UniformExternalSize function by daniel@transgaming.com · 13 years ago
  52. e918ea2 Rename UniformTypeSize to UniformInternalSize by daniel@transgaming.com · 13 years ago
  53. edc3150 Rename UniformComponentCount to UniformExternalComponentCount by daniel@transgaming.com · 13 years ago
  54. ff941aa Added support for floating-point and BGRA storage textures. by daniel@transgaming.com · 13 years ago
  55. e107736 Added support for compressed storage textures. by daniel@transgaming.com · 13 years ago
  56. 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
  57. bbeffbb Be more explicit about floating-point format support. by daniel@transgaming.com · 13 years ago
  58. 72e8f44 Avoid unnecessarily copying uniforms by jbauman@chromium.org · 13 years ago
  59. 50c526d Add support for DXT3 and DXT5 by gman@chromium.org · 13 years ago
  60. 831fe2a Fixed framebuffer-object-attachment WebGL conformance test. by apatrick@chromium.org · 13 years ago
  61. d2fd4f2 Fix FBO/Texture/renderbuffer class hierarchy issues by daniel@transgaming.com · 13 years ago
  62. 0f4cefe Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. by apatrick@chromium.org · 13 years ago
  63. b31f532 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. by apatrick@chromium.org · 13 years ago
  64. 8392138 rewrite buffers implementation to support static buffers more efficiently by daniel@transgaming.com · 13 years ago
  65. 73a5db6 Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. by daniel@transgaming.com · 14 years ago
  66. edc1918 Validate framebuffer attachment formats. TRAC #13792 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  67. a9cd70a Fix glGetActiveUniform for samplers by daniel@transgaming.com · 14 years ago
  68. 4b6b4f7 Removes unused IsFloatingPoint function from utilities.cpp by daniel@transgaming.com · 14 years ago
  69. 1297d92 Implements support for renderable floating point textures. by daniel@transgaming.com · 14 years ago
  70. 0a337e9 Implement support for floating point textures. Trac #12909 by daniel@transgaming.com · 14 years ago
  71. 0186813 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  72. 6397754 Implements support for rgb8 and rgba8 renderbuffer storage formats by daniel@transgaming.com · 14 years ago
  73. 1f135d8 Implements glRenderbufferMultisampleStorage by daniel@transgaming.com · 14 years ago
  74. ca7c008 Initializes renderbuffer formats for attachments to the default framebuffer. by daniel@transgaming.com · 14 years ago
  75. a9198d9 Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra by daniel@transgaming.com · 14 years ago
  76. 4af7acc Implemented varying packing by daniel@transgaming.com · 14 years ago
  77. 19ffc24 Moves non-D3D-specific utility functions to the gl namespace. by daniel@transgaming.com · 14 years ago
  78. 713914b Implements PACK_ALIGNMENT for ReadPixels by daniel@transgaming.com · 14 years ago
  79. 0b6b834 Support matrix attributes by daniel@transgaming.com · 14 years ago
  80. fbc0953 Allow other attachment points for glFramebufferTexture2D by daniel@transgaming.com · 14 years ago
  81. 1b3a815 Fix getActiveUniform array size and refactor uniform size by daniel@transgaming.com · 14 years ago
  82. bf2b52a Implement GL_LINE_LOOP primitive handling by daniel@transgaming.com · 14 years ago
  83. 70d312a Implements color renderbuffers by daniel@transgaming.com · 14 years ago
  84. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  85. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago
  86. ace5e66 Implements support for FRONT_AND_BACK culling. by daniel@transgaming.com · 14 years ago
  87. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/utilities.cpp]
  88. fe45365 Blend conformance bugfixes. by daniel@transgaming.com · 14 years ago
  89. 00c7596 Support glTexSubImage2D. by daniel@transgaming.com · 14 years ago
  90. fab5a1a Remove trailing whitespace. by daniel@transgaming.com · 14 years ago
  91. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago