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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libEGL
/
Surface.h
3501c16
Make available EGL surface parameters queryable.
by Nicolas Capens
· 10 years ago
3dc300a
Allow creating fixed-size window surfaces.
by John Bauman
· 10 years ago
a4de265
Mark destructors of Surface and Context as virtual.
by Geoff Lang
· 10 years ago
c71ca75
Add support for resizing the window without recreating the swap chain in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
114bd46
Remove min/max swapinterval from Display. Get from Renderer if needed.
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago
106e1f7
Removes D3D types from the Config class
by daniel@transgaming.com
· 12 years ago
9616e58
Merge no-flip-rows r1142 to trunk.
by apatrick@chromium.org
· 12 years ago
f4490e2
Implemented EGL_NV_post_sub_buffer.
by apatrick@chromium.org
· 13 years ago
c556fa5
Revert pending surface destruction (part of revision 632).
by daniel@transgaming.com
· 13 years ago
4e29770
Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing.
by jbauman@chromium.org
· 13 years ago
192a181
Implemented semantics for eglDestroySurface when surface is current on thread.
by apatrick@chromium.org
· 13 years ago
ae34580
Add support for eglBindTexImage and eglReleaseTexImage
by jbauman@chromium.org
· 13 years ago
721b7f2
Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
by vladimirv@gmail.com
· 13 years ago
b31f532
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
by apatrick@chromium.org
· 13 years ago
beb2a27
Render directly to a render target texture.
by daniel@transgaming.com
· 14 years ago
a6e31e5
Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing.
by nduca@chromium.org
· 14 years ago
0db0d6c
Replaces swap chain lazily when the swap interval is changed.
by apatrick@chromium.org
· 14 years ago
d36c6a0
Implemented recovering from a lost device by context recreation.
by daniel@transgaming.com
· 14 years ago
da6e263
Support window resizing
by daniel@transgaming.com
· 14 years ago
c6c6f02
Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST
by daniel@transgaming.com
· 14 years ago
db1afef
Improve performance in Surface::swap
by daniel@transgaming.com
· 14 years ago
b6bd727
Implemented eglSwapInterval
by daniel@transgaming.com
· 14 years ago
ae072af
Minimize BeginScene / EndScene calls
by daniel@transgaming.com
· 14 years ago
ea0e1af
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
by alokp@chromium.org
· 14 years ago
[Renamed (98%) from src/include/Surface.h]
159acdf
Corrects scissor & viewport initialization.
by daniel@transgaming.com
· 14 years ago
b5462fc
mv Include/*.h -> /src/include/ Trac #11406 Signed-off-by: Nicolas Capens
by daniel@transgaming.com
· 14 years ago
[Renamed from Include/Surface.h]
0009d62
Creates new depthstencils for surfaces.
by daniel@transgaming.com
· 14 years ago
4f39fd9
Initial import from TransGaming
by daniel@transgaming.com
· 14 years ago