1. 3501c16 Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  2. 3dc300a Allow creating fixed-size window surfaces. by John Bauman · 10 years ago
  3. a4de265 Mark destructors of Surface and Context as virtual. by Geoff Lang · 10 years ago
  4. c71ca75 Add support for resizing the window without recreating the swap chain in D3D11. by shannon.woods@transgaming.com · 11 years ago
  5. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  6. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  7. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  8. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  9. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  10. 106e1f7 Removes D3D types from the Config class by daniel@transgaming.com · 12 years ago
  11. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  12. f4490e2 Implemented EGL_NV_post_sub_buffer. by apatrick@chromium.org · 13 years ago
  13. c556fa5 Revert pending surface destruction (part of revision 632). by daniel@transgaming.com · 13 years ago
  14. 4e29770 Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing. by jbauman@chromium.org · 13 years ago
  15. 192a181 Implemented semantics for eglDestroySurface when surface is current on thread. by apatrick@chromium.org · 13 years ago
  16. ae34580 Add support for eglBindTexImage and eglReleaseTexImage by jbauman@chromium.org · 13 years ago
  17. 721b7f2 Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support by vladimirv@gmail.com · 13 years ago
  18. b31f532 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. by apatrick@chromium.org · 13 years ago
  19. beb2a27 Render directly to a render target texture. by daniel@transgaming.com · 14 years ago
  20. a6e31e5 Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. by nduca@chromium.org · 14 years ago
  21. 0db0d6c Replaces swap chain lazily when the swap interval is changed. by apatrick@chromium.org · 14 years ago
  22. d36c6a0 Implemented recovering from a lost device by context recreation. by daniel@transgaming.com · 14 years ago
  23. da6e263 Support window resizing by daniel@transgaming.com · 14 years ago
  24. c6c6f02 Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST by daniel@transgaming.com · 14 years ago
  25. db1afef Improve performance in Surface::swap by daniel@transgaming.com · 14 years ago
  26. b6bd727 Implemented eglSwapInterval by daniel@transgaming.com · 14 years ago
  27. ae072af Minimize BeginScene / EndScene calls by daniel@transgaming.com · 14 years ago
  28. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago[Renamed (98%) from src/include/Surface.h]
  29. 159acdf Corrects scissor & viewport initialization. by daniel@transgaming.com · 14 years ago
  30. b5462fc mv Include/*.h -> /src/include/ Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from Include/Surface.h]
  31. 0009d62 Creates new depthstencils for surfaces. by daniel@transgaming.com · 14 years ago
  32. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago