1. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  2. eff3a12 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 11 years ago
  3. daea4b4 eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  4. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  5. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  6. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  7. 414c916 Moves checkDeviceLost to renderer9_utils.h by daniel@transgaming.com · 12 years ago
  8. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  9. 03d3909 Pass the Renderer to the Context at construction time by daniel@transgaming.com · 12 years ago
  10. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  11. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  12. 9d78850 Ignore GL calls when the context is lost. by daniel@transgaming.com · 13 years ago
  13. 78d4486 Add device error checking utility functions. by daniel@transgaming.com · 13 years ago
  14. cdacc8e Implement GL_OES_packed_depth_stencil by daniel@transgaming.com · 14 years ago
  15. e684229 Fix more relative #include paths (mostly header files) by daniel@transgaming.com · 14 years ago
  16. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago
  17. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/main.h]
  18. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago