1. 75551cf Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  2. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  3. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  4. a1229a3 Index data manager uses direct buffers for indices if possible. by shannon.woods@transgaming.com · 11 years ago
  5. 938ac8d Fixed some circular includes. by shannon.woods@transgaming.com · 11 years ago
  6. 22ada2c DX11 index buffer offset is in bytes. by daniel@transgaming.com · 11 years ago
  7. d8353dd Removes extraneous D3D9-ims in TextureStorage code. by daniel@transgaming.com · 11 years ago
  8. 1e3a804 Integrated new IndexBuffer into IndexDataManager and Renderer9. by daniel@transgaming.com · 11 years ago
  9. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 11 years ago
  10. 955377e Moved IndexBuffer into its own file. by daniel@transgaming.com · 11 years ago
  11. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  12. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago[Renamed (99%) from src/libGLESv2/IndexDataManager.h]
  13. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  14. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  15. 408caa5 Eliminated the dependency of VertexDataManager and IndexDataManager on Context. by daniel@transgaming.com · 12 years ago
  16. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  17. 6716a27 Removes d3d9 device usage from IndexDataManager and subjugate classes. by daniel@transgaming.com · 12 years ago
  18. 6c4b5e0 Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws. by daniel@transgaming.com · 12 years ago
  19. f654945 Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls. by daniel@transgaming.com · 12 years ago
  20. d2820bf Add entry points and constants for GL_ANGLE_instanced_arrays. by daniel@transgaming.com · 12 years ago
  21. d8f3faa Avoid resending lots of D3D state by jbauman@chromium.org · 13 years ago
  22. 43cbe74 Use std::map to find correct index range by jbauman@chromium.org · 13 years ago
  23. d976b58 Consistently use the virtual keyword on virtual overloaded methods. by daniel@transgaming.com · 13 years ago
  24. 8fd34bd Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch by daniel@transgaming.com · 13 years ago[Renamed (92%) from src/libGLESv2/geometry/IndexDataManager.h]
  25. 8392138 rewrite buffers implementation to support static buffers more efficiently by daniel@transgaming.com · 13 years ago
  26. 81655a7 Use instancing for non-array vertex attributes. by daniel@transgaming.com · 14 years ago
  27. 41d8dd8 Add better error checking on buffer updates by daniel@transgaming.com · 14 years ago
  28. 3e4c600 Implement GL_OES_element_index_uint by daniel@transgaming.com · 14 years ago
  29. bf2b52a Implement GL_LINE_LOOP primitive handling by daniel@transgaming.com · 14 years ago
  30. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  31. f8b58a0 Support translating indices. by daniel@transgaming.com · 14 years ago