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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
IndexDataManager.h
75551cf
Avoid D3D11 primitive restart index using 32-bit indices
by Nicolas Capens
· 10 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
a1229a3
Index data manager uses direct buffers for indices if possible.
by shannon.woods@transgaming.com
· 11 years ago
938ac8d
Fixed some circular includes.
by shannon.woods@transgaming.com
· 11 years ago
22ada2c
DX11 index buffer offset is in bytes.
by daniel@transgaming.com
· 11 years ago
d8353dd
Removes extraneous D3D9-ims in TextureStorage code.
by daniel@transgaming.com
· 11 years ago
1e3a804
Integrated new IndexBuffer into IndexDataManager and Renderer9.
by daniel@transgaming.com
· 11 years ago
50cc725
Renamed IndxBuffer to IndexBufferInterface.
by daniel@transgaming.com
· 11 years ago
955377e
Moved IndexBuffer into its own file.
by daniel@transgaming.com
· 11 years ago
3124048
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
by daniel@transgaming.com
· 12 years ago
50aadb0
Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files.
by daniel@transgaming.com
· 12 years ago
[Renamed (99%) from src/libGLESv2/IndexDataManager.h]
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
408caa5
Eliminated the dependency of VertexDataManager and IndexDataManager on Context.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
6716a27
Removes d3d9 device usage from IndexDataManager and subjugate classes.
by daniel@transgaming.com
· 12 years ago
6c4b5e0
Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws.
by daniel@transgaming.com
· 12 years ago
f654945
Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls.
by daniel@transgaming.com
· 12 years ago
d2820bf
Add entry points and constants for GL_ANGLE_instanced_arrays.
by daniel@transgaming.com
· 12 years ago
d8f3faa
Avoid resending lots of D3D state
by jbauman@chromium.org
· 13 years ago
43cbe74
Use std::map to find correct index range
by jbauman@chromium.org
· 13 years ago
d976b58
Consistently use the virtual keyword on virtual overloaded methods.
by daniel@transgaming.com
· 13 years ago
8fd34bd
Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch
by daniel@transgaming.com
· 13 years ago
[Renamed (92%) from src/libGLESv2/geometry/IndexDataManager.h]
8392138
rewrite buffers implementation to support static buffers more efficiently
by daniel@transgaming.com
· 13 years ago
81655a7
Use instancing for non-array vertex attributes.
by daniel@transgaming.com
· 14 years ago
41d8dd8
Add better error checking on buffer updates
by daniel@transgaming.com
· 14 years ago
3e4c600
Implement GL_OES_element_index_uint
by daniel@transgaming.com
· 14 years ago
bf2b52a
Implement GL_LINE_LOOP primitive handling
by daniel@transgaming.com
· 14 years ago
bbf56f7
Use directory qualified #include files
by daniel@transgaming.com
· 14 years ago
f8b58a0
Support translating indices.
by daniel@transgaming.com
· 14 years ago