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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d11
/
Blit11.h
ed883f5
Added a swizzleTexture method to Blit11.
by Geoff Lang
· 11 years ago
2653360
Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed from src/libGLESv2/renderer/Blit11.h]
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
975af37
Blit11 can now blit depth stencils.
by Geoff Lang
· 11 years ago
77e3900
Added a non-default rasterizer state to Blit11 so it can preform inverted blits.
by Geoff Lang
· 11 years ago
b86b979
Refactored the Renderer11::copyTexture method into a Blit11 class.
by Geoff Lang
· 11 years ago