1. ed883f5 Added a swizzleTexture method to Blit11. by Geoff Lang · 11 years ago
  2. 2653360 Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing). by Geoff Lang · 11 years ago
  3. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/Blit11.h]
  4. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  5. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  6. 77e3900 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. by Geoff Lang · 11 years ago
  7. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago