1. 82b4227 Fix build warnings in x64. by Jamie Madill · 10 years ago
  2. f98e63a Minimize the API calls done by InputLayoutCache::applyVertexBuffers. by Geoff Lang · 10 years ago
  3. b05e349 Refactor setting the input layout and vertex buffers separately. by Nicolas Capens · 10 years ago
  4. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago
  5. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 10 years ago
  6. 5d64caf Fix multiple variables named i in the same scope. by Geoff Lang · 10 years ago
  7. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 10 years ago
  8. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  9. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 10 years ago
  10. 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
  11. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (96%) from src/libGLESv2/renderer/InputLayoutCache.cpp]
  12. 978911c InputLayoutCache only hashes input layout keys up to last used element. by Al Patrick · 11 years ago
  13. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  14. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  15. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  16. 8793971 Move VertexAttribute to its own header file. by Jamie Madill · 11 years ago
  17. 675526e Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. by shannonwoods@chromium.org · 11 years ago
  18. cf8d2f8 Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  19. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  20. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  21. 0a71ecf Fix the D3D11 errors being produced about using wrong input layout register signatures. by shannon.woods@transgaming.com · 11 years ago
  22. 0b60014 Sort the elements of the D3D11 input layouts before we store them in the cache. by shannon.woods@transgaming.com · 11 years ago
  23. db1899c VertexDataManager now supports direct buffers when vertex conversion is not needed. by shannon.woods@transgaming.com · 11 years ago
  24. 00032cb Implement instancing support in D3D11. by shannon.woods@transgaming.com · 11 years ago
  25. cd9458d Created InputLayoutCache for D3D11 input layouts and vertex buffer application. by daniel@transgaming.com · 11 years ago