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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d11
/
RenderTarget11.h
2916b30
Removed extra AddRef and Release calls on D3D11 objects.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed from src/libGLESv2/renderer/RenderTarget11.h]
4d78273
RenderTarget11::get* calls no longer add references to the D3D resources.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
1654faf
Added an abstract invalidate method to rx::RenderTarget.
by shannonwoods@chromium.org
· 11 years ago
d38d66e
Updated the RenderTarget and TextureStorage classes to use new texture format functions.
by shannonwoods@chromium.org
· 11 years ago
7faf3ec
RenderTargets now store a depth value.
by shannonwoods@chromium.org
· 11 years ago
27ac40e
RenderTarget11 now stores a Resource instead of a Texture2D.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
7e23285
Added a texture object to RenderTarget11.
by shannon.woods@transgaming.com
· 11 years ago
183408d
RenderTarget11 now stores a shader resource.
by shannon.woods@transgaming.com
· 11 years ago
b68d2bb
RenderTarget11 now stores the subresource that it represents.
by daniel@transgaming.com
· 11 years ago
c9a501d
Implements Renderer11::createRenderTarget
by daniel@transgaming.com
· 11 years ago
816c7f3
Added getter methods to RenderTarget11 for the render target and depth stencil views.
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago