1. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  2. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/RenderTarget11.h]
  3. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  4. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  5. 1654faf Added an abstract invalidate method to rx::RenderTarget. by shannonwoods@chromium.org · 11 years ago
  6. d38d66e Updated the RenderTarget and TextureStorage classes to use new texture format functions. by shannonwoods@chromium.org · 11 years ago
  7. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  8. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  9. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  10. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  11. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 11 years ago
  12. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 11 years ago
  13. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 11 years ago
  14. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  15. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago