1. 673e680 Don't allocate unused swap chain buffers by Nicolas Capens · 10 years ago
  2. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  3. 0e3efa5 Explicitly set the swap effect. by Nicolas Capens · 10 years ago
  4. 8b4f8f8 Fix D3D11 resource leaks. by Jamie Madill · 10 years ago
  5. 94a9089 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 10 years ago
  6. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  7. fa3d9f3 Fix swapchain resize errors when sizing to 0 width or height. by Jamie Madill · 11 years ago
  8. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  9. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/libGLESv2/renderer/SwapChain11.cpp]
  10. 5925a4e Only check for missmatched HWND process IDs if swap chain creation fails. by Geoff Lang · 11 years ago
  11. f5ef21c Add a define to force off the vertical sync for profiling. by Geoff Lang · 11 years ago
  12. 78568ba Releases a resource that was leaking. by Shannon Woods · 11 years ago
  13. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  14. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  15. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  16. 8bce3f5 Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  17. ba2744f Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  18. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  19. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  20. 0bbb08d Fix the SwapChain11::swapRect x and y coordinates to reference the lower left corner at (0,0). by shannon.woods@transgaming.com · 11 years ago
  21. 8c6d9df Ensure we do not try to create a swapchain with dimensions smaller than 1x1. by shannon.woods@transgaming.com · 11 years ago
  22. c71ca75 Add support for resizing the window without recreating the swap chain in D3D11. by shannon.woods@transgaming.com · 11 years ago
  23. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  24. 30f52c6 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). by shannon.woods@transgaming.com · 11 years ago
  25. ae81383 Move the code related to creating and resetting offscreen texture resources to its own method. by shannon.woods@transgaming.com · 11 years ago
  26. 211fa2e Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. by shannon.woods@transgaming.com · 11 years ago
  27. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  28. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  29. ad74a4b Enabled vsync in SwapChain11. by shannon.woods@transgaming.com · 11 years ago
  30. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 11 years ago
  31. 2ac02d5 Fixed rounding error in SwapChain11::swapRect vertex coordinates. by shannon.woods@transgaming.com · 11 years ago
  32. 3e773bb Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. by shannon.woods@transgaming.com · 11 years ago
  33. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 11 years ago
  34. 7d4b482 Since we can't create a swap chain for another process' window, error out gracefully. by shannon.woods@transgaming.com · 11 years ago
  35. f3d8207 Created a basic position and texcoord vertex and helper method in renderer11 utils. by shannon.woods@transgaming.com · 11 years ago
  36. 2570c34 Renamed the passthrough pixel shader to PS_PassthroughRGBA. by shannon.woods@transgaming.com · 11 years ago
  37. 5c25ed2 Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource. by shannon.woods@transgaming.com · 11 years ago
  38. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 11 years ago
  39. f06e539 Initialize uninitialized pointers in SwapChain11 to NULL. by daniel@transgaming.com · 11 years ago
  40. ad3d827 Added debug names to swap chain resources. by daniel@transgaming.com · 11 years ago
  41. 8dc8e27 Moved the shaders from libGLESv2 to the libGLESv2/renderer. by daniel@transgaming.com · 11 years ago
  42. 9799a2f SwapChain11::swapRects now correctly sets the viewport to the size of the window. by daniel@transgaming.com · 11 years ago
  43. e097047 Implemented SwapChain11::swapRects. by daniel@transgaming.com · 12 years ago
  44. 567b9cf SwapChain11 is now created with the correct dimensions. by daniel@transgaming.com · 12 years ago
  45. c8c70ad Renamed SwapChain11's textures and views. by daniel@transgaming.com · 12 years ago
  46. d733bb8 Adds makeSwapChain9/11 functions. by daniel@transgaming.com · 12 years ago
  47. 32fdf82 Fixes line endings on SwapChain9 and SwapChain11 by daniel@transgaming.com · 12 years ago
  48. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago