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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d11
/
formatutils11.h
7ab02fa
Add D3D11 vertex format tables to our format utils.
by Jamie Madill
· 10 years ago
826f3d3
Add a GetComponentType method to query a DXGI format.
by Jamie Madill
· 10 years ago
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 10 years ago
0c99b1b
Add functions to check if texture data initialization is required.
by Geoff Lang
· 11 years ago
00f6bc3
Add GetSwizzle*Format functions to formatutils11.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed from src/libGLESv2/renderer/formatutils11.h]
d6cb244
Add a client version parameter to several D3D11-specific texture format queries.
by Jamie Madill
· 11 years ago
dd4674f
Adds a function to retrieve the renderable DXGI format for a GL internal format.
by Shannon Woods
· 11 years ago
d8c8613
Added depth stencil format info to format utils 11.
by Geoff Lang
· 11 years ago
fe28ca0
Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations.
by Geoff Lang
· 11 years ago
61e49a5
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
by Geoff Lang
· 11 years ago
b8490f3
Created new helper functions for converting texture formats, loading images and generating mipmaps."
by shannonwoods@chromium.org
· 11 years ago