1. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  2. 826f3d3 Add a GetComponentType method to query a DXGI format. by Jamie Madill · 10 years ago
  3. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 10 years ago
  4. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  5. 00f6bc3 Add GetSwizzle*Format functions to formatutils11. by Geoff Lang · 11 years ago
  6. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  7. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/formatutils11.h]
  8. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  9. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  10. d8c8613 Added depth stencil format info to format utils 11. by Geoff Lang · 11 years ago
  11. fe28ca0 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. by Geoff Lang · 11 years ago
  12. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  13. b8490f3 Created new helper functions for converting texture formats, loading images and generating mipmaps." by shannonwoods@chromium.org · 11 years ago