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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d11
/
renderer11_utils.cpp
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
e47e736
Create a single-level SRV when not mipmapping.
by Nicolas Capens
· 10 years ago
37dde69
Add support for transform feedback queries.
by Geoff Lang
· 10 years ago
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 10 years ago
34256ed
Image and RenderTarget classes now initialize their textures if required.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/renderer11_utils.cpp]
da507fe
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
by Geoff Lang
· 11 years ago
c82fc41
Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
094cc41
Removed old texture conversion functions.
by shannonwoods@chromium.org
· 11 years ago
ed0adcf
Put the renderer*_utils functions into the rx namespace.
by shannonwoods@chromium.org
· 11 years ago
7b61d5c
Renderer11::copyTexture can now copy 3D textures.
by shannonwoods@chromium.org
· 11 years ago
8dce651
Added support for renderbuffer formats used by the CTS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
00b6a0e
Add min and max blend modes.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2507278
Added a utility function to determine if a dxgi format is compressed.
by shannon.woods@transgaming.com
· 11 years ago
8675865
Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max.
by shannon.woods@transgaming.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
a24d646
Added a utility function to determine required texture size alignments.
by shannon.woods@transgaming.com
· 11 years ago
955014d
Added utility functions for converting depth stencil DXGI_FORMATs.
by shannon.woods@transgaming.com
· 11 years ago
eec5c63
Add support for more depth buffer formats in our EGLConfigs.
by shannon.woods@transgaming.com
· 11 years ago
c60c521
Implemented D3D11 offscreen texture share handle support.
by shannon.woods@transgaming.com
· 11 years ago
29c3641
Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE.
by shannon.woods@transgaming.com
· 11 years ago
34f507c
Implemented masked clearing in Renderer11.
by shannon.woods@transgaming.com
· 11 years ago
f3d8207
Created a basic position and texcoord vertex and helper method in renderer11 utils.
by shannon.woods@transgaming.com
· 11 years ago
00f2d9c
Added a utility function to set the debug name on D3D11 resources.
by daniel@transgaming.com
· 11 years ago
90c634a
Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11.
by daniel@transgaming.com
· 11 years ago
3d34a8a
Add sampler state conversion functions.
by daniel@transgaming.com
· 11 years ago
8fb65c8
Adds a utility function to calculate the size of a pixel given a DXGI format.
by daniel@transgaming.com
· 11 years ago
c820c12
Added utility functions for gl to D3D11 depth stencil states.
by daniel@transgaming.com
· 12 years ago
fa34b34
Added a utility function for gl to D3D11 rasterizer states.
by daniel@transgaming.com
· 12 years ago
6b14771
Added utility functions for gl to d3d11 blend states.
by daniel@transgaming.com
· 12 years ago
feae9b3
Adds conversion functions for DXGI-to-GL texture and renderbuffer formats.
by daniel@transgaming.com
· 12 years ago
65e6537
Test for valid back buffer and depth stencil formats.
by daniel@transgaming.com
· 12 years ago