1. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  2. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  3. 37dde69 Add support for transform feedback queries. by Geoff Lang · 10 years ago
  4. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 10 years ago
  5. 34256ed Image and RenderTarget classes now initialize their textures if required. by Geoff Lang · 11 years ago
  6. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/renderer11_utils.cpp]
  7. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  8. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  9. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  10. 094cc41 Removed old texture conversion functions. by shannonwoods@chromium.org · 11 years ago
  11. ed0adcf Put the renderer*_utils functions into the rx namespace. by shannonwoods@chromium.org · 11 years ago
  12. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  13. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  14. 00b6a0e Add min and max blend modes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. 2507278 Added a utility function to determine if a dxgi format is compressed. by shannon.woods@transgaming.com · 11 years ago
  16. 8675865 Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max. by shannon.woods@transgaming.com · 11 years ago
  17. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  18. a24d646 Added a utility function to determine required texture size alignments. by shannon.woods@transgaming.com · 11 years ago
  19. 955014d Added utility functions for converting depth stencil DXGI_FORMATs. by shannon.woods@transgaming.com · 11 years ago
  20. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  21. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 11 years ago
  22. 29c3641 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. by shannon.woods@transgaming.com · 11 years ago
  23. 34f507c Implemented masked clearing in Renderer11. by shannon.woods@transgaming.com · 11 years ago
  24. f3d8207 Created a basic position and texcoord vertex and helper method in renderer11 utils. by shannon.woods@transgaming.com · 11 years ago
  25. 00f2d9c Added a utility function to set the debug name on D3D11 resources. by daniel@transgaming.com · 11 years ago
  26. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 11 years ago
  27. 3d34a8a Add sampler state conversion functions. by daniel@transgaming.com · 11 years ago
  28. 8fb65c8 Adds a utility function to calculate the size of a pixel given a DXGI format. by daniel@transgaming.com · 11 years ago
  29. c820c12 Added utility functions for gl to D3D11 depth stencil states. by daniel@transgaming.com · 12 years ago
  30. fa34b34 Added a utility function for gl to D3D11 rasterizer states. by daniel@transgaming.com · 12 years ago
  31. 6b14771 Added utility functions for gl to d3d11 blend states. by daniel@transgaming.com · 12 years ago
  32. feae9b3 Adds conversion functions for DXGI-to-GL texture and renderbuffer formats. by daniel@transgaming.com · 12 years ago
  33. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago