1. 34256ed Image and RenderTarget classes now initialize their textures if required. by Geoff Lang · 11 years ago
  2. 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
  3. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  4. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/Image9.h]
  5. 803be0a Image9 and Image11 determine the d3d formats through the new helper methods. by shannonwoods@chromium.org · 11 years ago
  6. 557aab0 Texture image setting functions use the refactored texture conversion and loading functions. by shannonwoods@chromium.org · 11 years ago
  7. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  8. 56074f3 Image::redfine now takes a target parameter, Image11 creates an appropriate resource based off of the target. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  9. e5dcce7 Updated Image::copy to have a zoffset parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  10. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  11. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  13. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 11 years ago
  14. 12e0221 Moves renderer-agnostic portions of GenerateMip to their own header by daniel@transgaming.com · 11 years ago
  15. 4ba2406 Migrate Image to Image9 and add an abstract base by daniel@transgaming.com · 11 years ago