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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d9
/
Image9.h
34256ed
Image and RenderTarget classes now initialize their textures if required.
by Geoff Lang
· 11 years ago
169d111
Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
by Jamie Madill
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed from src/libGLESv2/renderer/Image9.h]
803be0a
Image9 and Image11 determine the d3d formats through the new helper methods.
by shannonwoods@chromium.org
· 11 years ago
557aab0
Texture image setting functions use the refactored texture conversion and loading functions.
by shannonwoods@chromium.org
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
56074f3
Image::redfine now takes a target parameter, Image11 creates an appropriate resource based off of the target.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
e5dcce7
Updated Image::copy to have a zoffset parameter.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
4760c56
Added depth parameters to all image loading functions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
87705f8
Renames classes in the TextureStorage heirarchy for clarity
by daniel@transgaming.com
· 11 years ago
12e0221
Moves renderer-agnostic portions of GenerateMip to their own header
by daniel@transgaming.com
· 11 years ago
4ba2406
Migrate Image to Image9 and add an abstract base
by daniel@transgaming.com
· 11 years ago