1. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  2. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  3. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (94%) from src/libGLESv2/renderer/Query9.cpp]
  4. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  5. b5b3c7d Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  6. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  7. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  8. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  9. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  10. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  11. 23f3332 Created Query9. by shannon.woods@transgaming.com · 11 years ago