1. fbcc634 Report unknown swap error as EGL_BAD_MATCH. by Nicolas Capens · 10 years ago
  2. 662b848 Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 10 years ago
  3. cd65ae1 Trigger lost device on an error in D3D9 Present. by Jamie Madill · 10 years ago
  4. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  5. 5a60b73 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 11 years ago
  6. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/libGLESv2/renderer/SwapChain9.cpp]
  7. f5ef21c Add a define to force off the vertical sync for profiling. by Geoff Lang · 11 years ago
  8. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  9. ddb785c Fixes a typo in the spelling of GetTextureFormat. by Shannon Woods · 11 years ago
  10. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  11. 8bce3f5 Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  13. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  14. c71ca75 Add support for resizing the window without recreating the swap chain in D3D11. by shannon.woods@transgaming.com · 11 years ago
  15. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  16. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 11 years ago
  17. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 11 years ago
  18. d733bb8 Adds makeSwapChain9/11 functions. by daniel@transgaming.com · 12 years ago
  19. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  20. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  21. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  22. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago[Renamed (91%) from src/libGLESv2/renderer/SwapChain.cpp]
  23. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  24. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  25. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  26. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  27. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  28. 4ca789e Eliminated D3DADAPTER_IDENTIFIER9 uses. by daniel@transgaming.com · 12 years ago
  29. 21cfaef Fix share handle usage by daniel@transgaming.com · 12 years ago
  30. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago