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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8eee38bd4151448e67a1aff3d7c8d9214df6de83
/
src
/
libGLESv2
/
renderer
/
d3d9
/
SwapChain9.cpp
fbcc634
Report unknown swap error as EGL_BAD_MATCH.
by Nicolas Capens
· 10 years ago
662b848
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 10 years ago
cd65ae1
Trigger lost device on an error in D3D9 Present.
by Jamie Madill
· 10 years ago
2916b30
Removed extra AddRef and Release calls on D3D11 objects.
by Geoff Lang
· 11 years ago
5a60b73
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (98%) from src/libGLESv2/renderer/SwapChain9.cpp]
f5ef21c
Add a define to force off the vertical sync for profiling.
by Geoff Lang
· 11 years ago
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
ddb785c
Fixes a typo in the spelling of GetTextureFormat.
by Shannon Woods
· 11 years ago
755012f
Replaced remaining uses of old texture conversion functions in rx objects.
by shannonwoods@chromium.org
· 11 years ago
8bce3f5
Add SwapChain::recreate for dealing with certain cases of lost devices.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
c71ca75
Add support for resizing the window without recreating the swap chain in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
f5f5949
Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.
by shannon.woods@transgaming.com
· 11 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 11 years ago
ed36abd
Move dirty DX constant tracking from Context to the Renderers.
by daniel@transgaming.com
· 11 years ago
d733bb8
Adds makeSwapChain9/11 functions.
by daniel@transgaming.com
· 12 years ago
c43a605
Created a Renderer9::markAllStateDirty method and moved state initialization into it.
by daniel@transgaming.com
· 12 years ago
b323df0
Invalidate client window area when resetting swap chain
by daniel@transgaming.com
· 12 years ago
a60160b
Implemented SwapChain11 initialization.
by daniel@transgaming.com
· 12 years ago
a27e05b
Split the swap chain into an abstract interface and a D3D9 implementation.
by daniel@transgaming.com
· 12 years ago
[Renamed (91%) from src/libGLESv2/renderer/SwapChain.cpp]
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
cfa8efd
Moved declarations of EGL dependencies to main.h.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
4ca789e
Eliminated D3DADAPTER_IDENTIFIER9 uses.
by daniel@transgaming.com
· 12 years ago
21cfaef
Fix share handle usage
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago