1. 9260402 Update makefiles after merge of Chromium at facf66e09bf8 by Android Chromium Automerger · 10 years ago
  2. 15f6237 Update makefiles after merge of Chromium at 457b0a1c9412 by Android Chromium Automerger · 10 years ago
  3. e2f1503 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ab56c6aeff8ea52a8927a947ec20d19eb4564fc9 by Android Chromium Automerger · 10 years ago
  4. ab56c6a Fix memory leaks in angle_unittests. by Sudarsana Nagineni · 10 years ago
  5. 2d96b9e Use GL-like methods for InvalidateFramebuffer calls. by Jamie Madill · 10 years ago
  6. 400a441 Move logic of InvalidateFramebuffer to Framebuffer.cpp. by Jamie Madill · 10 years ago
  7. 8e7d7a3 Fix use of references with va_start by Shannon Woods · 10 years ago
  8. 685dd27 Replace getDepthStencil with getRenderTarget. by Jamie Madill · 10 years ago
  9. 97d65b7 Clean up Query classes. by Shannon Woods · 10 years ago
  10. 2d8c879 Expand the SubData benchmark. by Jamie Madill · 10 years ago
  11. 33ea2f9 Added BufferSubData benchmark. by Jamie Madill · 10 years ago
  12. 6a7fc8c Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at a502c749b249df6460326c4e5354f0549cc698d8 by Android Chromium Automerger · 10 years ago
  13. 0bab342 Fix 64-bit use of Win32Window. by Jamie Madill · 10 years ago
  14. 43a53e2 Converted ProgramBinary to use Context caps instead of Renderer by Brandon Jones · 10 years ago
  15. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  16. b119668 Update validation functions to use new error mechanisms. by Geoff Lang · 10 years ago
  17. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  18. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  19. a59b8ba Add a README file for the ANGLE github page. by Geoff Lang · 10 years ago
  20. ffcc2e6 Add a performance tests target. by Jamie Madill · 10 years ago
  21. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  22. 4477109 Make OSWindow destructor virtual. by Jamie Madill · 10 years ago
  23. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  24. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  25. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  26. b1319f6 Fix a compilation error for the ES3 CTS in 64bit. by Geoff Lang · 10 years ago
  27. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  28. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  29. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  30. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  31. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  32. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  33. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  34. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  35. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  36. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  37. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  38. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  39. 740702b Update makefiles after merge of Chromium at b241671f0248 by Android Chromium Automerger · 10 years ago
  40. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  41. 3757a5a Allow app to specify EGL Window extra parameters. by Jamie Madill · 10 years ago
  42. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  43. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  44. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  45. f982dcd Update makefiles after merge of Chromium at ee1325c2df83 by Android Chromium Automerger · 10 years ago
  46. 0f4ad20 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ef9d63ec5a38ac6d41c0a3ba0ee9bde42090da54 by Android Chromium Automerger · 10 years ago
  47. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  48. 71117e2 Fix some MSVC warnings about possible truncation of int -> char. by Peter Kasting · 10 years ago
  49. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  50. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  51. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  52. 83da0ec Add OSWindow::setVisible. by Jamie Madill · 10 years ago
  53. 25f0e5e Add a Resize method to OSWindow. by Jamie Madill · 10 years ago
  54. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  55. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  56. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  57. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  58. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  59. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  60. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  61. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  62. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  63. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  64. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  65. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  66. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  67. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  68. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  69. 33a74bd Fix std140 UBO layouts. by Jamie Madill · 10 years ago
  70. ffd7387 Prevent accessing more arguments than provided. by Nicolas Capens · 10 years ago
  71. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  72. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  73. 39e7bc0 Fix "Reize" to "Re*s*izeWindow". by Jamie Madill · 10 years ago
  74. db74f18 Make the EGLDisplay a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  75. 586666c Make the sample app own the OS Window object. by Jamie Madill · 10 years ago
  76. 1cfaaf8 Add a util project to share between samples and tests. by Jamie Madill · 10 years ago
  77. 5f43806 Only set declaration operator if not already set. by Jamie Madill · 10 years ago
  78. 47e3ec0 Add a helper method to parse invariant declarations. by Jamie Madill · 10 years ago
  79. 5c09702 Add a getNamedVariable helper method to TParseContext. by Jamie Madill · 10 years ago
  80. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  81. b9b5c10 Rename intermediate.h to Intermediate.h. by Jamie Madill · 10 years ago
  82. cfa33e6 Call addRef when creating a new Fence Sync object. by Jamie Madill · 10 years ago
  83. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  84. 4f2bf3a Fix reversed shift in the huge SetData test. by Jamie Madill · 10 years ago
  85. 299fcf2 Fix swizzle formats being assigned incorrectly. by Geoff Lang · 10 years ago
  86. 592dbb8 Remove the gclient file, it should be generated now. by Geoff Lang · 10 years ago
  87. 8def9aa Simplify the creation of OS-specific windows and timers in the samples. by Geoff Lang · 10 years ago
  88. b8c0a83 Amend comment about nameless structs & layout qualifiers by Shannon Woods · 10 years ago
  89. 3b579e3 Minor cleanup to Query constructor to normalize it with other interfaces by Brandon Jones · 10 years ago
  90. 7279bdb Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee by Android Chromium Automerger · 10 years ago
  91. 7237b23 Update makefiles after merge of Chromium at 288938 by Android Chromium Automerger · 10 years ago
  92. 89e8a9a Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at daf565720b9e26a004e8716a3f52d4a63b988217 by Android Chromium Automerger · 10 years ago
  93. 20ba154 Initialize TranslatedAttributes by Shannon Woods · 10 years ago
  94. 09cf736 Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  95. bc75f36 Fix nameless struct handling. by Shannon Woods · 10 years ago
  96. 6f4423a Revert "Fix application of vertex divisor for non-instanced draws in D3D9" by Shannon Woods · 10 years ago
  97. 9f6907b Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  98. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  99. daf5657 For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables. by Zhenyao Mo · 10 years ago
  100. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago