1. 37dde69 Add support for transform feedback queries. by Geoff Lang · 11 years ago
  2. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  3. ab9d82c Fix FramebufferRenderbuffer validation. by Jamie Madill · 11 years ago
  4. d7460c7 Fix gl::ValidTextureTarget to work on all enum values. by Jamie Madill · 11 years ago
  5. 1fc7e2c Refactor validation of FramebufferRenderbuffer. by Jamie Madill · 11 years ago
  6. bc90a48 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. by Geoff Lang · 11 years ago
  7. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  8. 35d1501 Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. by Jamie Madill · 11 years ago
  9. 63b5f1f Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. by Geoff Lang · 11 years ago
  10. d4f180b Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. by Geoff Lang · 11 years ago
  11. ce63569 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. by Geoff Lang · 11 years ago
  12. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  13. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  14. 34dbb6f Capitalized the first letter of all validation function names. by Geoff Lang · 11 years ago
  15. e8ebe7f Refactored entry point validation functions into their own files. by Geoff Lang · 11 years ago