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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
94a9089bbb6224bf6c7c392fbde855823dac342d
/
src
/
libGLESv2
/
validationES.cpp
37dde69
Add support for transform feedback queries.
by Geoff Lang
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
ab9d82c
Fix FramebufferRenderbuffer validation.
by Jamie Madill
· 11 years ago
d7460c7
Fix gl::ValidTextureTarget to work on all enum values.
by Jamie Madill
· 11 years ago
1fc7e2c
Refactor validation of FramebufferRenderbuffer.
by Jamie Madill
· 11 years ago
bc90a48
Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
35d1501
Clean up the validation logic in glGenerateMipmap by using the generic base format property methods.
by Jamie Madill
· 11 years ago
63b5f1f
Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters.
by Geoff Lang
· 11 years ago
d4f180b
Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values.
by Geoff Lang
· 11 years ago
ce63569
Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target.
by Geoff Lang
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
b2f3d05
Replaced the custom component type and SRGB bool with GLenums.
by Geoff Lang
· 11 years ago
34dbb6f
Capitalized the first letter of all validation function names.
by Geoff Lang
· 11 years ago
e8ebe7f
Refactored entry point validation functions into their own files.
by Geoff Lang
· 11 years ago