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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
9c074a399302fbb47be1ce0a5ec381d663401598
/
include
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
2d76e5f
Adds resource string generation to ANGLE
by Shannon Woods
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
3dc300a
Allow creating fixed-size window surfaces.
by John Bauman
· 11 years ago
3cdfcce
Remove SH_MAP_LONG_VARIABLE_NAMES
by Zhenyao Mo
· 10 years ago
550c600
Improvement on loop unrolling with loops indexing sampler arrays
by Zhenyao Mo
· 10 years ago
4a667fe
Add an option to initialize varyings without static use in vertex shaders
by Zhenyao Mo
· 10 years ago
7cab38b
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
31f0dc0
Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master.
by Geoff Lang
· 11 years ago
9378028
Update to most recent khrplatform.h
by Shannon Woods
· 11 years ago
ac44cd2
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
by Zhenyao Mo
· 11 years ago
a15f3e8
Expose the packing function so we can check varyings packing per program
by Zhenyao Mo
· 11 years ago
d2d340b
Add static_use to shader variable info query.
by Zhenyao Mo
· 11 years ago
fa3c346
Build fix: not all types support precisions.
by Zhenyao Mo
· 11 years ago
74da9f2
Expose varying variables and also precision for all variables.
by Zhenyao Mo
· 11 years ago
47fdd13
Pass varyings to the GLES API from the translator using a direct pointer.
by Jamie Madill
· 11 years ago
2a1d8a3
Add shadow samplers to the compiler front-end.
by Nicolas Capens
· 11 years ago
2aeb26a
Added support for EXT_frag_depth
by Jamie Madill
· 11 years ago
eb1a010
Add expression complexity and call stack depth limits.
by Jamie Madill
· 11 years ago
8772b58
Support sampler2DArray throughout the compiler.
by Nicolas Capens
· 11 years ago
da07535
Support sampler3D throughout the compiler.
by Nicolas Capens
· 11 years ago
2ffe0bb
Support usampler throughout the compiler.
by Nicolas Capens
· 11 years ago
344e714
Support isampler throughout the compiler.
by Nicolas Capens
· 11 years ago
defb674
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support.
by Jamie Madill
· 11 years ago
46131a3
Proper support for fragment output variables for GLSL ES shader version 300.
by Jamie Madill
· 11 years ago
6b70991
Add support for the unsigned integer scalar type to the shader translator.
by shannonwoods@chromium.org
· 11 years ago
8da034c
Add non-square mat support to the shader language interface.
by shannonwoods@chromium.org
· 11 years ago
3f68bf0
Enable the translator to pass parsed interface blocks back to the ANGLE API via the shader translator layer.
by shannonwoods@chromium.org
· 11 years ago
eff3a12
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
74b86cf
Add new GLSL ES 3.0 built-in constants and split off 1.0 ones.
by shannonwoods@chromium.org
· 11 years ago
0bbed38
Accept shader version 300 on ES3 contexts.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f3c5249
Updates EGL headers
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f26ddae
Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
5f33933
Updated gl2.h and gl2ext.h.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d24fcd7
Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
fc84e0a
Bump ANGLE_SH_VERSION to 110.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
cbb6b6a
Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
550cd09
Add support for extension EXT_draw_buffers.
by shannon.woods@transgaming.com
· 11 years ago
d64b3da
Fixed 64-bit integer truncation issues in shader translator.
by shannon.woods@transgaming.com
· 11 years ago
1d432bb
Incorporated patch from haixia@ changing the default implementation of
by shannon.woods@transgaming.com
· 12 years ago
8204334
Fix and extend essl_to_hlsl to support DX11 HLSL.
by shannon.woods@transgaming.com
· 12 years ago
b73964e
Pass the desired HLSL version down to the HLSL generator.
by shannon.woods@transgaming.com
· 12 years ago
4167cc9
Incorporated BSD-licensed changes implementing array bounds clamping.
by daniel@transgaming.com
· 12 years ago
043da13
Provide an API for accessing the uniform array.
by daniel@transgaming.com
· 12 years ago
0aa3b5a
Implement user-defined name hashing.
by daniel@transgaming.com
· 12 years ago
c23f461
Interface design for user-defined name hashing.
by daniel@transgaming.com
· 12 years ago
8d80479
Add Variable Packing checks to ANGLE
by gman@chromium.org
· 12 years ago
3ce8dbc
Add placeholder entry points for GL_OES_get_program_binary.
by apatrick@chromium.org
· 12 years ago
430f5e0
Add the SH_CSS_SHADERS_SPEC flag.
by maxvujovic@gmail.com
· 12 years ago
66ebd01
Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation.
by maxvujovic@gmail.com
· 12 years ago
d2820bf
Add entry points and constants for GL_ANGLE_instanced_arrays.
by daniel@transgaming.com
· 13 years ago
6575602
Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external.
by apatrick@chromium.org
· 13 years ago
8983cbc
Refresh EGL/eglext.h from Khronos
by daniel@transgaming.com
· 13 years ago
35be8c1
Refresh GLES2/gl2ext.h from Khronos
by daniel@transgaming.com
· 13 years ago
56d46ab
Add GL_ANGLE_pack_reverse_row_order. Performs vertical flip in readPixels and
by bsalomon@google.com
· 13 years ago
205fef3
Added support for GL_ARB_texture_rectangle to shader validator.
by kbr@chromium.org
· 13 years ago
afaa049
Upstream android's change for angle
by michaelbai@google.com
· 13 years ago
43911ec
Add new function prototypes to gl2ext.h
by daniel@transgaming.com
· 13 years ago
7d18c17
Added the texture usage parameter.
by daniel@transgaming.com
· 13 years ago
ff941aa
Added support for floating-point and BGRA storage textures.
by daniel@transgaming.com
· 13 years ago
64a0fb2
Implemented glTexStorage2DEXT.
by daniel@transgaming.com
· 13 years ago
d30bd0a
Added the immutable parameter.
by daniel@transgaming.com
· 13 years ago
4ff960d
Implemented context creation with reset notification.
by daniel@transgaming.com
· 13 years ago
17f548c
Implemented reset status.
by daniel@transgaming.com
· 13 years ago
22eab92
Allowed translator_hlsl and glsl to be built as shared libs on windows.
by apatrick@chromium.org
· 13 years ago
50297fc
Assign proper enum to GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
by daniel@transgaming.com
· 13 years ago
a574f78
Add an extension for querying translated HLSL shader source.
by zmo@google.com
· 13 years ago
32e9731
Emulate certain buil-in functions to work around driver bugs.
by zmo@google.com
· 13 years ago
0c6bb7a
Add an compile option to unroll for-loops with integer indices.
by zmo@google.com
· 13 years ago
09c323a
Add an option to support for GL_OES_EGL_image_external.
by zmo@google.com
· 13 years ago
50c526d
Add support for DXT3 and DXT5
by gman@chromium.org
· 13 years ago
bb1d171
Add Wayland typedefs to eglplatform.h
by daniel@transgaming.com
· 13 years ago
8518910
Refresh EGL and GLES2 headers from Khronos registry
by daniel@transgaming.com
· 13 years ago
84d7cbc
Add extension to create software device.
by jbauman@chromium.org
· 13 years ago
5601ea0
Implement ES2 backend for Angle translator.
by zmo@google.com
· 13 years ago
fd747b8
Implement shader identifier name mapping.
by zmo@google.com
· 13 years ago
721b7f2
Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
by vladimirv@gmail.com
· 13 years ago
e41afd8
fix pedantic compiler warnings Issue=108
by daniel@transgaming.com
· 14 years ago
0f4cefe
Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
by apatrick@chromium.org
· 14 years ago
b59a778
Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5.
by alokp@chromium.org
· 14 years ago
1f29954
Added API to enforce GLSL limitations mandated by WebGL.
by alokp@chromium.org
· 14 years ago
4888ceb
Made the API of shader translator library consistent.
by alokp@chromium.org
· 14 years ago
2fa7369
Added version number for shader translator API.
by alokp@chromium.org
· 14 years ago
ee76f6a
Implemented functionality to collect and return info for attributes and uniforms.
by alokp@chromium.org
· 14 years ago
7beea40
Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders.
by alokp@chromium.org
· 14 years ago
94a86ad
Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
by alokp@chromium.org
· 14 years ago
0186813
Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch
by daniel@transgaming.com
· 14 years ago
1f135d8
Implements glRenderbufferMultisampleStorage
by daniel@transgaming.com
· 14 years ago
4cbc590
Implements blitFramebuffer
by daniel@transgaming.com
· 14 years ago
a27ff1e
Creates separate bind points for read & write framebuffers.
by daniel@transgaming.com
· 14 years ago
b399934
Added comment about return values of ShInitialize() and ShFinalize().
by alokp@chromium.org
· 14 years ago
e4249f0
Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
by alokp@chromium.org
· 14 years ago
c54bf50
Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
by alokp@chromium.org
· 14 years ago
774d706
Cleaned up translator API. Deleted unsupported dead code.
by alokp@chromium.org
· 14 years ago
29cd91a
Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
by alokp@chromium.org
· 14 years ago
12d3803
Remove GLES2/glextimg.h
by daniel@transgaming.com
· 14 years ago
0469406
Refresh KHR headers from Khronos svn@10929
by daniel@transgaming.com
· 14 years ago
c68e929
Refresh GLES2 header files from Khronos svn@10929
by daniel@transgaming.com
· 14 years ago
fe110ab
Refresh EGL files from Khronos svn@10929
by daniel@transgaming.com
· 14 years ago
ea0e1af
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
by alokp@chromium.org
· 14 years ago
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