- 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
- 5df9f52 Automate the DEQP tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
- fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
- 876dc72 Fix 64-bit build failures. by Geoff Lang · 10 years ago
- 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
- 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
- 96e46cd Allow sample projects to choose ES3 & D3D version. by Jamie Madill · 10 years ago
- d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
- 73f5143 Remove the es_util project. by Geoff Lang · 10 years ago
- e977efc Port the PostSubBuffer sample to the new sample framework. by Geoff Lang · 10 years ago
- e9b0224 Port the TextureWrap sample to the new sample framework. by Geoff Lang · 10 years ago
- d3a4092 Port the Stencil_Test sample to the new sample framework. by Geoff Lang · 10 years ago
- f613935 Port the Simple_VertexShader sample to the new sample framework. by Geoff Lang · 10 years ago
- 705073f Port the Simple_TextureCubemap sample to the new sample framework. by Geoff Lang · 10 years ago
- 9938404 Port the Simple_Texture2D sample to the new sample framework. by Geoff Lang · 10 years ago
- 712e3f4 Port the MultipleRenderTarget sample to the new sample framework. by Geoff Lang · 10 years ago
- 8dd592b Port the SimpleInstancing sample to the new sample framework. by Geoff Lang · 10 years ago
- d19fae5 Port the ParticleSystem sample to the new sample framework. by Geoff Lang · 10 years ago
- 1b3e4b8 Port the MultiTexture sample to the new sample framework. by Geoff Lang · 10 years ago
- 9adef9b Port the MipMap2D sample to the new sample framework. by Geoff Lang · 10 years ago
- 8776b25 Port the Hello_Triangle sample to the new sample framework. by Geoff Lang · 10 years ago
- 49be2ad Add an ANGLE sample framework. by Geoff Lang · 10 years ago
- f0b4060 Clean up gyp build scripts. by Jamie Madill · 10 years ago
- 9a2e5b9 Fix incorrect function forward declaration. by Geoff Lang · 10 years ago
- 3cdfcce Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 10 years ago
- d51df46 Remove the second translator target, only using static. by Jamie Madill · 10 years ago
- e78603b Fix standalone Linux build. by Jamie Madill · 10 years ago
- 1106aeb Move the enumerate_files script to the build directory. by Geoff Lang · 10 years ago
- f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
- a50232f Added a utility application to generate c headers from dds textures. by Geoff Lang · 11 years ago
- 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
- f02ec39 Regenerate public project files. by Geoff Lang · 11 years ago
- 7805990 Added a 64 bit build target to the gyp file. by Geoff Lang · 11 years ago
- 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
- e26b15a Regenerate project files. by Geoff Lang · 11 years ago
- 216644b Regenerate project files. by Geoff Lang · 11 years ago
- 5e5f990 Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master. by Geoff Lang · 11 years ago
- 2b6008c Merge 366229430ea056cf7f33917a4fa37b721512a42c from master. by Geoff Lang · 11 years ago
- 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
- 0e43546 Refactored the samples.gyp file. by Geoff Lang · 11 years ago
- 39d5166 Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability. by Geoff Lang · 11 years ago
- 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago
- b41ebf5 Fix compile errors in the essl to hlsl standalone translator. by Jamie Madill · 11 years ago
- ba61519 Normalize line endings of tracked files in the repository. by Jamie Madill · 11 years ago
- 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
- 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
- fc3e3a8 Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- 06e0df0 Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 11 years ago
- 9bb0bac Added an ANGLE instancing sample to a new folder in samples. by daniel@transgaming.com · 12 years ago
- 2001a0c Remove DXSDK_DIR from search paths. by shannon.woods@transgaming.com · 12 years ago
- e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 12 years ago
- 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 12 years ago
- b401a92 Move the new preprocessor out of the 'new' directory. by daniel@transgaming.com · 12 years ago
- c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
- 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
- d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
- e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
- bd91da4 Update standalone solution files to VC++ 2010 Express by daniel@transgaming.com · 12 years ago
- 8b8f02d [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. by maxvujovic@gmail.com · 12 years ago
- 635d6b5 Fix sample project dependency on preprocessor.vcproj by daniel@transgaming.com · 12 years ago
- 2979ed2 Add preprocessor.vcproj to samples.sln. by apatrick@chromium.org · 12 years ago
- 430f5e0 Add the SH_CSS_SHADERS_SPEC flag. by maxvujovic@gmail.com · 12 years ago
- 66ebd01 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. by maxvujovic@gmail.com · 12 years ago
- 4a02078 Fixed compile warnings on linux. by alokp@chromium.org · 12 years ago
- 4e13a77 Make essl_to_glsl target windows only. by zmo@google.com · 12 years ago
- e057c5d Fixed more warnings. by apatrick@chromium.org · 13 years ago
- a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 13 years ago
- 3efb99c Added EGL_KHR_image_base and GL_OES_EGL_image_external entry points to esUtil. by apatrick@chromium.org · 13 years ago
- 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 13 years ago
- f289ee8 Allocate D3D queries from a pool for the Display. by apatrick@chromium.org · 13 years ago
- f4490e2 Implemented EGL_NV_post_sub_buffer. by apatrick@chromium.org · 13 years ago
- 805a49a Fix post-build steps when spaces appear in directory names by daniel@transgaming.com · 13 years ago
- 7f02008 Fix compiler warnings in translator.cpp by daniel@transgaming.com · 13 years ago
- 876f47a Fix essl_to_hlsl project configurations by daniel@transgaming.com · 13 years ago
- f545091 Fix extension behavior in shader validation. by zmo@google.com · 13 years ago
- 32e9731 Emulate certain buil-in functions to work around driver bugs. by zmo@google.com · 13 years ago
- 0c6bb7a Add an compile option to unroll for-loops with integer indices. by zmo@google.com · 13 years ago
- 09c323a Add an option to support for GL_OES_EGL_image_external. by zmo@google.com · 13 years ago
- 5601ea0 Implement ES2 backend for Angle translator. by zmo@google.com · 13 years ago
- fe2aff1 Redid gyp changes in last commit to support debugging of samples on by kbr@chromium.org · 13 years ago
- d7468be Add long name mapping option to the translator test. by zmo@google.com · 13 years ago
- e0a384d Fix compilation errors in translator.cpp. by apatrick@chromium.org · 13 years ago
- a6e31e5 Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. by nduca@chromium.org · 14 years ago
- d1e10e6 Refactored ReadFileData() function in the translator sample to fix many issues: by alokp@chromium.org · 14 years ago
- 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
- ee76f6a Implemented functionality to collect and return info for attributes and uniforms. by alokp@chromium.org · 14 years ago
- 7beea40 Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. by alokp@chromium.org · 14 years ago
- 94a86ad Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. by alokp@chromium.org · 14 years ago
- e4249f0 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. by alokp@chromium.org · 14 years ago
- c54bf50 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. by alokp@chromium.org · 14 years ago
- 774d706 Cleaned up translator API. Deleted unsupported dead code. by alokp@chromium.org · 14 years ago
- 29cd91a Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. by alokp@chromium.org · 14 years ago
- 84a9628 Moved windows-only targets into OS==win conditional. by alokp@chromium.org · 14 years ago
- e07980c removed execute permissions on smoke.tga (was causing problems on windows) by daniel@transgaming.com · 14 years ago
- 7441c9c Associate the sample.sln file with visual C++ express. by daniel@transgaming.com · 14 years ago
- 0270ef1 Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. by alokp@chromium.org · 14 years ago
- 403c9e5 Added libGLESv2, libEGL, and all samples to GYP. by alokp@chromium.org · 14 years ago
- 29d56fb Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. by alokp@chromium.org · 14 years ago
- 1180ea7 Fixed the title of texture-wrap sample. by alokp@chromium.org · 14 years ago