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gerrit-public.fairphone.software
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fp2-dev
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platform
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chromium_org
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angle
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9eeecfc20be089b62310787895870e0284cfb383
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 11 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 11 years ago
648c968
Minor optimizations to texture functions.
by Jamie Madill
· 11 years ago
3810bee
Add the missing GL_DEPTH enum to the fbo attachment query.
by Jamie Madill
· 11 years ago
8321779
Remove system.h.
by Geoff Lang
· 11 years ago
ab9d82c
Fix FramebufferRenderbuffer validation.
by Jamie Madill
· 11 years ago
d7460c7
Fix gl::ValidTextureTarget to work on all enum values.
by Jamie Madill
· 11 years ago
1fc7e2c
Refactor validation of FramebufferRenderbuffer.
by Jamie Madill
· 11 years ago
92bfd5c
Remove __stdcall from non-windows builds.
by Geoff Lang
· 11 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
ec91cd3
Clamp stencil reference value to D3D11 8-bit limitations.
by Jamie Madill
· 11 years ago
24112d6
Only use 4-channel shaders for unpack buffers.
by Jamie Madill
· 11 years ago
c30003d
Fix zero-size textures and unpack buffers.
by Jamie Madill
· 11 years ago
4b8c3eb
Fix build on Visual Studio 2013.
by Jamie Madill
· 11 years ago
b155bbc
Properly clamp stencil mask query values to max int.
by Jamie Madill
· 11 years ago
a50232f
Added a utility application to generate c headers from dds textures.
by Geoff Lang
· 11 years ago
2c254d8
Add swizzle tests.
by Geoff Lang
· 11 years ago
d701ea1
Replaced Stanford model images.
by Geoff Lang
· 11 years ago
9c53f1e
Add more D3D11 buffer usages.
by Geoff Lang
· 11 years ago
28576da
Don't include windows.h on non-windows systems.
by Geoff Lang
· 11 years ago
55856b1
Clean up state query methods.
by Jamie Madill
· 11 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 11 years ago
91382e5
Renderer11 tracks applied textures as SRVs.
by Geoff Lang
· 11 years ago
b8f8b89
Fix using wrong value for array size in 2D array storage.
by Jamie Madill
· 11 years ago
67938ef
Added missing depth swizzle backing formats and fixed compressed texture bit calculation.
by Geoff Lang
· 11 years ago
eaa8406
Remove unnecessary int cast in ParseContext.
by Brendan Long
· 11 years ago
d2a8838
Fix improper deferencing of a zero-size vector.
by Jamie Madill
· 11 years ago
b1f45b7
Create HLSL texture offset functions.
by Nicolas Capens
· 11 years ago
f831e3d
Add NetBSD and DragonFly to posix-compliant OS list
by Shannon Woods
· 11 years ago
1fbc287
Add textureOffset intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
b678032
Fix default vertex attribute component size to 4.
by Jamie Madill
· 11 years ago
80b5a55
Fix compressed formats breaking swizzle bits checks.
by Jamie Madill
· 11 years ago
44cc79f
Fix compiler crash.
by Nicolas Capens
· 11 years ago
f9ea3e1
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 11 years ago
ee42308
Update guards in ShaderVariable.h.
by Jamie Madill
· 11 years ago
79f2f45
Fix allowing ES3 enum queries to call through to ES2 contexts.
by Jamie Madill
· 11 years ago
2e50355
Add in fixes for dEQP state reset.
by Jamie Madill
· 11 years ago
03181ab
Fix sorting uninitialized attribute semantics to the end.
by Jamie Madill
· 11 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 11 years ago
cd65ae1
Trigger lost device on an error in D3D9 Present.
by Jamie Madill
· 11 years ago
f11dbdb
Added a read pixels test.
by Geoff Lang
· 11 years ago
066230a
Added compressed texture tests.
by Geoff Lang
· 11 years ago
2e475a5
Added tests for maximum texture size.
by Geoff Lang
· 11 years ago
1f12fa0
Added line loop tests.
by Geoff Lang
· 11 years ago
0ddab0c
Added incomplete texture tests.
by Geoff Lang
· 11 years ago
b604650
Moved the compiler test initialization and tear down into a gtest environement class.
by Geoff Lang
· 11 years ago
bb13467
Added a gtest environment class to initialize the ANGLETest class window.
by Geoff Lang
· 11 years ago
79bb0d9
Fix initializer type bug when using list declarations.
by Jamie Madill
· 11 years ago
7a93437
Fix initialization of thread local storage in libGLESv2.
by Jamie Madill
· 11 years ago
a4e68d4
Fix initialization of thread local storage in libEGL.
by Jamie Madill
· 11 years ago
a738f08
Fix build on QNX.
by Jamie Madill
· 11 years ago
d7f2135
Fix build on QNX.
by Jamie Madill
· 11 years ago
827a471
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 11 years ago
7cab38b
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
6cb95f3
Fix a traverse bug.
by Zhenyao Mo
· 11 years ago
e88dcaf
Style violation cleanup for IntermTraverse.cpp
by Zhenyao Mo
· 11 years ago
c5a6312
Add unit tests for proper TLS initialization.
by Jamie Madill
· 11 years ago
3b866b6
Clear11 will not clear channels that are not supposed to exist in the render target's format.
by Geoff Lang
· 11 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
5cd4761
Re-add jschuh's TODO comment for 64-bit warnings
by Shannon Woods
· 11 years ago
1bfaf78
Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704
by Shannon Woods
· 11 years ago
3929c1c
Store the commit date in version.h, and in the DLL properties.
by Jamie Madill
· 11 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 11 years ago
f8c2f5c
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 11 years ago
86f601c
Adds algorithm.h dependency to support VS2013 builds.
by Scott Graham
· 11 years ago
34256ed
Image and RenderTarget classes now initialize their textures if required.
by Geoff Lang
· 11 years ago
0c99b1b
Add functions to check if texture data initialization is required.
by Geoff Lang
· 11 years ago
2916b30
Removed extra AddRef and Release calls on D3D11 objects.
by Geoff Lang
· 11 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 11 years ago
319cb32
Fix the backwards slashes in the commit header generation.
by Jamie Madill
· 11 years ago
372d8dd
Add missing swizzle files to the generated projects.
by Jamie Madill
· 11 years ago
06090a9
Add a relative source path variable to our gyp build process.
by Jamie Madill
· 11 years ago
fa3d9f3
Fix swapchain resize errors when sizing to 0 width or height.
by Jamie Madill
· 11 years ago
74d03ea
Fix unused variable warning in compiler/debug.cpp.
by Jamie Madill
· 11 years ago
88f779d
Fix device removed handling for systems which do not
by Jamie Madill
· 11 years ago
58e6032
Fix the display not updating after a call to eglSwapInterval.
by Jamie Madill
· 11 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
a049fe1
Add NULL init for swizzle SRVs with eglBindTexImage textures.
by Jamie Madill
· 11 years ago
42477a4
Renderer11 now generates swizzles and invalidates the cached swizzles.
by Geoff Lang
· 11 years ago
391c8c5
Added a RenderBuffer/RenderBufferInterface getTextureStorage method.
by Geoff Lang
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
a9b3e4c
Fix enum names in preprocessor tests.
by Geoff Lang
· 11 years ago
644bbf2
Added a swizzle cache to TextureStorage11.
by Geoff Lang
· 11 years ago
992056a
Add a rule to copy the D3D compiler DLL to the output folder.
by Jamie Madill
· 11 years ago
00f6bc3
Add GetSwizzle*Format functions to formatutils11.
by Geoff Lang
· 11 years ago
a895c6f
Fix errors in the gyp projects when we build with ninja.
by Jamie Madill
· 11 years ago
bc90a48
Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
by Geoff Lang
· 11 years ago
ed883f5
Added a swizzleTexture method to Blit11.
by Geoff Lang
· 11 years ago
f4b79ba
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
5a60b73
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 11 years ago
956893b
Add .rc files back to the new gyp build process.
by Jamie Madill
· 11 years ago
b7935e5
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 11 years ago
bf55158
Bump version.h
by Shannon Woods
· 11 years ago
1293cf4
Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto
by Shannon Woods
· 11 years ago
00a8465
Merge "Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations." into es3proto
by Geoff Lang
· 11 years ago
a621c2e
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 11 years ago
453aaba
Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations.
by Geoff Lang
· 11 years ago
9b27ebb
Merge "Manual merge of Ehsan Akhgari's change to add include guards to ForLoopUnroll.h" into es3proto
by Shannon Woods
· 11 years ago
7f2d794
Manual merge of Ehsan Akhgari's patch to rename Diagnostics enums to avoid collision with Windows.h
by Shannon Woods
· 11 years ago
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