1. 9f7ede6 Fixed the number of vertices for DrawIndexed to draw. by daniel@transgaming.com · 12 years ago
  2. e9cf5e7 Patch fixes that should have made it into prior patch for renderable migration. by daniel@transgaming.com · 12 years ago
  3. b1c208f Migrates textures to render targets with copyToRenderTarget in DX11. by daniel@transgaming.com · 12 years ago
  4. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  5. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 12 years ago
  6. e6d12e9 Implemented support for DX11 uniform arrays. by daniel@transgaming.com · 12 years ago
  7. 873f28a Implemented basic applying of uniform values for DX11. by daniel@transgaming.com · 12 years ago
  8. d0f82bc Fixed a bug in Renderer11::clear where the wrong render target is fetched. by daniel@transgaming.com · 12 years ago
  9. c511430 Implemented Renderer11::drawElements. by daniel@transgaming.com · 12 years ago
  10. 413d271 Moves creation of renderer-specific texture storage objects to the renderer. by daniel@transgaming.com · 12 years ago
  11. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  12. c5431eb Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer. by daniel@transgaming.com · 12 years ago
  13. 11c2af5 Implemented IndexBuffer11. by daniel@transgaming.com · 12 years ago
  14. 0b6d774 Added an IndexBuffer creation method to Renderer. by daniel@transgaming.com · 12 years ago
  15. 2c4d070 Implemented VertexBuffer11. by daniel@transgaming.com · 12 years ago
  16. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  17. a8aac67 Creates Image11 class by daniel@transgaming.com · 12 years ago
  18. 3f255b4 Added vertex buffer creation methods to renderer. by daniel@transgaming.com · 12 years ago
  19. 88853c5 Don't expose DX constants as GL uniforms. by daniel@transgaming.com · 12 years ago
  20. 1298518 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. by daniel@transgaming.com · 12 years ago
  21. e499141 Move program binary serial caching to renderer by daniel@transgaming.com · 12 years ago
  22. 9a06737 Ensure state caching variables are handled consistently in markAllStateDirty by daniel@transgaming.com · 12 years ago
  23. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  24. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  25. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  26. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  27. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  28. d4cf251 Implemented Renderer11::drawArrays. by daniel@transgaming.com · 12 years ago
  29. d4b2db2 Implement Renderer11::applyShaders. by daniel@transgaming.com · 12 years ago
  30. c52be63 Apply the input topology. by daniel@transgaming.com · 12 years ago
  31. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  32. 18adad0 Create and set a basic vertex buffer. by daniel@transgaming.com · 12 years ago
  33. da495a1 Create and set a basic input layout. by daniel@transgaming.com · 12 years ago
  34. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  35. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  36. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  37. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  38. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  39. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  40. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  41. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  42. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  43. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  44. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  45. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  46. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  47. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  48. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  49. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  50. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  51. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  52. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  53. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  54. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  55. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  56. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  57. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  58. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  59. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  60. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  61. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  62. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  63. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  64. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  65. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  66. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  67. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  68. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  69. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  70. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  71. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  72. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  73. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  74. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  75. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  76. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  77. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  78. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  79. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  80. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  81. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  82. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago