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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
a9c7142435f100d43684a0efe8894cbe42ee8fcc
/
src
/
libGLESv2
/
renderer
/
Renderer11.cpp
a9c7142
Move compileToBinary to Renderer
by daniel@transgaming.com
· 12 years ago
1f811f5
Silence unimplemented asserts and implement retrieving adapter information.
by daniel@transgaming.com
· 12 years ago
9549bea
Retrieve the shader model number instead of a shader model 3 support boolean.
by daniel@transgaming.com
· 12 years ago
97400dd
Clean up passing around translated index data.
by daniel@transgaming.com
· 12 years ago
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
5367004
Implemented Renderer11::setViewport.
by daniel@transgaming.com
· 12 years ago
084a257
Changed the Renderer::clear method parameters to use the new ClearParameters structure.
by daniel@transgaming.com
· 12 years ago
5fbf177
Moves applyShaders to Renderer
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago
b64ed28
Adds makeRenderer9/11 functions
by daniel@transgaming.com
· 12 years ago
f242365
Moves creation of RenderTargets to the renderer.
by daniel@transgaming.com
· 12 years ago
def9f0f
Add applyVertexBuffer stub for D3D11 renderer.
by daniel@transgaming.com
· 12 years ago
1dd557a
Fixed bug with scissor rectangles Y values being clamped incorrectly.
by daniel@transgaming.com
· 12 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
dc94956
Removed the setRenderTarget and setDepthStencil methods from the Renderers.
by daniel@transgaming.com
· 12 years ago
ae39ee2
Renderer::applyRenderTarget now returns a success/failure bool.
by daniel@transgaming.com
· 12 years ago
c43a605
Created a Renderer9::markAllStateDirty method and moved state initialization into it.
by daniel@transgaming.com
· 12 years ago
a60160b
Implemented SwapChain11 initialization.
by daniel@transgaming.com
· 12 years ago
83e80ee
Add an abstract Renderer::setViewport method and implemented it for Renderer9.
by daniel@transgaming.com
· 12 years ago
6c87217
Adds renderer functions for rendertarget operations.
by daniel@transgaming.com
· 12 years ago
5503fd0
Implemented Renderer11::setDepthStencilState.
by daniel@transgaming.com
· 12 years ago
08c331d
Moved the stencilRef and stencilBackRef back to Context's state structure.
by daniel@transgaming.com
· 12 years ago
dcf1e67
Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle.
by daniel@transgaming.com
· 12 years ago
f8ba109
Implemented Renderer11::setBlendState using the new RenderStateCache.
by daniel@transgaming.com
· 12 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
3838088
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
d084c62
Added an abstract Renderer::clear method.
by daniel@transgaming.com
· 12 years ago
493d4f8
Added abstract methods to Renderer for state setting.
by daniel@transgaming.com
· 12 years ago
31b13e1
Moves Image & Renderer into rx namespace
by daniel@transgaming.com
· 12 years ago
8c7b1a9
IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices.
by daniel@transgaming.com
· 12 years ago
65e6537
Test for valid back buffer and depth stencil formats.
by daniel@transgaming.com
· 12 years ago
ad6aee7
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
25072f6
Implement texture dimension limits and 32-bit index queries.
by daniel@transgaming.com
· 12 years ago
c1e2634
Create a Direct3D 11 device, if enabled and available.
by daniel@transgaming.com
· 12 years ago
1d6aff2
Add a Renderer11 class for the d3d11 backend.
by daniel@transgaming.com
· 12 years ago