1. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  2. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  3. a328d56 Removed sampler state getters and setters from gl::Texture by Brandon Jones · 10 years ago
  4. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  5. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  6. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  7. e8cda37 Revert "Move more draw call validation to the API." by Shannon Woods · 10 years ago
  8. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  9. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  10. 6dc7f36 Fix null pointer dereference in glGetBufferPointerv by Shannon Woods · 10 years ago
  11. 28bedaf Fix double delete in Framebuffer.cpp. by Jamie Madill · 10 years ago
  12. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  13. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  14. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  15. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  16. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  17. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  18. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  19. 4fd75c1 Fix npot Texture level 0 validation. by Jamie Madill · 10 years ago
  20. 2b31af2 Remove the ES version check for buffer to texture copies in D3D11. by Geoff Lang · 10 years ago
  21. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  22. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago
  23. 9efa581 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  24. ac52801 Move stencil mask validation to before the draw. by Jamie Madill · 10 years ago
  25. febb7ad Refactor and unify HLSL varying signatures. by Jamie Madill · 10 years ago
  26. 4ace423 Disable dynamic pixel shader generation. by Geoff Lang · 10 years ago
  27. 033dae6 Move OutputHLSL utility methods to other files. by Jamie Madill · 10 years ago
  28. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  29. 66aaf72 Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format. by Geoff Lang · 10 years ago
  30. cbb8412 Fix validation of LUMA formats in glGenerateMipmap. by Geoff Lang · 10 years ago
  31. 6195ef8 Fix transform feedback type. by Jamie Madill · 10 years ago
  32. afa40f7 Fix buffer bugs affecting transform feedback. by Jamie Madill · 10 years ago
  33. 9c074a3 Add queries for level and layer to FBO attachments. by Jamie Madill · 10 years ago
  34. 218b6ed Add queries for object id and type to FBO attachments. by Jamie Madill · 10 years ago
  35. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  36. bae30a0 Add a macro for unused trace variables. by Jamie Madill · 10 years ago
  37. 1d4e38d Fix compile warnings with attributes. by Jamie Madill · 10 years ago
  38. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  39. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  40. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  41. 4d632d8 Fix buffer overflow error on buffer resize. by Jamie Madill · 10 years ago
  42. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  43. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  44. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  45. fd71658 Refactor draw validation functions. by Jamie Madill · 10 years ago
  46. 250d33f Move draw call validation to new functions. by Jamie Madill · 10 years ago
  47. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  48. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  49. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  50. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  51. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  52. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  53. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  54. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  55. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  56. 04c6860 Fix unused variable in validationES.cpp. by Jamie Madill · 10 years ago
  57. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  58. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  59. a5c9a14 Fix uniform bug from duplicate D3D9 shader pointers. by Jamie Madill · 10 years ago
  60. 673e680 Don't allocate unused swap chain buffers by Nicolas Capens · 10 years ago
  61. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  62. 24d8d67 Fix register packing for structs in d3d9. by Vladimir Vukicevic · 10 years ago
  63. 68fe74a Add a compiler query for the translator output type. by Jamie Madill · 10 years ago
  64. 893ab08 Move state query validation out of Context. by Jamie Madill · 10 years ago
  65. c600c8c Fix arrays-of-struct and nested struct uniforms. by Jamie Madill · 10 years ago
  66. 3639892 Move all uniform validation from ProgramBinary to API layer. by Jamie Madill · 10 years ago
  67. aa981bd Refactor Uniform validation to validationES.cpp. by Jamie Madill · 10 years ago
  68. d7c7bb2 Refactor UniformMatrix validation. by Jamie Madill · 10 years ago
  69. 82b4227 Fix build warnings in x64. by Jamie Madill · 10 years ago
  70. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  71. 0e3efa5 Explicitly set the swap effect. by Nicolas Capens · 10 years ago
  72. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  73. 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  74. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 10 years ago
  75. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  76. db2f14c Refactor BeginQuery validation out of gl::Context. by Jamie Madill · 10 years ago
  77. 2e660d5 Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes by Vladimir Vukicevic · 10 years ago
  78. 1e51435 Add READ/DRAW_FRAMEBUFFER_BINDING_ANGLE to getQueryParameterInfo by Vladimir Vukicevic · 10 years ago
  79. ae1990c Track if uniform data has been updated to avoid extra Map calls. by Geoff Lang · 10 years ago
  80. 64c8324 Remove references to software rendering in Renderer9. by Geoff Lang · 10 years ago
  81. f98e63a Minimize the API calls done by InputLayoutCache::applyVertexBuffers. by Geoff Lang · 10 years ago
  82. 946b948 Optimize Texture*::updateStorage by iterating over fewer levels. by Geoff Lang · 10 years ago
  83. ff0d2ba Split register allocation of varyings from the translator. by Jamie Madill · 10 years ago
  84. 4f8fcc2 Remove gl::Varying::elementIndex. by Jamie Madill · 10 years ago
  85. 11c3b30 Revert "Fix binary serialization to use explicit size and type." by Geoff Lang · 10 years ago
  86. 2619885 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  87. 2c27db6 Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 10 years ago
  88. 1408bae Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 10 years ago
  89. 93faad9 Refactor attempting shader compilation with different flags. by Nicolas Capens · 10 years ago
  90. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  91. 5075e13 Fix D3D11 polygon offset. by Nicolas Capens · 10 years ago
  92. 7b82759 Fix BufferStorage11::getLatestStorage not finding the latest buffer. by Geoff Lang · 10 years ago
  93. d3ff900 Add support for querying GL_MAX_VARYING_COMPONENTS. by Geoff Lang · 10 years ago
  94. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  95. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  96. 235a6ab Fix regression with BufferStorage11 and latest storage. by Jamie Madill · 10 years ago
  97. b69d39b Add a DXGI format for GL_LUMINANCE16F_EXT in ES3. by Geoff Lang · 10 years ago
  98. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  99. 6667f76 Advertises the NV_pixel_buffer_object extension by Shannon Woods · 10 years ago
  100. 158c438 Adds PBO buffer targets when extension is present by Shannon Woods · 10 years ago