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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
/
third_party
/
angle
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b4472275a0c686fe2ba062e796d80375c4593708
/
src
/
libGLESv2
b447227
Add a ValidateAttachmentTarget helper method.
by Jamie Madill
· 10 years ago
570f7c8
Add helper methods for FBO attachment validation.
by Jamie Madill
· 10 years ago
a328d56
Removed sampler state getters and setters from gl::Texture
by Brandon Jones
· 10 years ago
10530c3
Add ANGLE_NO_EXCEPTIONS macro
by Ehsan Akhgari
· 10 years ago
865d145
Consolidate varying packing sort order methods.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
e8cda37
Revert "Move more draw call validation to the API."
by Shannon Woods
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
6dc7f36
Fix null pointer dereference in glGetBufferPointerv
by Shannon Woods
· 10 years ago
28bedaf
Fix double delete in Framebuffer.cpp.
by Jamie Madill
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
bb94f34
Remove gl::IsInternalTextureTarget.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
4fd75c1
Fix npot Texture level 0 validation.
by Jamie Madill
· 10 years ago
2b31af2
Remove the ES version check for buffer to texture copies in D3D11.
by Geoff Lang
· 10 years ago
13f7d7d
Move FBO check from applyRenderTarget to the API.
by Jamie Madill
· 10 years ago
1aeb131
Move draw call primitive type check to the API.
by Jamie Madill
· 10 years ago
9efa581
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
ac52801
Move stencil mask validation to before the draw.
by Jamie Madill
· 10 years ago
febb7ad
Refactor and unify HLSL varying signatures.
by Jamie Madill
· 10 years ago
4ace423
Disable dynamic pixel shader generation.
by Geoff Lang
· 10 years ago
033dae6
Move OutputHLSL utility methods to other files.
by Jamie Madill
· 10 years ago
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
66aaf72
Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format.
by Geoff Lang
· 10 years ago
cbb8412
Fix validation of LUMA formats in glGenerateMipmap.
by Geoff Lang
· 10 years ago
6195ef8
Fix transform feedback type.
by Jamie Madill
· 10 years ago
afa40f7
Fix buffer bugs affecting transform feedback.
by Jamie Madill
· 10 years ago
9c074a3
Add queries for level and layer to FBO attachments.
by Jamie Madill
· 10 years ago
218b6ed
Add queries for object id and type to FBO attachments.
by Jamie Madill
· 10 years ago
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
bae30a0
Add a macro for unused trace variables.
by Jamie Madill
· 10 years ago
1d4e38d
Fix compile warnings with attributes.
by Jamie Madill
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
1e3fa74
Remove Renderer pointer from FBO attachments.
by Jamie Madill
· 10 years ago
6c7b4ad
Add new ref-counted Renderbuffer class.
by Jamie Madill
· 10 years ago
4d632d8
Fix buffer overflow error on buffer resize.
by Jamie Madill
· 10 years ago
fb83947
Fix ifdef complaints in clang
by Shannon Woods
· 10 years ago
a0dc219
Re-enable MRT on D3D 10 and 10.1 cards.
by Geoff Lang
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
fd71658
Refactor draw validation functions.
by Jamie Madill
· 10 years ago
250d33f
Move draw call validation to new functions.
by Jamie Madill
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
e09f1c8
Fix crash on zero size but non-NULL bufferData.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
b6a673a
Report zero bit sizes for channels that shouldn't exist.
by Geoff Lang
· 10 years ago
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
6f38f82
Fix up some validation bugs in Texture functions.
by Jamie Madill
· 10 years ago
04c6860
Fix unused variable in validationES.cpp.
by Jamie Madill
· 10 years ago
560a8d8
Refactor CopyTexImage validation.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
a5c9a14
Fix uniform bug from duplicate D3D9 shader pointers.
by Jamie Madill
· 10 years ago
673e680
Don't allocate unused swap chain buffers
by Nicolas Capens
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
24d8d67
Fix register packing for structs in d3d9.
by Vladimir Vukicevic
· 10 years ago
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
893ab08
Move state query validation out of Context.
by Jamie Madill
· 10 years ago
c600c8c
Fix arrays-of-struct and nested struct uniforms.
by Jamie Madill
· 10 years ago
3639892
Move all uniform validation from ProgramBinary to API layer.
by Jamie Madill
· 10 years ago
aa981bd
Refactor Uniform validation to validationES.cpp.
by Jamie Madill
· 10 years ago
d7c7bb2
Refactor UniformMatrix validation.
by Jamie Madill
· 10 years ago
82b4227
Fix build warnings in x64.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
0e3efa5
Explicitly set the swap effect.
by Nicolas Capens
· 10 years ago
784371d
Don't discard serials of zero from the set of bound framebuffer serials.
by Geoff Lang
· 10 years ago
1b2a8f9
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
43b0042
Optimize texture application in draw calls.
by Geoff Lang
· 10 years ago
45c785d
Move validation of EndQuery out of gl::Context.
by Jamie Madill
· 10 years ago
db2f14c
Refactor BeginQuery validation out of gl::Context.
by Jamie Madill
· 10 years ago
2e660d5
Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes
by Vladimir Vukicevic
· 10 years ago
1e51435
Add READ/DRAW_FRAMEBUFFER_BINDING_ANGLE to getQueryParameterInfo
by Vladimir Vukicevic
· 10 years ago
ae1990c
Track if uniform data has been updated to avoid extra Map calls.
by Geoff Lang
· 10 years ago
64c8324
Remove references to software rendering in Renderer9.
by Geoff Lang
· 10 years ago
f98e63a
Minimize the API calls done by InputLayoutCache::applyVertexBuffers.
by Geoff Lang
· 10 years ago
946b948
Optimize Texture*::updateStorage by iterating over fewer levels.
by Geoff Lang
· 10 years ago
ff0d2ba
Split register allocation of varyings from the translator.
by Jamie Madill
· 10 years ago
4f8fcc2
Remove gl::Varying::elementIndex.
by Jamie Madill
· 10 years ago
11c3b30
Revert "Fix binary serialization to use explicit size and type."
by Geoff Lang
· 10 years ago
2619885
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
2c27db6
Attempt skipping D3D11 shader optimization if compilation fails.
by Nicolas Capens
· 10 years ago
1408bae
Attempt skipping validation if D3D11 shader compilation fails.
by Nicolas Capens
· 10 years ago
93faad9
Refactor attempting shader compilation with different flags.
by Nicolas Capens
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
5075e13
Fix D3D11 polygon offset.
by Nicolas Capens
· 10 years ago
7b82759
Fix BufferStorage11::getLatestStorage not finding the latest buffer.
by Geoff Lang
· 10 years ago
d3ff900
Add support for querying GL_MAX_VARYING_COMPONENTS.
by Geoff Lang
· 10 years ago
5fedd01
Implement copies from pack buffers to native buffers.
by Jamie Madill
· 10 years ago
14764a0
Implement internal copies from pack buffers.
by Jamie Madill
· 10 years ago
235a6ab
Fix regression with BufferStorage11 and latest storage.
by Jamie Madill
· 10 years ago
b69d39b
Add a DXGI format for GL_LUMINANCE16F_EXT in ES3.
by Geoff Lang
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
6667f76
Advertises the NV_pixel_buffer_object extension
by Shannon Woods
· 10 years ago
158c438
Adds PBO buffer targets when extension is present
by Shannon Woods
· 10 years ago
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