1. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
  2. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  3. 4b2fffb Fix minor spacing issue blocking merge by daniel@transgaming.com · 12 years ago
  4. 408caa5 Eliminated the dependency of VertexDataManager and IndexDataManager on Context. by daniel@transgaming.com · 12 years ago
  5. 113f0eb Encapsulated memory pool details for vertex and index buffer creation. by daniel@transgaming.com · 12 years ago
  6. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  7. 7cb796e Eliminated isD3d9ExDevice(). by daniel@transgaming.com · 12 years ago
  8. 4ca789e Eliminated D3DADAPTER_IDENTIFIER9 uses. by daniel@transgaming.com · 12 years ago
  9. 024786d Pass swapchain to DepthStencil constructor instead of d3d9 surface by daniel@transgaming.com · 12 years ago
  10. 96c3893 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface by daniel@transgaming.com · 12 years ago
  11. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  12. 21cfaef Fix share handle usage by daniel@transgaming.com · 12 years ago
  13. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  14. 3281f97 Moves Config generation to Renderer. by daniel@transgaming.com · 12 years ago
  15. 6f50457 Adds D3DFMT_UNKNOWN to depth stencil format conversion function. by daniel@transgaming.com · 12 years ago
  16. 9295562 Adds constant format arrays to Renderer class by daniel@transgaming.com · 12 years ago
  17. 106e1f7 Removes D3D types from the Config class by daniel@transgaming.com · 12 years ago
  18. e7b2f05 Temporarily adds format conversion functions to EGL. by daniel@transgaming.com · 12 years ago
  19. 21290e6 Removes mConfig from Context, as it was only used for setting unused default values. by daniel@transgaming.com · 12 years ago
  20. 4cfba2a Removes the unused setDefaults function by daniel@transgaming.com · 12 years ago
  21. 06eef17 Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors. by daniel@transgaming.com · 12 years ago
  22. b783398 Moves multisample support data to Renderer from Context. by daniel@transgaming.com · 12 years ago
  23. 6716a27 Removes d3d9 device usage from IndexDataManager and subjugate classes. by daniel@transgaming.com · 12 years ago
  24. b738699 Remove d3d9 devices from use in VertexDataManager and subjugate classes by daniel@transgaming.com · 12 years ago
  25. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  26. 64e6290 Fix merge compilation errors by daniel@transgaming.com · 12 years ago
  27. a734f27 Move SetTexture calls to the renderer class by daniel@transgaming.com · 12 years ago
  28. ba0570e Move sampler state setting to the Renderer by daniel@transgaming.com · 12 years ago
  29. ebf139f Move texture sampler state into a separate sampler state structure. by daniel@transgaming.com · 12 years ago
  30. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  31. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  32. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  33. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  34. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  35. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  36. 71621a8 creating branch for dx11 prototype by daniel@transgaming.com · 12 years ago
  37. fdeb254 Issue 354: remove ANGLE_USE_NSPR (revert r454) by jacob.benoit.1@gmail.com · 12 years ago
  38. b401a92 Move the new preprocessor out of the 'new' directory. by daniel@transgaming.com · 12 years ago
  39. 3be1d57 Removed the old preprocessor source, interface and license. by daniel@transgaming.com · 12 years ago
  40. a646c91 Removed the compile flag to select between preprocessors, always using the new one. by daniel@transgaming.com · 12 years ago
  41. ca9a3c8 Avoids uploading levels other than 0 for incomplete textures. by daniel@transgaming.com · 12 years ago
  42. bef72ce Fix Float16ToFloat32.py. Issue #376. by apatrick@chromium.org · 12 years ago
  43. 778cd1b Add missing <string> include in D3DConstantTable.h by daniel@transgaming.com · 12 years ago
  44. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago
  45. 0d3b36d .gitignore: Add *.target.mk, generated when building as part of ChromiumOS by daniel@transgaming.com · 12 years ago
  46. 6b38df5 Update project includes to remove explicit DXSDK usage. by daniel@transgaming.com · 12 years ago
  47. a841b11 Only replace image surfaces with equal-sized managed surfaces. by daniel@transgaming.com · 12 years ago
  48. 853b577 Fixed support for updating from managed surfaces. by daniel@transgaming.com · 12 years ago
  49. 2e38b80 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. by daniel@transgaming.com · 12 years ago
  50. 8ea6942 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. by daniel@transgaming.com · 12 years ago
  51. dabf002 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. by daniel@transgaming.com · 12 years ago
  52. 4bb04be Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. by daniel@transgaming.com · 12 years ago
  53. e0adbd8 Removed an unreachable path in texture loading code by daniel@transgaming.com · 12 years ago
  54. 0e5bb40 Also prototype the Lod0 function variant if needed. by daniel@transgaming.com · 12 years ago
  55. fad16ed Make DllMain have C linkage. by daniel@transgaming.com · 12 years ago
  56. 5127803 Don't promote packed RGB textures to RGBA d3d surfaces. by daniel@transgaming.com · 12 years ago
  57. 6b1a0a0 Some cleanup after the previous sized internal format patches by daniel@transgaming.com · 12 years ago
  58. 8e91d25 Removes D3D format usage from framebuffer completeness check. by daniel@transgaming.com · 12 years ago
  59. d421111 Adds BGRA packed sized internal formats by daniel@transgaming.com · 12 years ago
  60. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  61. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  62. ad52cb1 Fixes cases where desired destination format was ignored by CopyTexImage. by daniel@transgaming.com · 12 years ago
  63. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  64. de779f1 Add DXSDK_DIR include and lib paths by daniel@transgaming.com · 12 years ago
  65. d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
  66. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  67. bd91da4 Update standalone solution files to VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  68. 918c468 Changed the name of the extension exposed to shaders to by kbr@chromium.org · 12 years ago
  69. 6a026c4 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, by kbr@chromium.org · 12 years ago
  70. c41bb9a Fixed issues pointed out by gman; removed references to GetDoublev and by kbr@chromium.org · 12 years ago
  71. 60354ec Add draft ANGLE_multiple_render_targets extension. by kbr@chromium.org · 12 years ago
  72. 637ca47 Retry D3DCompile with different compile settings if it fails. by apatrick@chromium.org · 12 years ago
  73. 2b5af7b Optimized adding dirty rectangles. by daniel@transgaming.com · 12 years ago
  74. 1ee986b Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. by daniel@transgaming.com · 12 years ago
  75. 8abd0b7 Generate a more descriptive error when trying to initialize a const array. by daniel@transgaming.com · 12 years ago
  76. 22ba0f7 Only look at whether the member variable has an array prefix. by daniel@transgaming.com · 12 years ago
  77. 4fbf339 Adds missing formats to ComputePixelSize by daniel@transgaming.com · 12 years ago
  78. 42944b0 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE by daniel@transgaming.com · 12 years ago
  79. ce1189b Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. by sminns@adobe.com · 12 years ago
  80. e6a0984 Returns early from createTexture if its width or height are zero. by daniel@transgaming.com · 12 years ago
  81. 087e578 Skip drawing points when gl_PointSize isn't written. by daniel@transgaming.com · 12 years ago
  82. 6bc4a14 Ensure texture level count accounts for lod offset. by jbauman@chromium.org · 12 years ago
  83. 1e8228d Add D3DConstantTable.* to build_angle.gypi. by apatrick@chromium.org · 12 years ago
  84. 8d47c11 Emit "#version 120" if the shader has array as out parameter. by alokp@chromium.org · 12 years ago
  85. 85fee29 Fix bad commit. Review URL: https://codereview.appspot.com/6499078 by apatrick@chromium.org · 12 years ago
  86. 60dafe8 Implement D3DConstantTable. by apatrick@chromium.org · 12 years ago
  87. aa48067 Replace D3DXFloat16To32Array. by apatrick@chromium.org · 12 years ago
  88. 3b6ff3e Reconcile AUTHORS and CONTRIBUTORS files by daniel@transgaming.com · 12 years ago
  89. 3e8fc7f Move targets from src\build_angle.gyp to src\build_angle.gypi by apatrick@chromium.org · 12 years ago
  90. ac5ae3b Allow glUniform to set nth element of array of structs uniform where n != 0. by apatrick@chromium.org · 12 years ago
  91. a6e9428 Avoid storing references to temporary strings in RenameFunction by maxvujovic@gmail.com · 12 years ago
  92. 0806cb2 Disable npot texture support on AMD cards on XP. by jbauman@chromium.org · 12 years ago
  93. 5a1bfa2 Add Jacek Caban to Authors list by daniel@transgaming.com · 12 years ago
  94. ca8c169 Moved SSE2 code to separated file to allow using different compiler flags on GCC by daniel@transgaming.com · 12 years ago
  95. 29ab952 Minor GCC fixes by daniel@transgaming.com · 12 years ago
  96. db2115d Use unordered_map instead of hash_map on GCC by daniel@transgaming.com · 12 years ago
  97. 1825d8e Fixed preprocessors errors on GCC by daniel@transgaming.com · 12 years ago
  98. 85e4419 Only round back buffer to 64 pixels when vendor ID in Intel. by apatrick@chromium.org · 12 years ago
  99. 909f21c Reset shaders to null in makeCurrent. by apatrick@chromium.org · 12 years ago
  100. 74ff2ed Fixed version number by alokp@chromium.org · 12 years ago