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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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b9d7e6f852c0c2afcd8aa94bc5cd90b6034370f1
b9d7e6f
Moves Image class to its own file in the Renderer's directory.
by daniel@transgaming.com
· 12 years ago
4b2fffb
Fix minor spacing issue blocking merge
by daniel@transgaming.com
· 12 years ago
408caa5
Eliminated the dependency of VertexDataManager and IndexDataManager on Context.
by daniel@transgaming.com
· 12 years ago
113f0eb
Encapsulated memory pool details for vertex and index buffer creation.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
7cb796e
Eliminated isD3d9ExDevice().
by daniel@transgaming.com
· 12 years ago
4ca789e
Eliminated D3DADAPTER_IDENTIFIER9 uses.
by daniel@transgaming.com
· 12 years ago
024786d
Pass swapchain to DepthStencil constructor instead of d3d9 surface
by daniel@transgaming.com
· 12 years ago
96c3893
Pass swapchain to Colorbuffer constructor instead of a d3d9 surface
by daniel@transgaming.com
· 12 years ago
114bd46
Remove min/max swapinterval from Display. Get from Renderer if needed.
by daniel@transgaming.com
· 12 years ago
21cfaef
Fix share handle usage
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago
3281f97
Moves Config generation to Renderer.
by daniel@transgaming.com
· 12 years ago
6f50457
Adds D3DFMT_UNKNOWN to depth stencil format conversion function.
by daniel@transgaming.com
· 12 years ago
9295562
Adds constant format arrays to Renderer class
by daniel@transgaming.com
· 12 years ago
106e1f7
Removes D3D types from the Config class
by daniel@transgaming.com
· 12 years ago
e7b2f05
Temporarily adds format conversion functions to EGL.
by daniel@transgaming.com
· 12 years ago
21290e6
Removes mConfig from Context, as it was only used for setting unused default values.
by daniel@transgaming.com
· 12 years ago
4cfba2a
Removes the unused setDefaults function
by daniel@transgaming.com
· 12 years ago
06eef17
Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors.
by daniel@transgaming.com
· 12 years ago
b783398
Moves multisample support data to Renderer from Context.
by daniel@transgaming.com
· 12 years ago
6716a27
Removes d3d9 device usage from IndexDataManager and subjugate classes.
by daniel@transgaming.com
· 12 years ago
b738699
Remove d3d9 devices from use in VertexDataManager and subjugate classes
by daniel@transgaming.com
· 12 years ago
5f4c136
Removes D3DCaps from Context and Display, instead querying Renderer for support status.
by daniel@transgaming.com
· 12 years ago
64e6290
Fix merge compilation errors
by daniel@transgaming.com
· 12 years ago
a734f27
Move SetTexture calls to the renderer class
by daniel@transgaming.com
· 12 years ago
ba0570e
Move sampler state setting to the Renderer
by daniel@transgaming.com
· 12 years ago
ebf139f
Move texture sampler state into a separate sampler state structure.
by daniel@transgaming.com
· 12 years ago
f112217
Eliminate use of global getDevice() function.
by daniel@transgaming.com
· 12 years ago
e4733d7
Move shader cache into Renderer
by daniel@transgaming.com
· 12 years ago
f688c0d
Make testDeviceLoss able to perform the notifications
by daniel@transgaming.com
· 12 years ago
ef21ab2
Move query and sync support to Renderer
by daniel@transgaming.com
· 12 years ago
313e392
Move Sharehandle support query to renderer
by daniel@transgaming.com
· 12 years ago
621ce05
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 12 years ago
71621a8
creating branch for dx11 prototype
by daniel@transgaming.com
· 12 years ago
fdeb254
Issue 354: remove ANGLE_USE_NSPR (revert r454)
by jacob.benoit.1@gmail.com
· 12 years ago
b401a92
Move the new preprocessor out of the 'new' directory.
by daniel@transgaming.com
· 12 years ago
3be1d57
Removed the old preprocessor source, interface and license.
by daniel@transgaming.com
· 12 years ago
a646c91
Removed the compile flag to select between preprocessors, always using the new one.
by daniel@transgaming.com
· 12 years ago
ca9a3c8
Avoids uploading levels other than 0 for incomplete textures.
by daniel@transgaming.com
· 12 years ago
bef72ce
Fix Float16ToFloat32.py. Issue #376.
by apatrick@chromium.org
· 12 years ago
778cd1b
Add missing <string> include in D3DConstantTable.h
by daniel@transgaming.com
· 12 years ago
8d80479
Add Variable Packing checks to ANGLE
by gman@chromium.org
· 12 years ago
0d3b36d
.gitignore: Add *.target.mk, generated when building as part of ChromiumOS
by daniel@transgaming.com
· 12 years ago
6b38df5
Update project includes to remove explicit DXSDK usage.
by daniel@transgaming.com
· 12 years ago
a841b11
Only replace image surfaces with equal-sized managed surfaces.
by daniel@transgaming.com
· 12 years ago
853b577
Fixed support for updating from managed surfaces.
by daniel@transgaming.com
· 12 years ago
2e38b80
Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps.
by daniel@transgaming.com
· 12 years ago
8ea6942
Eliminated D3DXLoadSurfaceFromSurface from Image::copy.
by daniel@transgaming.com
· 12 years ago
dabf002
Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget.
by daniel@transgaming.com
· 12 years ago
4bb04be
Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface.
by daniel@transgaming.com
· 12 years ago
e0adbd8
Removed an unreachable path in texture loading code
by daniel@transgaming.com
· 12 years ago
0e5bb40
Also prototype the Lod0 function variant if needed.
by daniel@transgaming.com
· 12 years ago
fad16ed
Make DllMain have C linkage.
by daniel@transgaming.com
· 12 years ago
5127803
Don't promote packed RGB textures to RGBA d3d surfaces.
by daniel@transgaming.com
· 12 years ago
6b1a0a0
Some cleanup after the previous sized internal format patches
by daniel@transgaming.com
· 12 years ago
8e91d25
Removes D3D format usage from framebuffer completeness check.
by daniel@transgaming.com
· 12 years ago
d421111
Adds BGRA packed sized internal formats
by daniel@transgaming.com
· 12 years ago
6452adf
Tracks sized internal formats for textures.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
ad52cb1
Fixes cases where desired destination format was ignored by CopyTexImage.
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
de779f1
Add DXSDK_DIR include and lib paths
by daniel@transgaming.com
· 12 years ago
d99f9a4
Adjust dependencies for samples
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
bd91da4
Update standalone solution files to VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
918c468
Changed the name of the extension exposed to shaders to
by kbr@chromium.org
· 12 years ago
6a026c4
Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch,
by kbr@chromium.org
· 12 years ago
c41bb9a
Fixed issues pointed out by gman; removed references to GetDoublev and
by kbr@chromium.org
· 12 years ago
60354ec
Add draft ANGLE_multiple_render_targets extension.
by kbr@chromium.org
· 12 years ago
637ca47
Retry D3DCompile with different compile settings if it fails.
by apatrick@chromium.org
· 12 years ago
2b5af7b
Optimized adding dirty rectangles.
by daniel@transgaming.com
· 12 years ago
1ee986b
Make sure the driver knows the texture is dirty when only lower level mipmaps are updated.
by daniel@transgaming.com
· 12 years ago
8abd0b7
Generate a more descriptive error when trying to initialize a const array.
by daniel@transgaming.com
· 12 years ago
22ba0f7
Only look at whether the member variable has an array prefix.
by daniel@transgaming.com
· 12 years ago
4fbf339
Adds missing formats to ComputePixelSize
by daniel@transgaming.com
· 12 years ago
42944b0
Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE
by daniel@transgaming.com
· 12 years ago
ce1189b
Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly.
by sminns@adobe.com
· 12 years ago
e6a0984
Returns early from createTexture if its width or height are zero.
by daniel@transgaming.com
· 12 years ago
087e578
Skip drawing points when gl_PointSize isn't written.
by daniel@transgaming.com
· 12 years ago
6bc4a14
Ensure texture level count accounts for lod offset.
by jbauman@chromium.org
· 12 years ago
1e8228d
Add D3DConstantTable.* to build_angle.gypi.
by apatrick@chromium.org
· 12 years ago
8d47c11
Emit "#version 120" if the shader has array as out parameter.
by alokp@chromium.org
· 12 years ago
85fee29
Fix bad commit. Review URL: https://codereview.appspot.com/6499078
by apatrick@chromium.org
· 12 years ago
60dafe8
Implement D3DConstantTable.
by apatrick@chromium.org
· 12 years ago
aa48067
Replace D3DXFloat16To32Array.
by apatrick@chromium.org
· 12 years ago
3b6ff3e
Reconcile AUTHORS and CONTRIBUTORS files
by daniel@transgaming.com
· 12 years ago
3e8fc7f
Move targets from src\build_angle.gyp to src\build_angle.gypi
by apatrick@chromium.org
· 12 years ago
ac5ae3b
Allow glUniform to set nth element of array of structs uniform where n != 0.
by apatrick@chromium.org
· 12 years ago
a6e9428
Avoid storing references to temporary strings in RenameFunction
by maxvujovic@gmail.com
· 12 years ago
0806cb2
Disable npot texture support on AMD cards on XP.
by jbauman@chromium.org
· 12 years ago
5a1bfa2
Add Jacek Caban to Authors list
by daniel@transgaming.com
· 12 years ago
ca8c169
Moved SSE2 code to separated file to allow using different compiler flags on GCC
by daniel@transgaming.com
· 12 years ago
29ab952
Minor GCC fixes
by daniel@transgaming.com
· 12 years ago
db2115d
Use unordered_map instead of hash_map on GCC
by daniel@transgaming.com
· 12 years ago
1825d8e
Fixed preprocessors errors on GCC
by daniel@transgaming.com
· 12 years ago
85e4419
Only round back buffer to 64 pixels when vendor ID in Intel.
by apatrick@chromium.org
· 12 years ago
909f21c
Reset shaders to null in makeCurrent.
by apatrick@chromium.org
· 12 years ago
74ff2ed
Fixed version number
by alokp@chromium.org
· 12 years ago
ab8c026
Shader translator converted single-element vector swizzle to direct index access. It is not wrong, but unnecessary and moreover it triggers a MESA optimizer bug.
by alokp@chromium.org
· 12 years ago
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