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gerrit-public.fairphone.software
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fp2-dev
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platform
/
external
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chromium_org
/
third_party
/
angle
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bec04bf43b2603f33a84c6eb6b6fa4b13ad10161
/
src
/
libEGL
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 12 years ago
dd6ad22
Fix a few unnecessary uses of Renderer9
by daniel@transgaming.com
· 12 years ago
28e3692
Remove getRenderer9 from Display
by daniel@transgaming.com
· 12 years ago
1f57d18
Remove unnecessary d3d9.h includes
by daniel@transgaming.com
· 12 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
03d3909
Pass the Renderer to the Context at construction time
by daniel@transgaming.com
· 12 years ago
c1e2634
Create a Direct3D 11 device, if enabled and available.
by daniel@transgaming.com
· 12 years ago
cfa8efd
Moved declarations of EGL dependencies to main.h.
by daniel@transgaming.com
· 12 years ago
2a99bfa
fix early return value from resetSwapChain
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
114bd46
Remove min/max swapinterval from Display. Get from Renderer if needed.
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago
3281f97
Moves Config generation to Renderer.
by daniel@transgaming.com
· 12 years ago
106e1f7
Removes D3D types from the Config class
by daniel@transgaming.com
· 12 years ago
e7b2f05
Temporarily adds format conversion functions to EGL.
by daniel@transgaming.com
· 12 years ago
21290e6
Removes mConfig from Context, as it was only used for setting unused default values.
by daniel@transgaming.com
· 12 years ago
4cfba2a
Removes the unused setDefaults function
by daniel@transgaming.com
· 12 years ago
5f4c136
Removes D3DCaps from Context and Display, instead querying Renderer for support status.
by daniel@transgaming.com
· 12 years ago
e4733d7
Move shader cache into Renderer
by daniel@transgaming.com
· 12 years ago
f688c0d
Make testDeviceLoss able to perform the notifications
by daniel@transgaming.com
· 12 years ago
ef21ab2
Move query and sync support to Renderer
by daniel@transgaming.com
· 12 years ago
313e392
Move Sharehandle support query to renderer
by daniel@transgaming.com
· 12 years ago
621ce05
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 12 years ago
6b38df5
Update project includes to remove explicit DXSDK usage.
by daniel@transgaming.com
· 12 years ago
fad16ed
Make DllMain have C linkage.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
de779f1
Add DXSDK_DIR include and lib paths
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
0806cb2
Disable npot texture support on AMD cards on XP.
by jbauman@chromium.org
· 12 years ago
29ab952
Minor GCC fixes
by daniel@transgaming.com
· 12 years ago
db2115d
Use unordered_map instead of hash_map on GCC
by daniel@transgaming.com
· 12 years ago
1825d8e
Fixed preprocessors errors on GCC
by daniel@transgaming.com
· 12 years ago
85e4419
Only round back buffer to 64 pixels when vendor ID in Intel.
by apatrick@chromium.org
· 12 years ago
0c71fd4
Round swap chain surfaces to 64 pixels in width.
by apatrick@chromium.org
· 12 years ago
3cfd722
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
by apatrick@chromium.org
· 12 years ago
07ab841
Implement Anisotropic Texture filtering support
by daniel@transgaming.com
· 12 years ago
95a758f
Remove dos-style line-endings (EOL changes only)
by daniel@transgaming.com
· 12 years ago
11190ec
Disable debug logging on Release builds.
by daniel@transgaming.com
· 12 years ago
13be3e4
Increase the maximum point size to what is reported by Direct3D.
by daniel@transgaming.com
· 12 years ago
6409edb
Fix line-endings in libEGL.cpp
by daniel@transgaming.com
· 12 years ago
9616e58
Merge no-flip-rows r1142 to trunk.
by apatrick@chromium.org
· 12 years ago
63e6afe
Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces
by daniel@transgaming.com
· 12 years ago
e32d569
Pass the usage parameter into TextureStorage instead of passing a boolean
by daniel@transgaming.com
· 12 years ago
1c49f79
Detect depth texture support using INTZ and NULL textures
by daniel@transgaming.com
· 12 years ago
cca2b70
Create D3D device when eglInitialize is called.
by apatrick@chromium.org
· 13 years ago
6c762d0
Disable getting share handles when PIX is enabled.
by jbauman@chromium.org
· 13 years ago
9c3a393
Enabled MSVC warning 4389 : signed/unsigned mismatch.
by apatrick@chromium.org
· 13 years ago
c6f7f9d
Centralize detection of instancing support.
by daniel@transgaming.com
· 13 years ago
e057c5d
Fixed more warnings.
by apatrick@chromium.org
· 13 years ago
a1d8059
Increase MSVC warning level to 4.
by apatrick@chromium.org
· 13 years ago
9dc0a24
Enable warnings as errors.
by apatrick@chromium.org
· 13 years ago
bb5223d
Fix float texture support test
by daniel@transgaming.com
· 13 years ago
86bdb82
Adds support for EXT_occlusion_query_boolean
by daniel@transgaming.com
· 13 years ago
2678b34
Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2)
by daniel@transgaming.com
· 13 years ago
f289ee8
Allocate D3D queries from a pool for the Display.
by apatrick@chromium.org
· 13 years ago
a5ddde9
Move Context::sync to Display::sync.
by apatrick@chromium.org
· 13 years ago
e19d832
Ensure the device states are reinitialized after a device Reset
by daniel@transgaming.com
· 13 years ago
f4490e2
Implemented EGL_NV_post_sub_buffer.
by apatrick@chromium.org
· 13 years ago
7a2fdc9
Avoid rendering the last pixel of lines.
by daniel@transgaming.com
· 13 years ago
59580a3
Used the MANAGED pool for non-renderable textures on XP.
by daniel@transgaming.com
· 13 years ago
64a0fb2
Implemented glTexStorage2DEXT.
by daniel@transgaming.com
· 13 years ago
8747f18
Advertise robustness extension strings.
by daniel@transgaming.com
· 13 years ago
cf23c45
Disable automatic device resets when using reset notification.
by daniel@transgaming.com
· 13 years ago
4ff960d
Implemented context creation with reset notification.
by daniel@transgaming.com
· 13 years ago
17f548c
Implemented reset status.
by daniel@transgaming.com
· 13 years ago
09fcc9f
Notify the display of a lost device and mark all contexts lost.
by daniel@transgaming.com
· 13 years ago
6f5c5fc
Check for all device lost errors.
by daniel@transgaming.com
· 13 years ago
bbeffbb
Be more explicit about floating-point format support.
by daniel@transgaming.com
· 13 years ago
06312ba
CreateAdditionalSwapChain can return D3DERR_DEVICELOST.
by daniel@transgaming.com
· 13 years ago
1043535
Call ResetEx on lost or hung Ex devices. Attempt calling Reset/ResetEx at most 3 times.
by daniel@transgaming.com
· 13 years ago
94910c9
Perform proper Reset sequence.
by daniel@transgaming.com
· 13 years ago
1a1fe24
Sort EGL extension string
by daniel@transgaming.com
· 13 years ago
aa00b59
Disable FLIPEX when the formats are not 32-bit and when swap interval is 0.
by daniel@transgaming.com
· 13 years ago
fe4b0c9
Fix resetting of non-existing device
by daniel@transgaming.com
· 13 years ago
a866244
Avoid an unnecessary MFC header dependency.
by daniel@transgaming.com
· 13 years ago
8c9c452
Adding code to try and reset the device if eglCreateWindowSurface and eglCreateSurface are
by vangelis@google.com
· 13 years ago
bde1599
Issue 199: invalid assertion in Surface.cpp makes debug browser crash on conformance test drawingbuffer-static-canvas-test.html
by jacob.benoit.1@gmail.com
· 13 years ago
50c526d
Add support for DXT3 and DXT5
by gman@chromium.org
· 13 years ago
84d7cbc
Add extension to create software device.
by jbauman@chromium.org
· 13 years ago
1a2cd26
Changed two assertions to explicit tests, and added an error code to
by kbr@chromium.org
· 13 years ago
a2a85dc
Fix DelayLoadDLLs deps for dwmapi in release builds
by daniel@transgaming.com
· 13 years ago
5bf210b
Add x86-64 project settings.
by daniel@transgaming.com
· 13 years ago
58f76fe
Fix 64-bit support.
by daniel@transgaming.com
· 13 years ago
03208d5
Attempt to ensure pipeline flush on rendertarget change
by jbauman@chromium.org
· 13 years ago
d1c3296
Correct usage of GetVersion() windows calls. Review: http://codereview.appspot.com/4579049
by twiz@chromium.org
· 13 years ago
db5d5f6
Fix crlf newlines in surface.cpp TBR=apatrick@chromium.org
by nduca@chromium.org
· 13 years ago
82e7e9d
Recommit r668, which got undone accidentally by r673.
by nduca@chromium.org
· 13 years ago
d6e74da
Add missing DWM libraries to Release project.
by daniel@transgaming.com
· 13 years ago
837dd9a
Do not set a WNDPROC on a window created by another thread.
by apatrick@chromium.org
· 13 years ago
79169b5
Use DwmAPI, if available, to minimize queueing of presents.
by nduca@chromium.org
· 13 years ago
250f06c
Made it possible to turn off D3D9Ex support with a command-line compiler option.
by baustin@google.com
· 13 years ago
8106e87
Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex.
by baustin@google.com
· 13 years ago
585b3d0
Disable use of FlipEx for problematic use cases.
by nduca@chromium.org
· 13 years ago
4f9ef0d
Implemented OES_texture_npot support.
by daniel@transgaming.com
· 13 years ago
6c4dba0
Fix lost context recovery for Windows XP.
by daniel@transgaming.com
· 13 years ago
c556fa5
Revert pending surface destruction (part of revision 632).
by daniel@transgaming.com
· 13 years ago
062231c
Only use D3DSWAPEFFECT_FLIPEX on D3D9Ex devices.
by daniel@transgaming.com
· 13 years ago
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