1. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 12 years ago
  2. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 12 years ago
  3. 28e3692 Remove getRenderer9 from Display by daniel@transgaming.com · 12 years ago
  4. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  5. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  6. 03d3909 Pass the Renderer to the Context at construction time by daniel@transgaming.com · 12 years ago
  7. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  8. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  9. 2a99bfa fix early return value from resetSwapChain by daniel@transgaming.com · 12 years ago
  10. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  11. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  12. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  13. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  14. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  15. 3281f97 Moves Config generation to Renderer. by daniel@transgaming.com · 12 years ago
  16. 106e1f7 Removes D3D types from the Config class by daniel@transgaming.com · 12 years ago
  17. e7b2f05 Temporarily adds format conversion functions to EGL. by daniel@transgaming.com · 12 years ago
  18. 21290e6 Removes mConfig from Context, as it was only used for setting unused default values. by daniel@transgaming.com · 12 years ago
  19. 4cfba2a Removes the unused setDefaults function by daniel@transgaming.com · 12 years ago
  20. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  21. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  22. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  23. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  24. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  25. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  26. 6b38df5 Update project includes to remove explicit DXSDK usage. by daniel@transgaming.com · 12 years ago
  27. fad16ed Make DllMain have C linkage. by daniel@transgaming.com · 12 years ago
  28. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  29. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  30. de779f1 Add DXSDK_DIR include and lib paths by daniel@transgaming.com · 12 years ago
  31. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  32. 0806cb2 Disable npot texture support on AMD cards on XP. by jbauman@chromium.org · 12 years ago
  33. 29ab952 Minor GCC fixes by daniel@transgaming.com · 12 years ago
  34. db2115d Use unordered_map instead of hash_map on GCC by daniel@transgaming.com · 12 years ago
  35. 1825d8e Fixed preprocessors errors on GCC by daniel@transgaming.com · 12 years ago
  36. 85e4419 Only round back buffer to 64 pixels when vendor ID in Intel. by apatrick@chromium.org · 12 years ago
  37. 0c71fd4 Round swap chain surfaces to 64 pixels in width. by apatrick@chromium.org · 12 years ago
  38. 3cfd722 Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. by apatrick@chromium.org · 12 years ago
  39. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  40. 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
  41. 11190ec Disable debug logging on Release builds. by daniel@transgaming.com · 12 years ago
  42. 13be3e4 Increase the maximum point size to what is reported by Direct3D. by daniel@transgaming.com · 12 years ago
  43. 6409edb Fix line-endings in libEGL.cpp by daniel@transgaming.com · 12 years ago
  44. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  45. 63e6afe Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces by daniel@transgaming.com · 12 years ago
  46. e32d569 Pass the usage parameter into TextureStorage instead of passing a boolean by daniel@transgaming.com · 12 years ago
  47. 1c49f79 Detect depth texture support using INTZ and NULL textures by daniel@transgaming.com · 12 years ago
  48. cca2b70 Create D3D device when eglInitialize is called. by apatrick@chromium.org · 13 years ago
  49. 6c762d0 Disable getting share handles when PIX is enabled. by jbauman@chromium.org · 13 years ago
  50. 9c3a393 Enabled MSVC warning 4389 : signed/unsigned mismatch. by apatrick@chromium.org · 13 years ago
  51. c6f7f9d Centralize detection of instancing support. by daniel@transgaming.com · 13 years ago
  52. e057c5d Fixed more warnings. by apatrick@chromium.org · 13 years ago
  53. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 13 years ago
  54. 9dc0a24 Enable warnings as errors. by apatrick@chromium.org · 13 years ago
  55. bb5223d Fix float texture support test by daniel@transgaming.com · 13 years ago
  56. 86bdb82 Adds support for EXT_occlusion_query_boolean by daniel@transgaming.com · 13 years ago
  57. 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 13 years ago
  58. f289ee8 Allocate D3D queries from a pool for the Display. by apatrick@chromium.org · 13 years ago
  59. a5ddde9 Move Context::sync to Display::sync. by apatrick@chromium.org · 13 years ago
  60. e19d832 Ensure the device states are reinitialized after a device Reset by daniel@transgaming.com · 13 years ago
  61. f4490e2 Implemented EGL_NV_post_sub_buffer. by apatrick@chromium.org · 13 years ago
  62. 7a2fdc9 Avoid rendering the last pixel of lines. by daniel@transgaming.com · 13 years ago
  63. 59580a3 Used the MANAGED pool for non-renderable textures on XP. by daniel@transgaming.com · 13 years ago
  64. 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
  65. 8747f18 Advertise robustness extension strings. by daniel@transgaming.com · 13 years ago
  66. cf23c45 Disable automatic device resets when using reset notification. by daniel@transgaming.com · 13 years ago
  67. 4ff960d Implemented context creation with reset notification. by daniel@transgaming.com · 13 years ago
  68. 17f548c Implemented reset status. by daniel@transgaming.com · 13 years ago
  69. 09fcc9f Notify the display of a lost device and mark all contexts lost. by daniel@transgaming.com · 13 years ago
  70. 6f5c5fc Check for all device lost errors. by daniel@transgaming.com · 13 years ago
  71. bbeffbb Be more explicit about floating-point format support. by daniel@transgaming.com · 13 years ago
  72. 06312ba CreateAdditionalSwapChain can return D3DERR_DEVICELOST. by daniel@transgaming.com · 13 years ago
  73. 1043535 Call ResetEx on lost or hung Ex devices. Attempt calling Reset/ResetEx at most 3 times. by daniel@transgaming.com · 13 years ago
  74. 94910c9 Perform proper Reset sequence. by daniel@transgaming.com · 13 years ago
  75. 1a1fe24 Sort EGL extension string by daniel@transgaming.com · 13 years ago
  76. aa00b59 Disable FLIPEX when the formats are not 32-bit and when swap interval is 0. by daniel@transgaming.com · 13 years ago
  77. fe4b0c9 Fix resetting of non-existing device by daniel@transgaming.com · 13 years ago
  78. a866244 Avoid an unnecessary MFC header dependency. by daniel@transgaming.com · 13 years ago
  79. 8c9c452 Adding code to try and reset the device if eglCreateWindowSurface and eglCreateSurface are by vangelis@google.com · 13 years ago
  80. bde1599 Issue 199: invalid assertion in Surface.cpp makes debug browser crash on conformance test drawingbuffer-static-canvas-test.html by jacob.benoit.1@gmail.com · 13 years ago
  81. 50c526d Add support for DXT3 and DXT5 by gman@chromium.org · 13 years ago
  82. 84d7cbc Add extension to create software device. by jbauman@chromium.org · 13 years ago
  83. 1a2cd26 Changed two assertions to explicit tests, and added an error code to by kbr@chromium.org · 13 years ago
  84. a2a85dc Fix DelayLoadDLLs deps for dwmapi in release builds by daniel@transgaming.com · 13 years ago
  85. 5bf210b Add x86-64 project settings. by daniel@transgaming.com · 13 years ago
  86. 58f76fe Fix 64-bit support. by daniel@transgaming.com · 13 years ago
  87. 03208d5 Attempt to ensure pipeline flush on rendertarget change by jbauman@chromium.org · 13 years ago
  88. d1c3296 Correct usage of GetVersion() windows calls. Review: http://codereview.appspot.com/4579049 by twiz@chromium.org · 13 years ago
  89. db5d5f6 Fix crlf newlines in surface.cpp TBR=apatrick@chromium.org by nduca@chromium.org · 13 years ago
  90. 82e7e9d Recommit r668, which got undone accidentally by r673. by nduca@chromium.org · 13 years ago
  91. d6e74da Add missing DWM libraries to Release project. by daniel@transgaming.com · 13 years ago
  92. 837dd9a Do not set a WNDPROC on a window created by another thread. by apatrick@chromium.org · 13 years ago
  93. 79169b5 Use DwmAPI, if available, to minimize queueing of presents. by nduca@chromium.org · 13 years ago
  94. 250f06c Made it possible to turn off D3D9Ex support with a command-line compiler option. by baustin@google.com · 13 years ago
  95. 8106e87 Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex. by baustin@google.com · 13 years ago
  96. 585b3d0 Disable use of FlipEx for problematic use cases. by nduca@chromium.org · 13 years ago
  97. 4f9ef0d Implemented OES_texture_npot support. by daniel@transgaming.com · 13 years ago
  98. 6c4dba0 Fix lost context recovery for Windows XP. by daniel@transgaming.com · 13 years ago
  99. c556fa5 Revert pending surface destruction (part of revision 632). by daniel@transgaming.com · 13 years ago
  100. 062231c Only use D3DSWAPEFFECT_FLIPEX on D3D9Ex devices. by daniel@transgaming.com · 13 years ago