1. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  2. ae4f4d4 Moved Renderer creation/destruction out of Context.cpp into Renderer.cpp. by daniel@transgaming.com · 12 years ago
  3. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  4. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago
  5. 3f52696 Update minor version number for branch by daniel@transgaming.com · 12 years ago
  6. 2a99bfa fix early return value from resetSwapChain by daniel@transgaming.com · 12 years ago
  7. 4f0af57 Misc fixes to renderer by daniel@transgaming.com · 12 years ago
  8. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  9. 95ffbc1 Handle software device creation at the Renderer9 level. by daniel@transgaming.com · 12 years ago
  10. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  11. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  12. 3cef539 Alters the blitter's copy function so that you can pass a framebuffer to it directly. by daniel@transgaming.com · 12 years ago
  13. 0ad830b Moves mipmap generation to texture storage and image objects. by daniel@transgaming.com · 12 years ago
  14. 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
  15. 9d4346f Eliminates getD3DTexture, instead returning the texture storage object. by daniel@transgaming.com · 12 years ago
  16. 0f195ad Passes texture storage object to image directly to update its surfaces by daniel@transgaming.com · 12 years ago
  17. 25ee744 Passes the swapchain to texture storage constructor instead of d3d texture. by daniel@transgaming.com · 12 years ago
  18. f032cb8 Initializes storage from GL params instead of D3D params by daniel@transgaming.com · 12 years ago
  19. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  20. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  21. 5ac9978 Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D. by daniel@transgaming.com · 12 years ago
  22. 57feb8c Fix the project filter. by daniel@transgaming.com · 12 years ago
  23. fd54ada Added missing files to the GYP file. by daniel@transgaming.com · 12 years ago
  24. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
  25. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  26. 4b2fffb Fix minor spacing issue blocking merge by daniel@transgaming.com · 12 years ago
  27. 408caa5 Eliminated the dependency of VertexDataManager and IndexDataManager on Context. by daniel@transgaming.com · 12 years ago
  28. 113f0eb Encapsulated memory pool details for vertex and index buffer creation. by daniel@transgaming.com · 12 years ago
  29. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  30. 7cb796e Eliminated isD3d9ExDevice(). by daniel@transgaming.com · 12 years ago
  31. 4ca789e Eliminated D3DADAPTER_IDENTIFIER9 uses. by daniel@transgaming.com · 12 years ago
  32. 024786d Pass swapchain to DepthStencil constructor instead of d3d9 surface by daniel@transgaming.com · 12 years ago
  33. 96c3893 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface by daniel@transgaming.com · 12 years ago
  34. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  35. 21cfaef Fix share handle usage by daniel@transgaming.com · 12 years ago
  36. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  37. 3281f97 Moves Config generation to Renderer. by daniel@transgaming.com · 12 years ago
  38. 6f50457 Adds D3DFMT_UNKNOWN to depth stencil format conversion function. by daniel@transgaming.com · 12 years ago
  39. 9295562 Adds constant format arrays to Renderer class by daniel@transgaming.com · 12 years ago
  40. 106e1f7 Removes D3D types from the Config class by daniel@transgaming.com · 12 years ago
  41. e7b2f05 Temporarily adds format conversion functions to EGL. by daniel@transgaming.com · 12 years ago
  42. 21290e6 Removes mConfig from Context, as it was only used for setting unused default values. by daniel@transgaming.com · 12 years ago
  43. 4cfba2a Removes the unused setDefaults function by daniel@transgaming.com · 12 years ago
  44. 06eef17 Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors. by daniel@transgaming.com · 12 years ago
  45. b783398 Moves multisample support data to Renderer from Context. by daniel@transgaming.com · 12 years ago
  46. 6716a27 Removes d3d9 device usage from IndexDataManager and subjugate classes. by daniel@transgaming.com · 12 years ago
  47. b738699 Remove d3d9 devices from use in VertexDataManager and subjugate classes by daniel@transgaming.com · 12 years ago
  48. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  49. 64e6290 Fix merge compilation errors by daniel@transgaming.com · 12 years ago
  50. a734f27 Move SetTexture calls to the renderer class by daniel@transgaming.com · 12 years ago
  51. ba0570e Move sampler state setting to the Renderer by daniel@transgaming.com · 12 years ago
  52. ebf139f Move texture sampler state into a separate sampler state structure. by daniel@transgaming.com · 12 years ago
  53. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  54. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  55. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  56. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  57. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  58. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  59. 71621a8 creating branch for dx11 prototype by daniel@transgaming.com · 12 years ago
  60. fdeb254 Issue 354: remove ANGLE_USE_NSPR (revert r454) by jacob.benoit.1@gmail.com · 12 years ago
  61. b401a92 Move the new preprocessor out of the 'new' directory. by daniel@transgaming.com · 12 years ago
  62. 3be1d57 Removed the old preprocessor source, interface and license. by daniel@transgaming.com · 12 years ago
  63. a646c91 Removed the compile flag to select between preprocessors, always using the new one. by daniel@transgaming.com · 12 years ago
  64. ca9a3c8 Avoids uploading levels other than 0 for incomplete textures. by daniel@transgaming.com · 12 years ago
  65. bef72ce Fix Float16ToFloat32.py. Issue #376. by apatrick@chromium.org · 12 years ago
  66. 778cd1b Add missing <string> include in D3DConstantTable.h by daniel@transgaming.com · 12 years ago
  67. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago
  68. 0d3b36d .gitignore: Add *.target.mk, generated when building as part of ChromiumOS by daniel@transgaming.com · 12 years ago
  69. 6b38df5 Update project includes to remove explicit DXSDK usage. by daniel@transgaming.com · 12 years ago
  70. a841b11 Only replace image surfaces with equal-sized managed surfaces. by daniel@transgaming.com · 12 years ago
  71. 853b577 Fixed support for updating from managed surfaces. by daniel@transgaming.com · 12 years ago
  72. 2e38b80 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. by daniel@transgaming.com · 12 years ago
  73. 8ea6942 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. by daniel@transgaming.com · 12 years ago
  74. dabf002 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. by daniel@transgaming.com · 12 years ago
  75. 4bb04be Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. by daniel@transgaming.com · 12 years ago
  76. e0adbd8 Removed an unreachable path in texture loading code by daniel@transgaming.com · 12 years ago
  77. 0e5bb40 Also prototype the Lod0 function variant if needed. by daniel@transgaming.com · 12 years ago
  78. fad16ed Make DllMain have C linkage. by daniel@transgaming.com · 12 years ago
  79. 5127803 Don't promote packed RGB textures to RGBA d3d surfaces. by daniel@transgaming.com · 12 years ago
  80. 6b1a0a0 Some cleanup after the previous sized internal format patches by daniel@transgaming.com · 12 years ago
  81. 8e91d25 Removes D3D format usage from framebuffer completeness check. by daniel@transgaming.com · 12 years ago
  82. d421111 Adds BGRA packed sized internal formats by daniel@transgaming.com · 12 years ago
  83. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  84. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  85. ad52cb1 Fixes cases where desired destination format was ignored by CopyTexImage. by daniel@transgaming.com · 12 years ago
  86. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  87. de779f1 Add DXSDK_DIR include and lib paths by daniel@transgaming.com · 12 years ago
  88. d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
  89. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  90. bd91da4 Update standalone solution files to VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  91. 918c468 Changed the name of the extension exposed to shaders to by kbr@chromium.org · 12 years ago
  92. 6a026c4 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, by kbr@chromium.org · 12 years ago
  93. c41bb9a Fixed issues pointed out by gman; removed references to GetDoublev and by kbr@chromium.org · 12 years ago
  94. 60354ec Add draft ANGLE_multiple_render_targets extension. by kbr@chromium.org · 12 years ago
  95. 637ca47 Retry D3DCompile with different compile settings if it fails. by apatrick@chromium.org · 12 years ago
  96. 2b5af7b Optimized adding dirty rectangles. by daniel@transgaming.com · 12 years ago
  97. 1ee986b Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. by daniel@transgaming.com · 12 years ago
  98. 8abd0b7 Generate a more descriptive error when trying to initialize a const array. by daniel@transgaming.com · 12 years ago
  99. 22ba0f7 Only look at whether the member variable has an array prefix. by daniel@transgaming.com · 12 years ago
  100. 4fbf339 Adds missing formats to ComputePixelSize by daniel@transgaming.com · 12 years ago