1. ca1ac1f Add D3D version and shader models to renderer string reported by GetString. by daniel@transgaming.com · 12 years ago
  2. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  3. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  4. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  5. 669c995 Cached texture and event support on Renderer9. by daniel@transgaming.com · 12 years ago
  6. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  7. f956186 Collapsed register indexes into one. by daniel@transgaming.com · 12 years ago
  8. 413d271 Moves creation of renderer-specific texture storage objects to the renderer. by daniel@transgaming.com · 12 years ago
  9. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  10. 0b6d774 Added an IndexBuffer creation method to Renderer. by daniel@transgaming.com · 12 years ago
  11. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 12 years ago
  12. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  13. b6e5510 Move setting the uniforms to the Renderer implementation. by daniel@transgaming.com · 12 years ago
  14. 3f255b4 Added vertex buffer creation methods to renderer. by daniel@transgaming.com · 12 years ago
  15. 1298518 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. by daniel@transgaming.com · 12 years ago
  16. e499141 Move program binary serial caching to renderer by daniel@transgaming.com · 12 years ago
  17. 9a06737 Ensure state caching variables are handled consistently in markAllStateDirty by daniel@transgaming.com · 12 years ago
  18. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  19. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  20. e4e1a33 Move NullColorbuffer handling from Framebuffer to Renderer9 by daniel@transgaming.com · 12 years ago
  21. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  22. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  23. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago
  24. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  25. be281b0 Move constant table retrieval out of compileToBinary. by daniel@transgaming.com · 12 years ago
  26. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  27. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  28. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  29. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  30. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  31. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  32. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  33. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  34. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  35. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  36. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  37. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  38. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  39. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  40. 4a186ed Moved VertexDeclarationCache to its own header and source file. by daniel@transgaming.com · 12 years ago
  41. 0393e5b Implemented Renderer9::clear. by daniel@transgaming.com · 12 years ago
  42. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  43. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  44. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  45. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  46. 67094ee Move the vertex data manager and vertex declaration cache from Context to Renderer9. by daniel@transgaming.com · 12 years ago
  47. 7d738a2 Remove dependency on d3dcompiler import library. by daniel@transgaming.com · 12 years ago
  48. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  49. 220e79a Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code. by daniel@transgaming.com · 12 years ago
  50. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  51. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  52. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  53. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  54. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  55. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  56. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  57. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  58. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  59. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  60. de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
  61. 1d80eee Moves copyToRenderTarget to Renderer by daniel@transgaming.com · 12 years ago
  62. a957168 Moves ConvertTextureInternalFormat to the Renderer by daniel@transgaming.com · 12 years ago
  63. 222ee08 Contain DX9 back buffer and depth stencil surface formats. by daniel@transgaming.com · 12 years ago
  64. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago
  65. 4f0af57 Misc fixes to renderer by daniel@transgaming.com · 12 years ago
  66. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  67. 95ffbc1 Handle software device creation at the Renderer9 level. by daniel@transgaming.com · 12 years ago
  68. 113f0eb Encapsulated memory pool details for vertex and index buffer creation. by daniel@transgaming.com · 12 years ago
  69. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago