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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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d55e8c1b48f16f93cb89798fc3640047eb74d3fd
d55e8c1
Scissor test state is set as part of the Renderer::setScissor method.
by daniel@transgaming.com
· 12 years ago
3124048
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
by daniel@transgaming.com
· 12 years ago
50aadb0
Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files.
by daniel@transgaming.com
· 12 years ago
25e16af
Move HLSL compilation to Renderer.
by daniel@transgaming.com
· 12 years ago
be281b0
Move constant table retrieval out of compileToBinary.
by daniel@transgaming.com
· 12 years ago
d4cf251
Implemented Renderer11::drawArrays.
by daniel@transgaming.com
· 12 years ago
97b5930
Fixed setting write masks when not alpha blending.
by daniel@transgaming.com
· 12 years ago
617048e
Fixed the semantic for SM4+ vertex output position.
by daniel@transgaming.com
· 12 years ago
d4b2db2
Implement Renderer11::applyShaders.
by daniel@transgaming.com
· 12 years ago
e097047
Implemented SwapChain11::swapRects.
by daniel@transgaming.com
· 12 years ago
91dca6a
Added a SM4 pass through shader.
by daniel@transgaming.com
· 12 years ago
567b9cf
SwapChain11 is now created with the correct dimensions.
by daniel@transgaming.com
· 12 years ago
c8c70ad
Renamed SwapChain11's textures and views.
by daniel@transgaming.com
· 12 years ago
c52be63
Apply the input topology.
by daniel@transgaming.com
· 12 years ago
7b18d0c
Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout.
by daniel@transgaming.com
· 12 years ago
18adad0
Create and set a basic vertex buffer.
by daniel@transgaming.com
· 12 years ago
da495a1
Create and set a basic input layout.
by daniel@transgaming.com
· 12 years ago
0b03b06
Implement applyPrimitiveType for Renderer11.
by daniel@transgaming.com
· 12 years ago
a2f9fbe
Implemented Renderer11::loadExecutable.
by daniel@transgaming.com
· 12 years ago
813bb78
Add ShaderExecutable11 files.
by daniel@transgaming.com
· 12 years ago
071ee6a
Implemented Renderer11::compileToExecutable.
by daniel@transgaming.com
· 12 years ago
04af90f
Load the compiler module for D3D11.
by daniel@transgaming.com
· 12 years ago
c569315
Use SV_Target semantic for gl_Color when compiling for Shader Model 4+.
by daniel@transgaming.com
· 12 years ago
77fbf97
Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent.
by daniel@transgaming.com
· 12 years ago
28e3692
Remove getRenderer9 from Display
by daniel@transgaming.com
· 12 years ago
1f57d18
Remove unnecessary d3d9.h includes
by daniel@transgaming.com
· 12 years ago
54e6754
Implemented Renderer11::clear for basic clear operations.
by daniel@transgaming.com
· 12 years ago
e9c71b4
Fixed an incorrect return value.
by daniel@transgaming.com
· 12 years ago
80fc332
Implemented Renderer11::applyRenderTargets.
by daniel@transgaming.com
· 12 years ago
816c7f3
Added getter methods to RenderTarget11 for the render target and depth stencil views.
by daniel@transgaming.com
· 12 years ago
32cb08f
Removed the mRenderTargetDesc member from Context.
by daniel@transgaming.com
· 12 years ago
4c4ce23
Added an ignoreViewport parameter to Renderer::setViewport.
by daniel@transgaming.com
· 12 years ago
3a0ef48
Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter.
by daniel@transgaming.com
· 12 years ago
237bc7e
Refactored Renderer::setRasterizerState to no longer need a depthSize parameter.
by daniel@transgaming.com
· 12 years ago
e2f7b6b
Refactored Renderer::setViewport to no longer take render target size arguments.
by daniel@transgaming.com
· 12 years ago
04f1b33
Refactored Renderer::setScissor to no longer require render target size.
by daniel@transgaming.com
· 12 years ago
7b6b83e
Added currently set render target information to Renderer11.
by daniel@transgaming.com
· 12 years ago
536dd6e
Release Blob after creating executables.
by daniel@transgaming.com
· 12 years ago
70a219b
Fix line endings on a number of files
by daniel@transgaming.com
· 12 years ago
4f0f65e
Get rid of ShaderExecutable9 usage in ProgramBinary
by daniel@transgaming.com
· 12 years ago
4f6024a
Make shaderExecutable::getConstantTable virtual
by daniel@transgaming.com
· 12 years ago
c0ccbd8
Add a get*Function method to the ShaderExecutable interface
by daniel@transgaming.com
· 12 years ago
3603854
Fix pointer type for GUID in ProgramBinary::load
by daniel@transgaming.com
· 12 years ago
f0516cf
Inline the Renderer9::compilerShaderSource function
by daniel@transgaming.com
· 12 years ago
9589241
Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders
by daniel@transgaming.com
· 12 years ago
5531890
Add loadExecutable function to Renderer
by daniel@transgaming.com
· 12 years ago
a9c7142
Move compileToBinary to Renderer
by daniel@transgaming.com
· 12 years ago
c68fa87
Remove the ConstantTable member variables
by daniel@transgaming.com
· 12 years ago
a418ef1
Explicitly pass constant tables to linkUniforms
by daniel@transgaming.com
· 12 years ago
59d9ab1
Explicitly pass the constant tables to the defineUniform function
by daniel@transgaming.com
· 12 years ago
d2fb490
Remove default parameter from ProgramBinary::defineUniform and make it explicit
by daniel@transgaming.com
· 12 years ago
d5d1019
Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms.
by daniel@transgaming.com
· 12 years ago
27290c1
Use convenience function for downcasting the renderer.
by daniel@transgaming.com
· 12 years ago
1f811f5
Silence unimplemented asserts and implement retrieving adapter information.
by daniel@transgaming.com
· 12 years ago
9549bea
Retrieve the shader model number instead of a shader model 3 support boolean.
by daniel@transgaming.com
· 12 years ago
dedd1a0
Eliminate D3D9 from Context.
by daniel@transgaming.com
· 12 years ago
97400dd
Clean up passing around translated index data.
by daniel@transgaming.com
· 12 years ago
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
41cb942
Remove Intel specific workaround.
by daniel@transgaming.com
· 12 years ago
4a186ed
Moved VertexDeclarationCache to its own header and source file.
by daniel@transgaming.com
· 12 years ago
e569fc5
Move blitter creation / destruction to device specific initialization / release.
by daniel@transgaming.com
· 12 years ago
5367004
Implemented Renderer11::setViewport.
by daniel@transgaming.com
· 12 years ago
2c1d0ab
Removed clear implementation from Context.
by daniel@transgaming.com
· 12 years ago
0393e5b
Implemented Renderer9::clear.
by daniel@transgaming.com
· 12 years ago
084a257
Changed the Renderer::clear method parameters to use the new ClearParameters structure.
by daniel@transgaming.com
· 12 years ago
7436971
Added clear type enum and clear parameters structure.
by daniel@transgaming.com
· 12 years ago
414c916
Moves checkDeviceLost to renderer9_utils.h
by daniel@transgaming.com
· 12 years ago
5fbf177
Moves applyShaders to Renderer
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago
965bcd2
Removes getSurface function from base RenderTarget
by daniel@transgaming.com
· 12 years ago
b64ed28
Adds makeRenderer9/11 functions
by daniel@transgaming.com
· 12 years ago
f242365
Moves creation of RenderTargets to the renderer.
by daniel@transgaming.com
· 12 years ago
d733bb8
Adds makeSwapChain9/11 functions.
by daniel@transgaming.com
· 12 years ago
32fdf82
Fixes line endings on SwapChain9 and SwapChain11
by daniel@transgaming.com
· 12 years ago
def9f0f
Add applyVertexBuffer stub for D3D11 renderer.
by daniel@transgaming.com
· 12 years ago
67094ee
Move the vertex data manager and vertex declaration cache from Context to Renderer9.
by daniel@transgaming.com
· 12 years ago
92025f5
Pull Context dependencies out of applyVertexBuffer().
by daniel@transgaming.com
· 12 years ago
1dd557a
Fixed bug with scissor rectangles Y values being clamped incorrectly.
by daniel@transgaming.com
· 12 years ago
5dc3b8b
Don't call gl::output unless perf is enabled.
by daniel@transgaming.com
· 12 years ago
7cfb53f
Update version.
by daniel@transgaming.com
· 12 years ago
0aa3b5a
Implement user-defined name hashing.
by daniel@transgaming.com
· 12 years ago
8d06f97
Update version.
by daniel@transgaming.com
· 12 years ago
7d738a2
Remove dependency on d3dcompiler import library.
by daniel@transgaming.com
· 12 years ago
c23f461
Interface design for user-defined name hashing.
by daniel@transgaming.com
· 12 years ago
07b925c
Use D3D compiler optimization level 3.
by daniel@transgaming.com
· 12 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
dc94956
Removed the setRenderTarget and setDepthStencil methods from the Renderers.
by daniel@transgaming.com
· 12 years ago
e06bda9
Context::applyRenderTargets now uses Renderer::applyRenderTargets.
by daniel@transgaming.com
· 12 years ago
220e79a
Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code.
by daniel@transgaming.com
· 12 years ago
ae39ee2
Renderer::applyRenderTarget now returns a success/failure bool.
by daniel@transgaming.com
· 12 years ago
c43a605
Created a Renderer9::markAllStateDirty method and moved state initialization into it.
by daniel@transgaming.com
· 12 years ago
b323df0
Invalidate client window area when resetting swap chain
by daniel@transgaming.com
· 12 years ago
844ad78
Revision 5 of ANGLE_MRT
by daniel@transgaming.com
· 12 years ago
a60160b
Implemented SwapChain11 initialization.
by daniel@transgaming.com
· 12 years ago
3ca082c
Context now uses Renderer::setViewport.
by daniel@transgaming.com
· 12 years ago
3884e2c
Context now uses a Rectangle struct for storing viewport.
by daniel@transgaming.com
· 12 years ago
83e80ee
Add an abstract Renderer::setViewport method and implemented it for Renderer9.
by daniel@transgaming.com
· 12 years ago
b743e1d
Removed unused Display member of Context.
by daniel@transgaming.com
· 12 years ago
164dfa4
Fixes the include guards on RenderTarget9
by daniel@transgaming.com
· 12 years ago
d62d714
Removes calls from Context to retrieve d3d9 surfaces
by daniel@transgaming.com
· 12 years ago
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