1. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  2. 646559f Add support for the remaining ES3 framebuffer attachment parameter queries. by Geoff Lang · 11 years ago
  3. 0a80479 Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods. by Geoff Lang · 11 years ago
  4. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  5. 9060a4e Fix some missing UBO qualifier link validation errors. by Jamie Madill · 11 years ago
  6. 1957181 Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00. by Jamie Madill · 11 years ago
  7. f2e0f9b Moved the code to combine interpolation and stoarge qualifiers to the parse helper. by Jamie Madill · 11 years ago
  8. 9b4f384 Fix using the incorrect vertex count in instancing drawing using the streaming buffer. by Jamie Madill · 11 years ago
  9. 96b67e3 Make gl::Buffer::size() a const method. by Jamie Madill · 11 years ago
  10. 0bbd11c Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. by Geoff Lang · 11 years ago
  11. c144974 Add the validation files to the gyp file. by Geoff Lang · 11 years ago
  12. 15934d5 Adds API-level functionality for indexed query functions by Shannon Woods · 11 years ago
  13. 1b2fb85 Implements indexed query functionality by Shannon Woods · 11 years ago
  14. 5fe0caa Adds size and offset queries to BindingOffsetPointer by Shannon Woods · 11 years ago
  15. 79031cb TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture. by Geoff Lang · 11 years ago
  16. de14d60 Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport. by Geoff Lang · 11 years ago
  17. 23c8169 Add support for GL_NUM_EXTENSIONS. by Geoff Lang · 11 years ago
  18. 56702e6 Eliminate bitfield enum members. by Nicolas Capens · 11 years ago
  19. 5724442 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  20. 34dbb6f Capitalized the first letter of all validation function names. by Geoff Lang · 11 years ago
  21. e8ebe7f Refactored entry point validation functions into their own files. by Geoff Lang · 11 years ago
  22. 5b61c69 Load 1 into the alpha channel of RGB integer formats instead of 0. by Geoff Lang · 11 years ago
  23. 7e9ee23 Add GL_DEPTH_STENCIL_ATTACHMENT attachment handling to glFramebufferRenderbuffer. by Geoff Lang · 11 years ago
  24. 444419f Fixed the rounding of the source lookup in Blit11's copy depth stencil. by Geoff Lang · 11 years ago
  25. 4150b35 Fixed ES3 incorreclty not allowing 2D array textures to accept depth stencil formats. by Geoff Lang · 11 years ago
  26. e836cf2 Fixed a bug where height was used instead of width to calculate a mip size. by Geoff Lang · 11 years ago
  27. ed573c2 Fixed a bug where the parameters to gl::GetDepthPitch were passed in the wrong order. by Geoff Lang · 11 years ago
  28. fdf0694 Split the overflow check into explicit multiplication and addition overflow checks. by Geoff Lang · 11 years ago
  29. b23fc09 Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int. by Geoff Lang · 11 years ago
  30. 78568ba Releases a resource that was leaking. by Shannon Woods · 11 years ago
  31. 9edebd6 Implement mipmapping for integer samplers. by Nicolas Capens · 11 years ago
  32. 0fe1949 Updated gl::IsInternalTextureTarget to have a client version parameter. by Geoff Lang · 11 years ago
  33. 3ed0c48 Refactored validation for glFramebufferTexture* and implemented glFramebufferTextureLayer. by Geoff Lang · 11 years ago
  34. d5d8e39 Added Renderbuffers for 3D and 2DArray textures. by Geoff Lang · 11 years ago
  35. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  36. 309c92a Framebuffer now uses mip level and texture layer for binding textures. by Geoff Lang · 11 years ago
  37. 4907f2c The Texture class now stores the target instead of using a virtual method. by Geoff Lang · 11 years ago
  38. c90d73a Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. by Geoff Lang · 11 years ago
  39. a49a9bf Removes auto from compiler. by Shannon Woods · 11 years ago
  40. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  41. af88d72 Fix assert side-effects. by Nicolas Capens · 11 years ago
  42. 9b8f92e Remove uses of the HASH_MAP define since unordered_map is already used in several places. by Geoff Lang · 11 years ago
  43. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  44. 7dca186 Initialize the vertex current value data. by Geoff Lang · 11 years ago
  45. d21656c Fixed uninitialized local variable warning. by Geoff Lang · 11 years ago
  46. 57e713e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  47. 1294924 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. by Geoff Lang · 11 years ago
  48. 55ba29c Implement the DEPTH_STENCIL attachment point for FBOs. by Geoff Lang · 11 years ago
  49. 1c3192e Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. by Geoff Lang · 11 years ago
  50. 919f904 Bump ANGLE version. by Geoff Lang · 11 years ago
  51. f23eb28 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. by Geoff Lang · 11 years ago
  52. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  53. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  54. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  55. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  56. 5ccc624 Add a missing case to build manged names of uint types. by Jamie Madill · 11 years ago
  57. 3641b4b Provide a pass-through mechanic for the new ES3 Query methods to use the old ES2 query extension. by Jamie Madill · 11 years ago
  58. 5215e1a Implement the API entry points for fence sync objects in GLES 3. by Jamie Madill · 11 years ago
  59. cd055f8 Add state for the new fence sync objects in ES3. by Jamie Madill · 11 years ago
  60. be26b52 Make a slight style change to clarify that VAOs are not stored in the ResourceManager. by Jamie Madill · 11 years ago
  61. 33dc843 Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects. by Jamie Madill · 11 years ago
  62. fb9a740 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. by Jamie Madill · 11 years ago
  63. 0975236 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. by Jamie Madill · 11 years ago
  64. ac4109a Fixes handling in eglMakeCurrent to allow for null displays. by Shannon Woods · 11 years ago
  65. 82ff2b3 Diverges version for ES3 ANGLE by Shannon Woods · 11 years ago
  66. 9ccc7e5 Remove some accidentally committed compiled shaders. by Jamie Madill · 11 years ago
  67. f6cc8cc Implement support all sampler object associated GLES 3 API entry points. by Jamie Madill · 11 years ago
  68. fb8a830 Add a helper method to return the selected texture for the TexParameter* and GetTexParameter* family of functions. by Jamie Madill · 11 years ago
  69. 478fdb2 Refactor the validation logic for the TexParameter* series of API entry points to use the same shared method. by Jamie Madill · 11 years ago
  70. 9675b80 Add internal accessor functions for querying sampler object parameters. by Jamie Madill · 11 years ago
  71. a85f6f1 Use the currently bound sampler object combined with the internal texture state to determine the by Jamie Madill · 11 years ago
  72. f898990 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. by Jamie Madill · 11 years ago
  73. 07edd44 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. by Jamie Madill · 11 years ago
  74. eb3665c Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags. by Jamie Madill · 11 years ago
  75. e29d167 Add mutator methods for modifying sampler object parameters. by Jamie Madill · 11 years ago
  76. dc35604 Add state for sampler objects. by Jamie Madill · 11 years ago
  77. 0b20c94 Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula. by Jamie Madill · 11 years ago
  78. 1caff07 Align the vertical whitespace in the big switch in Context::getIntegerv. by Jamie Madill · 11 years ago
  79. 38850df Add new GLES 3 enum cases. by Jamie Madill · 11 years ago
  80. 71fbd60 Implement the glGetInteger64v entry point. by Jamie Madill · 11 years ago
  81. 0fda986 Added Context::getInteger64v for 64-bit integer state queries. by Jamie Madill · 11 years ago
  82. af49691 Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods. by Jamie Madill · 11 years ago
  83. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  84. 08be89d Make all depth formats texture filterable. by Nicolas Capens · 11 years ago
  85. cb127d3 Create the HLSL shadow texture function. by Nicolas Capens · 11 years ago
  86. 354ed2d Compact sampler type translation. by Nicolas Capens · 11 years ago
  87. 8f80e02 Remove intrinsic parameter names. by Nicolas Capens · 11 years ago
  88. 77c9d1a Add shadow texture intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  89. 2a1d8a3 Add shadow samplers to the compiler front-end. by Nicolas Capens · 11 years ago
  90. aaaec13 Eliminate isVariableBuiltIn. by Nicolas Capens · 11 years ago
  91. d4a9b8d Detect redefinition of functions and variables. by Nicolas Capens · 11 years ago
  92. 1b45214 Fix the reported shader gl_MaxDrawBuffers to be compliant with the new EXT_draw_buffers spec. by Jamie Madill · 11 years ago
  93. 5d287f5 Only allow zero indexes for gl_FragData when the draw buffers extension is disabled. by Jamie Madill · 11 years ago
  94. 75fb475 Implement textureSize. by Nicolas Capens · 11 years ago
  95. c98406a Use the simpler form of GetDimensions. by Nicolas Capens · 11 years ago
  96. b70e5f7 Add support for copying from BGRA formats in CopyTexSubImage*. by Jamie Madill · 11 years ago
  97. 707dbd7 Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts. by Jamie Madill · 11 years ago
  98. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  99. 9e33a11 In ShaderExecutable, delete mFunction with delete[] instead of delete. by Al Patrick · 11 years ago
  100. d81cf64 Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow. by Geoff Lang · 11 years ago