1. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  2. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  3. e06bda9 Context::applyRenderTargets now uses Renderer::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  4. 220e79a Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code. by daniel@transgaming.com · 12 years ago
  5. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  6. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  7. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  8. 844ad78 Revision 5 of ANGLE_MRT by daniel@transgaming.com · 12 years ago
  9. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  10. 3ca082c Context now uses Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  11. 3884e2c Context now uses a Rectangle struct for storing viewport. by daniel@transgaming.com · 12 years ago
  12. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  13. b743e1d Removed unused Display member of Context. by daniel@transgaming.com · 12 years ago
  14. 164dfa4 Fixes the include guards on RenderTarget9 by daniel@transgaming.com · 12 years ago
  15. d62d714 Removes calls from Context to retrieve d3d9 surfaces by daniel@transgaming.com · 12 years ago
  16. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  17. d2b4702 Adds a function to Framebuffer to retrieve depth OR stencilbuffer. by daniel@transgaming.com · 12 years ago
  18. 8614fba Adds RenderTarget pointer to TextureStorage. by daniel@transgaming.com · 12 years ago
  19. c682d95 Remove SwapChain.cpp from the GYP project. by daniel@transgaming.com · 12 years ago
  20. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  21. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  22. 48ab81c Use ANGLE's rect instead of D3D's in blitFramebuffer. by daniel@transgaming.com · 12 years ago
  23. 39cee2e Stores render target description without D3D9 reliance. by daniel@transgaming.com · 12 years ago
  24. c497eba Moved the static initializers of RenderStateCache's constants to the top of the cpp file. by daniel@transgaming.com · 12 years ago
  25. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  26. 53926ff Added depth stencil state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  27. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  28. c820c12 Added utility functions for gl to D3D11 depth stencil states. by daniel@transgaming.com · 12 years ago
  29. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  30. ed453e0 Added Rasterizer state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  31. fa34b34 Added a utility function for gl to D3D11 rasterizer states. by daniel@transgaming.com · 12 years ago
  32. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  33. 0673d79 Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. by daniel@transgaming.com · 12 years ago
  34. b58cb9b Added a third party library: MurmurHash3. by daniel@transgaming.com · 12 years ago
  35. 6b14771 Added utility functions for gl to d3d11 blend states. by daniel@transgaming.com · 12 years ago
  36. 042d1b4 Adds RenderTarget wrapper class for surfaces and views. by daniel@transgaming.com · 12 years ago
  37. 4df38ce Adds function to convert depth *and* backbuffer formats. by daniel@transgaming.com · 12 years ago
  38. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  39. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  40. 8a8b24c Fixed issues with state force flag initialization and applyRenderTarget placement. by daniel@transgaming.com · 12 years ago
  41. 2e25864 Removed the dirty state flags from Context. by daniel@transgaming.com · 12 years ago
  42. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  43. f39967e Context now uses the new structures storing state. by daniel@transgaming.com · 12 years ago
  44. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  45. 1e34fde Added a rectangle structure for holding viewport/scissor information. by daniel@transgaming.com · 12 years ago
  46. c8b8f28 Added structures for rasterizer, blend and depth stencil state. by daniel@transgaming.com · 12 years ago
  47. d0db350 Moved the Color struct to AngleTypes.h. by daniel@transgaming.com · 12 years ago
  48. ef19da5 Renamed EnumTypes.h to angletypes.h. by daniel@transgaming.com · 12 years ago
  49. feae9b3 Adds conversion functions for DXGI-to-GL texture and renderbuffer formats. by daniel@transgaming.com · 12 years ago
  50. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  51. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  52. de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
  53. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  54. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  55. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  56. 1d80eee Moves copyToRenderTarget to Renderer by daniel@transgaming.com · 12 years ago
  57. ea32d48 Removes getDisplay and getContext calls by daniel@transgaming.com · 12 years ago
  58. a957168 Moves ConvertTextureInternalFormat to the Renderer by daniel@transgaming.com · 12 years ago
  59. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  60. 16418b1 Passes pointer to Renderer to Framebuffer at construction. by daniel@transgaming.com · 12 years ago
  61. 370482e Pass the Renderer to the ResourceManager at construction time. by daniel@transgaming.com · 12 years ago
  62. ad62987 Eliminates usage of Display from Context::makeCurrent. by daniel@transgaming.com · 12 years ago
  63. 03d3909 Pass the Renderer to the Context at construction time by daniel@transgaming.com · 12 years ago
  64. 222ee08 Contain DX9 back buffer and depth stencil surface formats. by daniel@transgaming.com · 12 years ago
  65. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  66. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  67. ae4f4d4 Moved Renderer creation/destruction out of Context.cpp into Renderer.cpp. by daniel@transgaming.com · 12 years ago
  68. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  69. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago
  70. 3f52696 Update minor version number for branch by daniel@transgaming.com · 12 years ago
  71. 2a99bfa fix early return value from resetSwapChain by daniel@transgaming.com · 12 years ago
  72. 4f0af57 Misc fixes to renderer by daniel@transgaming.com · 12 years ago
  73. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  74. 95ffbc1 Handle software device creation at the Renderer9 level. by daniel@transgaming.com · 12 years ago
  75. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  76. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  77. 3cef539 Alters the blitter's copy function so that you can pass a framebuffer to it directly. by daniel@transgaming.com · 12 years ago
  78. 0ad830b Moves mipmap generation to texture storage and image objects. by daniel@transgaming.com · 12 years ago
  79. 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
  80. 9d4346f Eliminates getD3DTexture, instead returning the texture storage object. by daniel@transgaming.com · 12 years ago
  81. 0f195ad Passes texture storage object to image directly to update its surfaces by daniel@transgaming.com · 12 years ago
  82. 25ee744 Passes the swapchain to texture storage constructor instead of d3d texture. by daniel@transgaming.com · 12 years ago
  83. f032cb8 Initializes storage from GL params instead of D3D params by daniel@transgaming.com · 12 years ago
  84. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  85. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  86. 5ac9978 Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D. by daniel@transgaming.com · 12 years ago
  87. 57feb8c Fix the project filter. by daniel@transgaming.com · 12 years ago
  88. fd54ada Added missing files to the GYP file. by daniel@transgaming.com · 12 years ago
  89. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
  90. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  91. 4b2fffb Fix minor spacing issue blocking merge by daniel@transgaming.com · 12 years ago
  92. 408caa5 Eliminated the dependency of VertexDataManager and IndexDataManager on Context. by daniel@transgaming.com · 12 years ago
  93. 113f0eb Encapsulated memory pool details for vertex and index buffer creation. by daniel@transgaming.com · 12 years ago
  94. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  95. 7cb796e Eliminated isD3d9ExDevice(). by daniel@transgaming.com · 12 years ago
  96. 4ca789e Eliminated D3DADAPTER_IDENTIFIER9 uses. by daniel@transgaming.com · 12 years ago
  97. 024786d Pass swapchain to DepthStencil constructor instead of d3d9 surface by daniel@transgaming.com · 12 years ago
  98. 96c3893 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface by daniel@transgaming.com · 12 years ago
  99. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  100. 21cfaef Fix share handle usage by daniel@transgaming.com · 12 years ago