- e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
- b8f8b89 Fix using wrong value for array size in 2D array storage. by Jamie Madill · 11 years ago
- bc90a48 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. by Geoff Lang · 11 years ago
- 6b7440c Remove TextureStorage::GetActualLevelCount. by Jamie Madill · 11 years ago
- 07bb8cf Remove Texture::levelCount() and replace it with isValidLevel(). by Jamie Madill · 11 years ago
- 51a9437 Replace API queries of immutable texture level count with a specialized function. by Jamie Madill · 11 years ago
- 2ebab85 Remove Texture::getStorage, which is no longer needed after the previous refactorings. by Jamie Madill · 11 years ago
- 884a462 Refactor storage management in Texture2DArray. by Jamie Madill · 11 years ago
- e664e20 Refactor storage management in Texture3D. by Jamie Madill · 11 years ago
- 3c0989c Refactor storage management in TextureCube. by Jamie Madill · 11 years ago
- 73b5d06 Refactor texture storage management in the Texture2D. by Jamie Madill · 11 years ago
- 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
- 22f843a Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. by Jamie Madill · 11 years ago
- 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
- e83d1a9 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. by Jamie Madill · 11 years ago
- 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
- a2d4e55 Add support for pixel unpack buffers to TexImage3D. by Jamie Madill · 11 years ago
- 8cc7d97 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. by Jamie Madill · 11 years ago
- c1f8b16 Move validation of API errors out of Texture*::generateMipmaps() to the API. by Jamie Madill · 11 years ago
- d3d2a34 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. by Jamie Madill · 11 years ago
- 63b5f1f Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. by Geoff Lang · 11 years ago
- 1beb1db Enable unpack buffer support for initializing 2D textures in TexImage2D. by Jamie Madill · 11 years ago
- 88f18f4 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. by Jamie Madill · 11 years ago
- d5d8e39 Added Renderbuffers for 3D and 2DArray textures. by Geoff Lang · 11 years ago
- 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
- 4907f2c The Texture class now stores the target instead of using a virtual method. by Geoff Lang · 11 years ago
- f898990 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. by Jamie Madill · 11 years ago
- 07edd44 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. by Jamie Madill · 11 years ago
- c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
- 8757c06 Implemented glTexStorage and refactored glTexStorage2DEXT. by shannonwoods@chromium.org · 11 years ago
- 557aab0 Texture image setting functions use the refactored texture conversion and loading functions. by shannonwoods@chromium.org · 11 years ago
- 4ad58e0 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. by shannonwoods@chromium.org · 11 years ago
- 644f766 Texture2DArray now uses dynamically allocated arrays to store Image objects. by shannonwoods@chromium.org · 11 years ago
- 7625f79 Created the Texture2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- 9599656 Created a gl::Texture3D class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- e2e9798 Only discard the storage texture when there is a mismatch with its mipmap chain. by shannon.woods@transgaming.com · 11 years ago
- 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
- 8a40668 Don't discard texture storage when redefining and image to generate mip maps. by shannon.woods@transgaming.com · 11 years ago
- 3c17ba6 Removed the dirty parameters flag from Texture. by daniel@transgaming.com · 12 years ago
- 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
- 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
- d9ec902 Changes the Image array contained in Texture classes to an array of Image pointers. by daniel@transgaming.com · 12 years ago
- 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
- d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
- 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
- de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
- 370482e Pass the Renderer to the ResourceManager at construction time. by daniel@transgaming.com · 12 years ago
- 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
- 9d4346f Eliminates getD3DTexture, instead returning the texture storage object. by daniel@transgaming.com · 12 years ago
- df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
- 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
- b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
- b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
- a734f27 Move SetTexture calls to the renderer class by daniel@transgaming.com · 12 years ago
- ebf139f Move texture sampler state into a separate sampler state structure. by daniel@transgaming.com · 12 years ago
- ca9a3c8 Avoids uploading levels other than 0 for incomplete textures. by daniel@transgaming.com · 12 years ago
- 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
- 2b5af7b Optimized adding dirty rectangles. by daniel@transgaming.com · 12 years ago
- 6bc4a14 Ensure texture level count accounts for lod offset. by jbauman@chromium.org · 12 years ago
- 6871528 Scale up non-multiple-of-4 dxt textures by jbauman@chromium.org · 12 years ago
- 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
- 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
- 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
- 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
- e32d569 Pass the usage parameter into TextureStorage instead of passing a boolean by daniel@transgaming.com · 12 years ago
- 0c85468 Report errors for unsupported Depth/stencil texture operations by daniel@transgaming.com · 12 years ago
- 4df88e8 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking by daniel@transgaming.com · 12 years ago
- 92f4992 Make Texture2D format and compression checks be explicit about the level they are checking by daniel@transgaming.com · 12 years ago
- 4327cff Remove unused base class Texture methods and make them non-virtual in derived classes by daniel@transgaming.com · 12 years ago
- 46f2d0a Split RenderbufferTexture into 2D and CubeMap specific variants by daniel@transgaming.com · 12 years ago
- bf6e5d4 Remove the unused Texture::getType method by daniel@transgaming.com · 12 years ago
- 519c32b Implement SSE2 version of loadAlphaData by daniel@transgaming.com · 12 years ago
- 3b13025 Make Image::lock and unlock private and call them from Image::loadData. by apatrick@chromium.org · 12 years ago
- b66a701 Moved RefCountObject to common so it can be used by libEGL. by apatrick@chromium.org · 13 years ago
- 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 13 years ago
- c8d4606 Ensure texture storage exists before retrieving serial by daniel@transgaming.com · 13 years ago
- 2e566dc rename TextureStorage renderable flag to reflect it's actual usage by daniel@transgaming.com · 13 years ago
- b9aa00b Refactor image renderability lookup by daniel@transgaming.com · 13 years ago
- 92399aa Add TextureStorage::getPool method by daniel@transgaming.com · 13 years ago
- 101f869 Let TextureStorage track the texture pool explicitly by daniel@transgaming.com · 13 years ago
- f5cffc9 Rename various mTexture variables to mTexStorage to reflect what they really are by daniel@transgaming.com · 13 years ago
- 63928d7 Cache the computation of getD3DFormat by daniel@transgaming.com · 13 years ago
- 38f28cb Track the texture pool explicitly in the Image class by daniel@transgaming.com · 13 years ago
- f128644 Adds a level parameter to texture getWidth and getHeight by daniel@transgaming.com · 13 years ago
- 6364b35 Split completeness tests into sampler and mipmap completeness. by daniel@transgaming.com · 13 years ago
- d28da89 Use the texture surfaces as image surfaces when managed. by daniel@transgaming.com · 13 years ago
- 7d18c17 Added the texture usage parameter. by daniel@transgaming.com · 13 years ago
- 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
- d30bd0a Added the immutable parameter. by daniel@transgaming.com · 13 years ago
- fbc3952 Issue render target serials per texture storage. by daniel@transgaming.com · 13 years ago
- 9f8f622 Move serial management to TextureStorage. by daniel@transgaming.com · 13 years ago
- 5e4dbb3 Create D3D textures within Storage classes. Fixed render target reference counting. by daniel@transgaming.com · 13 years ago
- afa8ef3 Simplified cube face handling and render target conversion. by daniel@transgaming.com · 13 years ago
- dc82bf9 Encapsulate D3D textures into Storage classes. by daniel@transgaming.com · 13 years ago
- f81103a maxLevels is always 0. by daniel@transgaming.com · 13 years ago