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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
/
angle
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e92a3546da271f33110714508529fef7306c4656
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src
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libGLESv2
/
renderer
/
d3d
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d3d11
/
Blit11.cpp
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (92%) from src/libGLESv2/renderer/d3d11/Blit11.cpp]
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 11 years ago
ed883f5
Added a swizzleTexture method to Blit11.
by Geoff Lang
· 11 years ago
2653360
Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (92%) from src/libGLESv2/renderer/Blit11.cpp]
c2da55c
Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders.
by Jamie Madill
· 11 years ago
bdfa228
Move and adjust the name of the Blit11 local functions to be consistent with our coding style.
by Jamie Madill
· 11 years ago
921968c
Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly.
by Geoff Lang
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
b2f3d05
Replaced the custom component type and SRGB bool with GLenums.
by Geoff Lang
· 11 years ago
444419f
Fixed the rounding of the source lookup in Blit11's copy depth stencil.
by Geoff Lang
· 11 years ago
d6cb244
Add a client version parameter to several D3D11-specific texture format queries.
by Jamie Madill
· 11 years ago
975af37
Blit11 can now blit depth stencils.
by Geoff Lang
· 11 years ago
77e3900
Added a non-default rasterizer state to Blit11 so it can preform inverted blits.
by Geoff Lang
· 11 years ago
b0c75cc
Added support for copying GL_RG, GL_RED and integer texture formats in Blit11.
by Geoff Lang
· 11 years ago
b86b979
Refactored the Renderer11::copyTexture method into a Blit11 class.
by Geoff Lang
· 11 years ago