1. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  2. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  3. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (92%) from src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp]
  4. 24112d6 Only use 4-channel shaders for unpack buffers. by Jamie Madill · 11 years ago
  5. 2a6f956 Move the PBO unpack shaders to the proper folder. by Jamie Madill · 11 years ago
  6. 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
  7. 5368305 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. by Jamie Madill · 11 years ago
  8. 851a4f6 Add precompiled D3D11 shaders for pixel unpack buffers. by Jamie Madill · 11 years ago
  9. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  10. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (96%) from src/libGLESv2/renderer/PixelTransfer11.cpp]
  11. 89a0bf5 Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. by Jamie Madill · 11 years ago