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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
e92a3546da271f33110714508529fef7306c4656
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d11
/
PixelTransfer11.cpp
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (92%) from src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp]
24112d6
Only use 4-channel shaders for unpack buffers.
by Jamie Madill
· 11 years ago
2a6f956
Move the PBO unpack shaders to the proper folder.
by Jamie Madill
· 11 years ago
036aa49
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
by Geoff Lang
· 11 years ago
5368305
Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D.
by Jamie Madill
· 11 years ago
851a4f6
Add precompiled D3D11 shaders for pixel unpack buffers.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (96%) from src/libGLESv2/renderer/PixelTransfer11.cpp]
89a0bf5
Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies.
by Jamie Madill
· 11 years ago