1. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed from src/libGLESv2/renderer/d3d11/PixelTransfer11.h]
  2. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  3. 24112d6 Only use 4-channel shaders for unpack buffers. by Jamie Madill · 11 years ago
  4. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/PixelTransfer11.h]
  5. 89a0bf5 Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. by Jamie Madill · 11 years ago